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belatuk pub sub
Belatuk Pub Sub #
Replacement of package:pub_sub with breaking changes to support NNBD.
Keep application instances in sync with a simple pub/sub API.
Installation #
Add belatuk_pub_sub as a dependency in your pubspec.yaml file:
dependencies:
belatuk_pub_sub: ^6.2.0
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Then, be sure to run dart pub get in your terminal.
Usage #
belatuk_pub_sub is your typical pub/sub API. However, belatuk_pub_sub enforces authentication of every
request. It is very possible that belatuk_pub_sub will run on both server and in the browser,
or on a platform like Flutter.
Be careful to not leak any belatuk_pub_sub client ID's if operating over a network.
If you do, you run the risk of malicious users injecting events into your application.
A belatuk_pub_sub server can operate across multiple adapters, which take care of interfacing data over different media. For example, a single server can handle pub/sub between multiple Isolates and TCP Sockets, as well as WebSockets, simultaneously.
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
main() async {
var server = pub_sub.Server([
FooAdapter(...),
BarAdapter(...)
]);
server.addAdapter( BazAdapter(...));
// Call `start` to activate adapters, and begin handling requests.
server.start();
}
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Trusted Clients #
You can use package:belatuk_pub_sub without explicitly registering clients, if and only if those clients come from trusted sources. Clients via Isolate are always trusted. Clients via package:json_rpc_2 must be explicitly marked as trusted (i.e. using an IP whitelist mechanism):
JsonRpc2Adapter(..., isTrusted: false);
// Pass `null` as Client ID when trusted...
pub_sub.IsolateClient(null);
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Access Control #
The ID's of all untrusted clients who will connect to the server must be known at start-up time.
You may not register new clients after the server has started. This is mostly a security consideration, to make it impossible to register new clients, thus preventing malicious users from granting themselves additional privileges within the system.
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
void main() async {
// ...
server.registerClient(const ClientInfo('<client-id>'));
// Create a user who can subscribe, but not publish.
server.registerClient(const ClientInfo('<client-id>', canPublish: false));
// Create a user who can publish, but not subscribe.
server.registerClient(const ClientInfo('<client-id>', canSubscribe: false));
// Create a user with no privileges whatsoever.
server.registerClient(const ClientInfo('<client-id>', canPublish: false, canSubscribe: false));
server.start();
}
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Isolates #
If you are just running multiple instances of a server, use package:belatuk_pub_sub/isolate.dart. You'll need one isolate to be the master. Typically this is the first isolate you create.
import 'dart:io';
import 'dart:isolate';
import 'package:belatuk_pub_sub/isolate.dart' as pub_sub;
import 'package:belatuk_pub_sub/belatuk_pub_sub.dart' as pub_sub;
void main() async {
// Easily bring up a server.
var adapter = pub_sub.IsolateAdapter();
var server = pub_sub.Server([adapter]);
// You then need to create a client that will connect to the adapter.
// Each isolate in your application should contain a client.
for (int i = 0; i < Platform.numberOfProcessors - 1; i++) {
server.registerClient(pub_sub.ClientInfo('client$i'));
}
// Start the server.
server.start();
// Next, let's start isolates that interact with the server.
//
// Fortunately, we can send SendPorts over Isolates, so this is no hassle.
for (int i = 0; i < Platform.numberOfProcessors - 1; i++)
Isolate.spawn(isolateMain, [i, adapter.receivePort.sendPort]);
// It's possible that you're running your application in the server isolate as well:
isolateMain([0, adapter.receivePort.sendPort]);
}
void isolateMain(List args) {
var client =
pub_sub.IsolateClient('client${args[0]}', args[1] as SendPort);
// The client will connect automatically. In the meantime, we can start subscribing to events.
client.subscribe('user::logged_in').then((sub) {
// The `ClientSubscription` class extends `Stream`. Hooray for asynchrony!
sub.listen((msg) {
print('Logged in: $msg');
});
});
}
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JSON RPC 2.0 #
If you are not running on isolates, you need to import
package:belatuk_pub_sub/json_rpc_2.dart. This library leverages package:json_rpc_2 and
package:stream_channel to create clients and servers that can hypothetically run on any
medium, i.e. WebSockets, or TCP Sockets.
Check out test/json_rpc_2_test.dart for an example of serving belatuk_pub_sub over TCP sockets.
Protocol #
belatuk_pub_sub is built upon a simple RPC, and this package includes an implementation that runs via SendPorts and ReceivePorts, as well as one that runs on any StreamChannel<String>.
Data sent over the wire looks like the following:
// Sent by a client to initiate an exchange.
interface Request {
// This is an arbitrary string, assigned by your client, but in every case,
// the client uses this to match your requests with asynchronous responses.
request_id: string,
// The ID of the client to authenticate as.
//
// As you can imagine, this should be kept secret, to prevent breaches.
client_id: string,
// Required for *every* request.
params: {
// A value to be `publish`ed.
value?: any,
// The name of an event to `publish`.
event_name?: string,
// The ID of a subscription to be cancelled.
subscription_id?: string
}
}
/// Sent by the server in response to a request.
interface Response {
// `true` for success, `false` for failures.
status: boolean,
// Only appears if `status` is `false`; explains why an operation failed.
error_message?: string,
// Matches the request_id sent by the client.
request_id: string,
result?: {
// The number of other clients to whom an event was `publish`ed.
listeners:? number,
// The ID of a created subscription.
subscription_id?: string
}
}
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When sending via JSON_RPC 2.0, the params of a Request are simply folded into the object
itself, for simplicity's sake. In this case, a response will be sent as a notification whose
name is the request_id.
In the case of Isolate clients/servers, events will be simply sent as Lists:
['<event-name>', value]
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Clients can send with the following 3 methods:
subscribe (event_name:string): Subscribe to an event.
unsubscribe (subscription_id:string): Unsubscribe from an event you previously subscribed to.
publish (event_name:string, value:any): Publish an event to all other clients who are subscribed.
The client and server in package:belatuk_pub_sub/isolate.dart must make extra provisions to keep track of client ID's. Since SendPorts and ReceivePorts do not have any sort of guaranteed-unique ID's, new clients must send their SendPort to the server before sending any requests. The server then responds
with an id that must be used to identify a SendPort to send a response to.
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