assets_audio_player_web

Last updated:

0 purchases

assets_audio_player_web Image
assets_audio_player_web Images
Add to Cart

Description:

assets audio player web

๐ŸŽง assets_audio_player ๐Ÿ”Š #







Play music/audio stored in assets files (simultaneously) directly from Flutter (android / ios / web / macos).
You can also use play audio files from network using their url, radios/livestream and local files
Notification can be displayed on Android & iOS, and bluetooth actions are handled
flutter:
assets:
- assets/audios/
copied to clipboard
AssetsAudioPlayer.newPlayer().open(
Audio("assets/audios/song1.mp3"),
autoPlay: true,
showNotification: true,
);
copied to clipboard


๐Ÿ“ฅ Import #
dependencies:
assets_audio_player: ^2.0.13

or

assets_audio_player:
git:
url: https://github.com/florent37/Flutter-AssetsAudioPlayer.git
ref: master

ref can be latest commit id.
copied to clipboard
Works with flutter: ">=1.12.13+hotfix.6 <2.0.0", be sure to upgrade your sdk
You like the package ? buy me a kofi :)




Audio Source
Android
iOS
Web
MacOS




๐Ÿ—„๏ธ Asset file (asset path)
โœ…
โœ…
โœ…
โœ…


๐ŸŒ Network file (url)
โœ…
โœ…
โœ…
โœ…


๐Ÿ“ Local file (path)
โœ…
โœ…
โœ…
โœ…


๐Ÿ“ป Network LiveStream / radio (url) (Default, HLS, Dash, SmoothStream)
โœ…
โœ…
โœ…
โœ…






Feature
Android
iOS
Web
MacOS




๐ŸŽถ Multiple players
โœ…
โœ…
โœ…
โœ…


๐Ÿ’ฝ Open Playlist
โœ…
โœ…
โœ…
โœ…


๐Ÿ’ฌSystem notification
โœ…
โœ…
๐Ÿšซ
๐Ÿšซ


๐ŸŽง Bluetooth actions
โœ…
โœ…
๐Ÿšซ
๐Ÿšซ


๐Ÿ”• Respect System silent mode
โœ…
โœ…
๐Ÿšซ
๐Ÿšซ


๐Ÿ“ž Pause on phone call
โœ…
โœ…
๐Ÿšซ
๐Ÿšซ






Commands
Android
iOS
Web
MacOS




โ–ถ Play
โœ…
โœ…
โœ…
โœ…


โธ Pause
โœ…
โœ…
โœ…
โœ…


โน Stop
โœ…
โœ…
โœ…
โœ…


โฉ Seek(position)
โœ…
โœ…
โœ…
โœ…


โชโฉ SeekBy(position)
โœ…
โœ…
โœ…
โœ…


โฉ Forward(speed)
โœ…
โœ…
โœ…
โœ…


โช Rewind(speed)
โœ…
โœ…
โœ…
โœ…


โญ Next
โœ…
โœ…
โœ…
โœ…


โฎ Prev
โœ…
โœ…
โœ…
โœ…






Widgets
Android
iOS
Web
MacOS




๐Ÿฆ Audio Widget
โœ…
โœ…
โœ…
โœ…


๐Ÿฆ Widget Builders
โœ…
โœ…
โœ…
โœ…


๐Ÿฆ AudioPlayer Builders Extension
โœ…
โœ…
โœ…
โœ…






Properties
Android
iOS
Web
MacOS




๐Ÿ” Loop
โœ…
โœ…
โœ…
โœ…


๐Ÿ”€ Shuffle
โœ…
โœ…
โœ…
โœ…


๐Ÿ”Š get/set Volume
โœ…
โœ…
โœ…
โœ…


โฉ get/set Play Speed
โœ…
โœ…
โœ…
โœ…






Listeners
Android
iOS
Web
MacOS




๐Ÿฆป Listener onReady(completeDuration)
โœ…
โœ…
โœ…
โœ…


๐Ÿฆป Listener currentPosition
โœ…
โœ…
โœ…
โœ…


๐Ÿฆป Listener finished
โœ…
โœ…
โœ…
โœ…


๐Ÿฆป Listener buffering
โœ…
โœ…
โœ…
โœ…


๐Ÿฆป Listener volume
โœ…
โœ…
โœ…
โœ…


๐ŸฆปListener Play Speed
โœ…
โœ…
โœ…
โœ…



๐Ÿ“ Import assets files #
No needed to copy songs to a media cache, with assets_audio_player you can open them directly from the assets.

Create an audio directory in your assets (not necessary named "audios")
Declare it inside your pubspec.yaml

flutter:
assets:
- assets/audios/
copied to clipboard
๐Ÿ› ๏ธ Getting Started #
final assetsAudioPlayer = AssetsAudioPlayer();

assetsAudioPlayer.open(
Audio("assets/audios/song1.mp3"),
);
copied to clipboard
You can also play network songs from url
final assetsAudioPlayer = AssetsAudioPlayer();

try {
await assetsAudioPlayer.open(
Audio.network("http://www.mysite.com/myMp3file.mp3"),
);
} catch (t) {
//mp3 unreachable
}
copied to clipboard
LiveStream / Radio from url
The main difference with network, if you pause/play, on livestream it will resume to present duration
final assetsAudioPlayer = AssetsAudioPlayer();

try {
await assetsAudioPlayer.open(
Audio.liveStream(MY_LIVESTREAM_URL),
);
} catch (t) {
//stream unreachable
}
copied to clipboard
And play songs from file
//create a new player
final assetsAudioPlayer = AssetsAudioPlayer();

assetsAudioPlayer.open(
Audio.file(FILE_URI),
);
copied to clipboard
for file uri, please look at https://pub.dev/packages/path_provider
assetsAudioPlayer.playOrPause();
assetsAudioPlayer.play();
assetsAudioPlayer.pause();
copied to clipboard
assetsAudioPlayer.seek(Duration to);
assetsAudioPlayer.seekBy(Duration by);
copied to clipboard
assetsAudioPlayer.forwardRewind(double speed);
//if positive, forward, if negative, rewind
copied to clipboard
assetsAudioPlayer.stop();
copied to clipboard
Notifications #


on iOS, it will use MPNowPlayingInfoCenter

Add metas inside your audio

final audio = Audio("/assets/audio/country.mp3",
metas: Metas(
title: "Country",
artist: "Florent Champigny",
album: "CountryAlbum",
image: MetasImage.asset("assets/images/country.jpg"), //can be MetasImage.network
),
);
copied to clipboard

open with showNotification: true

_player.open(audio, showNotification: true)
copied to clipboard
Custom notification #
Custom icon (android only)
By ResourceName #
Make sur you added those icons inside your android/res/drawable !!! not on flutter assets !!!!
await _assetsAudioPlayer.open(
myAudio,
showNotification: true,
notificationSettings: NotificationSettings(
customStopIcon: AndroidResDrawable(name: "ic_stop_custom"),
customPauseIcon: AndroidResDrawable(name:"ic_pause_custom"),
customPlayIcon: AndroidResDrawable(name:"ic_play_custom"),
customPrevIcon: AndroidResDrawable(name:"ic_prev_custom"),
customNextIcon: AndroidResDrawable(name:"ic_next_custom"),
)

copied to clipboard
And don't forget tell proguard to keep those resources for release mode
(part Keeping Resources)
https://sites.google.com/a/android.com/tools/tech-docs/new-build-system/resource-shrinking

<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools"
tools:keep="@drawable/ic_next_custom, @drawable/ic_prev_custom, @drawable/ic_pause_custom, @drawable/ic_play_custom, @drawable/ic_stop_custom"/>
copied to clipboard
By Manifest #


Add your icon into your android's res folder (android/app/src/main/res)


Reference this icon into your AndroidManifest (android/app/src/main/AndroidManifest.xml)


<meta-data
android:name="assets.audio.player.notification.icon"
android:resource="@drawable/ic_music_custom"/>
copied to clipboard
You can also change actions icons
<meta-data
android:name="assets.audio.player.notification.icon.play"
android:resource="@drawable/ic_play_custom"/>
<meta-data
android:name="assets.audio.player.notification.icon.pause"
android:resource="@drawable/ic_pause_custom"/>
<meta-data
android:name="assets.audio.player.notification.icon.stop"
android:resource="@drawable/ic_stop_custom"/>
<meta-data
android:name="assets.audio.player.notification.icon.next"
android:resource="@drawable/ic_next_custom"/>
<meta-data
android:name="assets.audio.player.notification.icon.prev"
android:resource="@drawable/ic_prev_custom"/>
copied to clipboard
Handle notification click (android) #
Add in main
AssetsAudioPlayer.setupNotificationsOpenAction((notification) {
//custom action
return true; //true : handled, does not notify others listeners
//false : enable others listeners to handle it
});
copied to clipboard
Then if you want a custom action on widget
AssetsAudioPlayer.addNotificationOpenAction((notification) {
//custom action
return false; //true : handled, does not notify others listeners
//false : enable others listeners to handle it
});
copied to clipboard
Custom actions #
You can enable/disable a notification action
open(AUDIO,
showNotification: true,
notificationSettings: NotificationSettings(
prevEnabled: false, //disable the previous button

//and have a custom next action (will disable the default action)
customNextAction: (player) {
print("next");
}
)

)
copied to clipboard
Update audio's metas / notification content #
After your audio creation, just call
audio.updateMetas(
player: _assetsAudioPlayer, //add the player if the audio is actually played
title: "My new title",
artist: "My new artist",
//if I not provide a new album, it keep the old one
image: MetasImage.network(
//my new image url
),
);
copied to clipboard
Bluetooth Actions #
You have to enable notification to make them work
Available remote commands :

Play / Pause
Next
Prev
Stop

HeadPhone Strategy #
(Only for Android for now)
while opening a song/playlist, add a strategy
assetsAudioPlayer.open(
...
headPhoneStrategy: HeadPhoneStrategy.pauseOnUnplug,
//headPhoneStrategy: HeadPhoneStrategy.none, //default
//headPhoneStrategy: HeadPhoneStrategy.pauseOnUnplugPlayOnPlug,
)
copied to clipboard
If you want to make it work on bluetooth too, you'll have to add the BLUETOOTH permission inside your AndroidManifest.xml
<uses-permission android:name="android.permission.BLUETOOTH" />
copied to clipboard
โ›“ Play in parallel / simultaneously #
You can create new AssetsAudioPlayer using AssetsAudioPlayer.newPlayer(),
which will play songs in a different native Media Player
This will enable to play two songs simultaneously
You can have as many player as you want !
///play 3 songs in parallel
AssetsAudioPlayer.newPlayer().open(
Audio("assets/audios/song1.mp3")
);
AssetsAudioPlayer.newPlayer().open(
Audio("assets/audios/song2.mp3")
);

//another way, with create, open, play & dispose the player on finish
AssetsAudioPlayer.playAndForget(
Audio("assets/audios/song3.mp3")
);
copied to clipboard
Each player has an unique generated id, you can retrieve or create them manually using
final player = AssetsAudioPlayer.withId(id: "MY_UNIQUE_ID");
copied to clipboard
๐Ÿ—„๏ธ Playlist #
assetsAudioPlayer.open(
Playlist(
audios: [
Audio("assets/audios/song1.mp3"),
Audio("assets/audios/song2.mp3")
]
),
loopMode: LoopMode.playlist //loop the full playlist
);

assetsAudioPlayer.next();
assetsAudioPlayer.prev();
assetsAudioPlayer.playlistPlayAtIndex(1);
copied to clipboard
Audio Widget #
If you want a more flutter way to play audio, try the AudioWidget !

//inside a stateful widget

bool _play = false;

@override
Widget build(BuildContext context) {
return AudioWidget.assets(
path: "assets/audios/country.mp3",
play: _play,
child: RaisedButton(
child: Text(
_play ? "pause" : "play",
),
onPressed: () {
setState(() {
_play = !_play;
});
}
),
onReadyToPlay: (duration) {
//onReadyToPlay
},
onPositionChanged: (current, duration) {
//onPositionChanged
},
);
}
copied to clipboard
How to ๐Ÿ›‘ stop ๐Ÿ›‘ the AudioWidget ?
Just remove the Audio from the tree !
Or simply keep play: false
๐ŸŽง Listeners #
All listeners exposes Streams
Using RxDart, AssetsAudioPlayer exposes some listeners as ValueObservable (Observable that provides synchronous access to the last emitted item);
๐ŸŽต Current song #
//The current playing audio, filled with the total song duration
assetsAudioPlayer.current //ValueObservable<PlayingAudio>

//Retrieve directly the current played asset
final PlayingAudio playing = assetsAudioPlayer.current.value;

//Listen to the current playing song
assetsAudioPlayer.current.listen((playingAudio){
final asset = playingAudio.assetAudio;
final songDuration = playingAudio.duration;
})
copied to clipboard
โŒ› Current song duration #
//Listen to the current playing song
final duration = assetsAudioPlayer.current.value.duration;
copied to clipboard
โณ Current position (in seconds) #
assetsAudioPlayer.currentPosition //ValueObservable<Duration>

//retrieve directly the current song position
final Duration position = assetsAudioPlayer.currentPosition.value;

return StreamBuilder(
stream: assetsAudioPlayer.currentPosition,
builder: (context, asyncSnapshot) {
final Duration duration = asyncSnapshot.data;
return Text(duration.toString());
}),
copied to clipboard
or use a PlayerBuilder !
PlayerBuilder.currentPosition(
player: _assetsAudioPlayer,
builder: (context, duration) {
return Text(duration.toString());
}
)
copied to clipboard
or Player Builder Extension
_assetsAudioPlayer.builderCurrentPosition(
builder: (context, duration) {
return Text(duration.toString());
}
)
copied to clipboard
โ–ถ IsPlaying #
boolean observable representing the current mediaplayer playing state
assetsAudioPlayer.isPlaying // ValueObservable<bool>

//retrieve directly the current player state
final bool playing = assetsAudioPlayer.isPlaying.value;

//will follow the AssetsAudioPlayer playing state
return StreamBuilder(
stream: assetsAudioPlayer.isPlaying,
builder: (context, asyncSnapshot) {
final bool isPlaying = asyncSnapshot.data;
return Text(isPlaying ? "Pause" : "Play");
}),
copied to clipboard
or use a PlayerBuilder !
PlayerBuilder.isPlaying(
player: _assetsAudioPlayer,
builder: (context, isPlaying) {
return Text(isPlaying ? "Pause" : "Play");
}
)
copied to clipboard
or Player Builder Extension
_assetsAudioPlayer.builderIsPlaying(
builder: (context, isPlaying) {
return Text(isPlaying ? "Pause" : "Play");
}
)
copied to clipboard
๐Ÿ”Š Volume #
Change the volume (between 0.0 & 1.0)
assetsAudioPlayer.setVolume(0.5);
copied to clipboard
The media player can follow the system "volume mode" (vibrate, muted, normal)
Simply set the respectSilentMode optional parameter as true
_player.open(PLAYABLE, respectSilentMode: true);
copied to clipboard
https://developer.android.com/reference/android/media/AudioManager.html?hl=fr#getRingerMode()
https://developer.apple.com/documentation/avfoundation/avaudiosessioncategorysoloambient
Listen the volume
return StreamBuilder(
stream: assetsAudioPlayer.volume,
builder: (context, asyncSnapshot) {
final double volume = asyncSnapshot.data;
return Text("volume : $volume");
}),
copied to clipboard
or use a PlayerBuilder !
PlayerBuilder.volume(
player: _assetsAudioPlayer,
builder: (context, volume) {
return Text("volume : $volume");
}
)
copied to clipboard
โœ‹ Finished #
Called when the current song has finished to play,
it gives the Playing audio that just finished
assetsAudioPlayer.playlistAudioFinished //ValueObservable<Playing>

assetsAudioPlayer.playlistAudioFinished.listen((Playing playing){

})
copied to clipboard
Called when the complete playlist has finished to play
assetsAudioPlayer.playlistFinished //ValueObservable<bool>

assetsAudioPlayer.playlistFinished.listen((finished){

})
copied to clipboard
๐Ÿ” Looping #
final LoopMode loopMode = assetsAudioPlayer.loop;
// possible values
// LoopMode.none : not looping
// LoopMode.single : looping a single audio
// LoopMode.playlist : looping the fyll playlist

assetsAudioPlayer.setLoopMode(LoopMode.single);

assetsAudioPlayer.loopMode.listen((loopMode){
//listen to loop
})

assetsAudioPlayer.toggleLoop(); //toggle the value of looping
copied to clipboard
Error Handling #
By default, on playing error, it stop the audio
BUT you can add a custom behavior
_player.onErrorDo = (handler){
handler.player.stop();
};
copied to clipboard
Open another audio
_player.onErrorDo = (handler){
handler.player.open(ANOTHER_AUDIO);
};
copied to clipboard
Try to open again on same position
_player.onErrorDo = (handler){
handler.player.open(
handler.playlist.copyWith(
startIndex: handler.playlistIndex
),
seek: handler.currentPosition
);
};
copied to clipboard
Network Policies (android/iOS/macOS) #
Android only allow HTTPS calls, you will have an error if you're using HTTP,
don't forget to add INTERNET permission and seet usesCleartextTraffic="true" in your AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest ...>
<uses-permission android:name="android.permission.INTERNET" />
<application
...
android:usesCleartextTraffic="true"
...>
...
</application>
</manifest>
copied to clipboard
iOS only allow HTTPS calls, you will have an error if you're using HTTP,
don't forget to edit your info.plist and set NSAppTransportSecurity to NSAllowsArbitraryLoads
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
copied to clipboard
To enable http calls on macOs, you have to add input/output calls capabilities into info.plist
<key>NSAppTransportSecurity</key>
<dict>
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
<key>UIBackgroundModes</key>
<array>
<string>audio</string>
<string>fetch</string>
</array>
<key>com.apple.security.network.client</key>
<true/>
copied to clipboard
and in your
Runner/DebugProfile.entitlements
add
<key>com.apple.security.network.client</key>
<true/>
copied to clipboard
Complete Runner/DebugProfile.entitlements
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.app-sandbox</key>
<true/>
<key>com.apple.security.cs.allow-jit</key>
<true/>
<key>com.apple.security.network.server</key>
<true/>
<key>com.apple.security.network.client</key>
<true/>
</dict>
</plist>
copied to clipboard
๐ŸŽถ Musics #
All musics used in the samples came from https://www.freemusicarchive.org/

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Customer Reviews

There are no reviews.