LibKaleidoscope 1.4.0

Creator: bigcodingguy24

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Description:

LibKaleidoscope 1.4.0

A library to create kaleidoscope effect on images. You can build on all platforms using CMake.











The library is written in C language so you can use Foreign Function Interface (FFI) to call functions from your favorite programming language. You can download from python package from PyPI. It also has C++ header only library to provide easier interface for C++ users and CUDA support for people who have doubts about performance. Check for mathematical explanation of the kaleidoscope effect from my webpage
Supported Languages

C : Main programming language
C++ : Header only binding for easier usage
Python : Bindings using Cython
CUDA : For GPU computing

Install for Python
pip install LibKaleidoscope

Python users check python/python-test.py in GitHub for basic usage
Building
Use the following commands,
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --parallel

If you want to enable CUDA backend,
mkdir build && cd build
cmake -DCMAKE_BUILD_TYPE=Release -DKALEIDOSCOPE_ENABLE_CUDA=ON ..
cmake --build . --parallel

There is no direct dependency for libjpeg-turbo inside from the library. It is just for test and demonstration purposes. If you don't want to install/compile just disable command line tool compilation with -DKALEIDOSCOPE_ENABLE_CMD_TOOL=OFF
Usage
The library has a simple usage and you need only three functions to use it. Check the sample usage at src/kaleidoscope-cmd.c

Initialization of the transformation matrix: int initKaleidoscope(KaleidoscopeHandle *handler, int n, int width, int height, double scaleDown)
Processing image (Can be used multiple times if the input images have same dimensions): void processKaleidoscope(KaleidoscopeHandle *handler, double k, unsigned char *imgIn, unsigned char *imgOut)
Deinitialization of the transformation matrix: void deInitKaleidoscope(KaleidoscopeHandle *handler)

Alternatively you can directly use the command line program to create kaleidoscope effect with ./kaleidoscope-cmd <Input Image Path> <Output Image Path> <N>. You can see an example below for N=8



Image source: AC Valhalla

For C++ and CUDA usage check the unit tests at tests/processingTest.cpp and tests/processingTest.cu. It is very easy! Just include the header and construct the Kaleidoscope class from kalos namespace.

For C++ header only binding,

#include <kaleidoscope.hpp>

int main()
{
kalos::Kaleidoscope handler(n, width, height, nComponents, scaleDown, k);

/* ... */

handler.processImage(inData, outData, nPixel);

/* ... */

return 0;
}


For CUDA backend,

#include <cuda/kaleidoscope.cuh>

int main()
{
kalos::cuda::Kaleidoscope handler(n, width, height, nComponents, scaleDown, k);

/* ... */

// Make sure inData and outData is device allocated!
handler.processImage(inData, outData, nPixel);

/* ... */

return 0;
}

Benchmark
It is really fast! On a Intel i7-11800H CPU it achieves,

~65 FPS for 4K UHD (3840 x 2160)
~265 FPS for Full HD (1920 x 1080)
~640 FPS for 720p (1280 x 720)
~1350 FPS for 576p (720 x 576)

resolution images. The performance estimation can be seen at the below



FPS=a eb nPixels+c ed nPixels
a=2492, b=−2.165 10−6, c=364.9, d=−2.08 10−7
If you want to benchmark code on your system make sure you configured with -DCMAKE_BUILD_TYPE=Release and use this command,
./kaleidoscope-cmd <Input Image Path> <Output Image Path> <N> <Number of loop>

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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