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bcrg 1.0.0
BCRG - Ballistic reticle generator
Simple tool to generate dynamic ballistics reticles by .lua templates
Installation
pip install bcrg
Usage
As CLI tool
python -m bcrg
usage: bcr [-h] [-o OUTPUT] [-W <int>] [-H <int>] [-cx <float>] [-cy <float>] [-z [<int> ...]] [-Z] file
positional arguments:
file Reticle template file in .lua format
options:
-h, --help show this help message and exit
-o OUTPUT, --output OUTPUT
Output directory path, defaults to ./
-W <int>, --width <int>
Canvas width (px)
-H <int>, --height <int>
Canvas height (px)
-cx <float>, --click-x <float>
Horizontal click size (cm/100m)
-cy <float>, --click-y <float>
Vertical click size (cm/100m)
-z [<int> ...], --zoom [<int> ...]
Zoom value (int)
-Z, --zip Store as .zip
As Imported module
from bcrg import LuaReticleLoader
loader = LuaReticleLoader('my_reticle_template.lua')
# Create 1bit-depth .bmp bytearray
byte_stream = loader.make_bmp(640, 480, 2.27, 2.27, 4, None)
with open("myreticle.bmp", 'b') as f:
f.write(byte_stream)
References
A reticle template have to implement make_reticle function, that gets required arguments and have to return self:to_bmp or self:to_bmp_1bit
Examples in ./templates dir
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