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bethesdastructs 0.1.4
About
Modding Bethesda’s games can be a fine-art.
This package intends to provide clean and accessible methods for parsing and understanding Bethesda’s filetypes.
For example:
There are so many “unarchiver” tools for Bethesda’s archives (.bsa and .ba2), but no good programmatic way to read these filetypes.
Using this package, understanding every little detail about an archive is simple and straight-forward (see BSA Usage and BA2 Usage).
For more advanced usage and information, check out the documentation.
The supported filetypes are parsers not writers.
We do not currently support the writing of archives or plugins.
Installation
Because this is glorious Python, installing bethesda-structs should be super-duper simple.
Using PyPi
The fastest and quickest way to install this packages is by simply using pipenv (or if you’re oldschool pip).
$ pipenv install bethesda-structs
Using Git
You can install this package using Git by simply cloning the repo and building the package yourself!
$ git clone https://github.com/stephen-bunn/bethesda-structs.git
$ pipenv install --dev
$ pipenv run python setup.py install
Usage
Using bethesda-structs is designed to be straight-forward and intuitive.
Below are some short examples of parsing various filetypes.
ESP
The ability to parse plugin files is super helpful for understanding the additions and changes that are made to the game.
Currently the only other real tool that can expose this information to you is TESEdit and its sibling applications.
This package aims to provide simple, programmatic access to the in-depth details of a plugin!
Because of how long it takes to build complete subrecord parers for a given plugin version, the only currently supported plugins are:
FNVPlugin - Fallout: New Vegas (partial)
F03Plugin - Fallout 3 (partial and experimental)
>>> from bethesda_structs.plugin.fnv import FNVPlugin
>>> plugin = FNVPlugin.parse_file('/media/sf_VMShared/esp/fnv/NVWillow.esp')
>>> print(plugin)
FNVPlugin(filepath='/media/sf_VMShared/esp/fnv/NVWillow.esp')
>>>
>>> # print plugin header (is a record)
...
>>> print(plugin.container.header)
Container:
type = u'TES4' (total 4)
data_size = 163
flags = Container:
master = True
id = 0
revision = 0
version = 15
data = b'HEDR\x0c\x00\x1f\x85\xab?\x97\x12\x00\x00#\xad'... (truncated, total 163)
subrecords = ListContainer:
Container:
type = u'HEDR' (total 4)
data_size = 12
data = b'\x1f\x85\xab?\x97\x12\x00\x00#\xad\r\x00' (total 12)
parsed = Container:
value = Container:
version = 1.340000033378601
num_records = 4759
next_object_id = 896291
description = u'Header' (total 6)
Container:
type = u'CNAM' (total 4)
data_size = 9
data = b'llamaRCA\x00' (total 9)
parsed = Container:
value = u'llamaRCA' (total 8)
description = u'Author' (total 6)
Container:
type = u'SNAM' (total 4)
data_size = 16
data = b'NVWillow v.1.10\x00' (total 16)
parsed = Container:
value = u'NVWillow v.1.10' (total 15)
description = u'Description' (total 11)
Container:
type = u'MAST' (total 4)
data_size = 14
data = b'FalloutNV.esm\x00' (total 14)
parsed = Container:
value = u'FalloutNV.esm' (total 13)
description = u'Master Plugin' (total 13)
Container:
type = u'DATA' (total 4)
data_size = 8
data = b'\x00\x00\x00\x00\x00\x00\x00\x00' (total 8)
parsed = Container:
value = 0
description = u'File Size' (total 9)
Container:
type = u'ONAM' (total 4)
data_size = 68
data = b'V\xe3\x0c\x00\xc3\xe3\x0c\x00\xc4\xe3\x0c\x00\xc5\xe3\x0c\x00'... (truncated, total 68)
parsed = Container:
value = ListContainer:
844630
844739
844740
844741
1372461
1372463
1383111
1385321
1387301
1387302
1387303
1387304
1387906
1457771
1479505
1520201
1544392
description = u'Overridden Records' (total 18)
>>>
>>> # iterate over KEYM records (only 1 in this plugin)
...
>>> for record in plugin.iter_records('KEYM'):
... print(record)
...
Container:
type = u'KEYM' (total 4)
data_size = 279
flags = Container:
id = 17415634
revision = 0
version = 15
data = b'EDID\x17\x00WillowNova'... (truncated, total 279)
subrecords = ListContainer:
Container:
type = u'EDID' (total 4)
data_size = 23
data = b'WillowNovacBunga'... (truncated, total 23)
parsed = Container:
value = u'WillowNovacBungalowKey' (total 22)
description = u'Editor ID' (total 9)
Container:
type = u'OBND' (total 4)
data_size = 12
data = b'\xff\xff\xfc\xff\x00\x00\x01\x00\x04\x00\x00\x00' (total 12)
parsed = Container:
value = Container:
X1 = -1
Y1 = -4
Z1 = 0
X2 = 1
Y2 = 4
Z2 = 0
description = u'Object Bounds' (total 13)
Container:
type = u'FULL' (total 4)
data_size = 27
data = b'Dino Dee-lite Bu'... (truncated, total 27)
parsed = Container:
value = u'Dino Dee-lite Bungalow Key' (total 26)
description = u'Name' (total 4)
Container:
type = u'MODL' (total 4)
data_size = 23
data = b'Clutter\\Key01Dir'... (truncated, total 23)
parsed = Container:
value = u'Clutter\\Key01Dirty.NIF' (total 22)
description = u'Model Filename' (total 14)
Container:
type = u'ICON' (total 4)
data_size = 48
data = b'Interface\\Icons\\'... (truncated, total 48)
parsed = Container:
value = u'Interface\\Icons\\PipboyImages\\Ite'... (truncated, total 47)
description = u'Large Icon Filename' (total 19)
Container:
type = u'MICO' (total 4)
data_size = 66
data = b'Interface\\Icons\\'... (truncated, total 66)
parsed = Container:
value = u'Interface\\Icons\\PipboyImages_sma'... (truncated, total 65)
description = u'Small Icon Filename' (total 19)
Container:
type = u'SCRI' (total 4)
data_size = 4
data = b'T.\n\x01' (total 4)
parsed = Container:
value = FormID(form_id=17444436, forms=['SCPT'])
description = u'Script' (total 6)
Container:
type = u'YNAM' (total 4)
data_size = 4
data = b'\xbb\x10\x07\x00' (total 4)
parsed = Container:
value = FormID(form_id=463035, forms=['SOUN'])
description = u'Sound - Pick Up' (total 15)
Container:
type = u'ZNAM' (total 4)
data_size = 4
data = b'\xbc\x10\x07\x00' (total 4)
parsed = Container:
value = FormID(form_id=463036, forms=['SOUN'])
description = u'Sound - Drop' (total 12)
Container:
type = u'DATA' (total 4)
data_size = 8
data = b'\x00\x00\x00\x00\x00\x00\x00\x00' (total 8)
parsed = Container:
value = Container:
value = 0
weight = 0.0
description = u'Data' (total 4)
BSA
Bethesda’s default archive structure.
>>> from bethesda_structs.archive.bsa import BSAArchive
>>> archive = BSAArchive.parse_file('/media/sf_VMShared/bsa/Campfire.bsa')
>>> print(archive)
BSAArchive(filepath=PosixPath('/media/sf_VMShared/bsa/Campfire.bsa'))
>>>
>>> # print archive header
...
>>> print(archive.container.header)
Container:
magic = b'BSA\x00' (total 4)
version = 105
directory_offset = 36
archive_flags = Container:
directories_named = True
files_named = True
directory_count = 4
file_count = 493
directory_names_length = 50
file_names_length = 14839
file_flags = Container:
>>>
>>> # print last directory block, containing 1 file record
...
>>> print(archive.container.directory_blocks[-1])
Container:
name = u'meshes\\mps\x00' (total 11)
file_records = ListContainer:
Container:
hash = 16183754957220078963
size = 2384
offset = 25094933
>>>
>>> # print archived filenames (only first 5, 488 more)
...
>>> print(archive.container.file_names)
ListContainer:
_camp_objectplacementindicatorthread01.psc
_camp_objectplacementindicatorthread02.psc
_camp_objectplacementindicatorthread03.psc
_camp_tentsitlayscript.psc
campcampfire.psc
...
>>>
>>> # extract archive to directory
...
>>> archive.extract('/home/USER/Downloads')
BA2
Bethesda’s second archive structure (used in Fallout 4).
BTDX archives (BA2) are harder to extract than their previous version BA2.
The two available archive subtypes are both supported.
General (GNRL)
Used to store generic files in a compressed/bundled file.
>>> from bethesda_structs.archive.btdx import BTDXArchive
>>> archive = BTDXArchive.parse_file('/media/sf_VMShared/ba2/CheatTerminal - Main.ba2')
>>> print(archive)
BTDXArchive(filepath=PosixPath('/media/sf_VMShared/ba2/CheatTerminal - Main.ba2'))
>>>
>>> # print archive header
...
>>> print(archive.container.header)
Container:
magic = b'BTDX' (total 4)
version = 1
type = u'GNRL' (total 4)
file_count = 982
names_offset = 3600179
>>>
>>> # print first archive file entry
...
>>> print(archive.container.files[0])
Container:
hash = 153050373
ext = u'pex' (total 3)
directory_hash = 1081231424
offset = 35376
packed_size = 0
unpacked_size = 887
>>>
>>> # extract archive to directory
...
>>> archive.extract('/home/USER/Downloads')
Direct Draw (DX10)
Used to store (specifically) Microsoft Direct Draw textures.
>>> from bethesda_structs.archive.btdx import BTDXArchive
>>> archive = BTDXArchive.parse_file('/media/sf_VMShared/ba2/AK74m - Textures.ba2')
>>> print(archive)
BTDXArchive(filepath=PosixPath('/media/sf_VMShared/ba2/AK74m - Textures.ba2'))
>>>
>>> # print archive header
...
>>> print(archive.container.header)
Container:
magic = b'BTDX' (total 4)
version = 1
type = u'DX10' (total 4)
file_count = 116
names_offset = 329069673
>>>
>>> # print first archive file entry
...
>>> print(archive.container.files[0])
Container:
header = Container:
hash = 362144756
ext = u'dds' (total 3)
directory_hash = 1416395408
chunks_count = 4
chunk_header_size = 24
height = 2048
width = 2048
mips_count = 12
format = 99
chunks = ListContainer:
Container:
offset = 11136
packed_size = 2714729
unpacked_size = 4194304
start_mip = 0
end_mip = 0
Container:
offset = 2725865
packed_size = 840614
unpacked_size = 1048576
start_mip = 1
end_mip = 1
Container:
offset = 3566479
packed_size = 217598
unpacked_size = 262144
start_mip = 2
end_mip = 2
Container:
offset = 3784077
packed_size = 71579
unpacked_size = 87408
start_mip = 3
end_mip = 11
>>>
>>> # extract archive to directory
...
>>> archive.extract('/home/USER/Downloads')
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