godot-build 0.1.2

Creator: bradpython12

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Description:

godotbuild 0.1.2

godot-build
Build tool for Godot projects, this makes it easy to do CI/CD.
Features:

Export projects: release, debug, pack
Use global templates and system installed godot
Use local templates and game engine
Download the required version of templates and game engine
Auto patch export_presets.cfg to use required templates
Run tests (GUT support)

Return code is 0 if build/test normally. Else return code is 1.
Warning: support for operating systems other than Linux is not guaranteed and has not been tested!
Install
Required python: >= 3.6
pip install godot-build
# or
yay -S godot-build

Or download source code and run python godot-build/gdbuild.py.
Use
gdbuild -p $PATH_TO_PROJECT -i
# after edit gdbuild.json
gdbuild -p $PATH_TO_PROJECT --test all
gdbuild -p $PATH_TO_PROJECT -o $PATH_TO_BIN_OUTPUT --preset HTML5

More help:
[user@pc gdbuild]$ gdbuild --help
usage: gdbuild --preset HTML5

options:
-h, --help show this help message and exit
-p PATH, --path PATH path to godot project directory
-o OUTPUT, --output OUTPUT
path to output directory
--preset PRESET name of preset
--pack PACK export pack (*.pck or *.zip)
--debug DEBUG export debug build
--test {internal,all,command}
run test
-i, --init initialize gdbuild project
-d, --download download engine and templates

Config
gdbuild -p $PATH_TO_PROJECT -i or gdbuild -p $PATH_TO_PROJECT --init will create file gdbuild.json in given path.
Options:

engine_url: url for download engine (zip file)
templates_url: url for download templatez (tpz or zip file)
sha512: hashes for validate downloaded archives (by file name)
templates: contains template files by preset name (will use in patch export_presets.cfg)
custom: toggle use global (false) or local (true) templates and engine
global: global paths to templates and game engine bin
version: require version of templates and game engine
test_cmd: command for run tests (default setup for GUT)
timeout: limit for run build or test in seconds
fail_regex: regex for parse failed tests (return code is also will check)
cache_dir: path to dir for templates and engines cache store
engine_file: name of local (cached) game engine file

Details:

engine_url, templates_url, global.templates, engine_file require contains {version} part
templates archive is zip archive (*.tpz or *.zip), require contains templates dir
game engine archive is zip archive, contains bin file (not in subdirs)
test_cmd require {godot} and {path} parts
check version: global may differ from local (example: 3.5 is local and 3.5.stable is global, see global.templates path)
check repository for more details (version names and sha512 hashes)

License
GNU GPL v3

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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