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bitmap texture
bitmap #
BitMap is an alternative to Image.file, achieving higher performance image display.
Use the native texture and texture caching mechanism to render images to achieve the ultimate optimization of image rendering performance. Compared with flutter's native Image.file, users can display images more efficiently and concisely.
Using BitMap instead of Image.file, you will get:
No longer worry about the problem that pictures cannot be displayed in time when the album is sliding at high speed.
Parameters #
parameter name
dtype
description
defaults
path
String
image path
-
width
double
the width of the image to be displayed
-
height
double
the height of the image to be displayed
-
fit
BoxFit
image filling method
BoxFit.cover
Usage #
How to use BitMap
BitMap(
path: path,
width: width.toDouble(),
height: height.toDouble(),
fit: BoxFit.cover,
)
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NOTE #
BitMap will cache part of the texture during use. After BitMap is used, you can choose whether to call BitMapNaive.dispose to destroy the cached texture. If it is not destroyed, it will be used next time you use BitMap Cached texture, so as to achieve the ultimate optimization of rendering performance.
In some extreme cases, BitMapNaive.dispose may not actually destroy all textures.
When a certain texture in a BitMap is not loaded, call BitMapNaive.dispose, then the image texture in BitMap will not be destroyed, you can only call BitMapNaive.dispose again after it is loaded To really destroy it
Call BitMapNaive.dispose when each texture is being used by BitMap, then the texture will not be destroyed
TODO #
❌ BitMapNaive.dispose destroys all created textures
❌ Optimized the judgment conditions of _BitMapState.didUpdateWidget, and unnecessary rendering after taking out the parent node and calling setState
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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