particlepy 1.1.0

Creator: railscoder56

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Description:

particlepy 1.1.0

ParticlePy













Examples

Documentation

PyPi


A short library for easy to use particles in Pygame based on DaFluffyPotato's particle system.


Installation
Dependencies


pygame


numpy


setuptools


Sphinx


sphinx_rtd_theme


Versions
Latest
Pip
pip install --upgrade particlepy

Git
git clone https://github.com/grimmigerFuchs/ParticlePy.git
cd ParticlePy/
pip install -r requirements.txt
python3 setup.py install

Usage
This is a short example of how to use this library. Examples can be found in the examples folder.
#!/usr/bin/env python3
# example.py

import pygame
import particlepy
import sys
import time
import random

pygame.init()

# pygame config
SIZE = 800, 800
screen = pygame.display.set_mode(SIZE)
pygame.display.set_caption("ParticlePy example program")
pygame.mouse.set_visible(False)

# timing
clock = pygame.time.Clock()
FPS = 60

# delta time
old_time = time.time()
delta_time = 0

# particle system to manage particles
particle_system = particlepy.particle.ParticleSystem()

# main loop
while True:
# quit window
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
sys.exit()

# delta time
now = time.time()
delta_time = now - old_time
old_time = now

# update particle properties
particle_system.update(delta_time=delta_time)
print(len(particle_system.particles))

# get mouse position
mouse_pos = pygame.mouse.get_pos()

for _ in range(5):
particle_system.emit(
particlepy.particle.Particle(shape=particlepy.shape.Rect(radius=16,
angle=random.randint(0, 360),
color=(3, 80, 111),
alpha=255),
position=mouse_pos,
velocity=(random.uniform(-150, 150), random.uniform(-150, 150)),
delta_radius=0.2))

# color manipulation
for particle in particle_system.particles:
particle.shape.color = particlepy.math.fade_color(particle=particle,
color=(83, 150, 181),
progress=particle.inverted_progress)

# render shapes
particle_system.make_shape()

# post shape creation manipulation
for particle in particle_system.particles:
particle.shape.angle += 5

# render particles
particle_system.render(surface=screen)

# update display
pygame.display.update()
screen.fill((13, 17, 23))
clock.tick(FPS)


License
Distributed under the MIT License. See LICENSE for more
information.
Contact
grimmigerFuchs - grimmigerfuchs@gmail.com
Github: https://github.com/grimmigerFuchs/ParticlePy
PyPi: https://pypi.org/project/particlepy/

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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