pynput 1.7.7

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Description:

pynput 1.7.7

pynput
This library allows you to control and monitor input devices.
Currently, mouse and keyboard input and monitoring are supported.
See here for the full
documentation.

Controlling the mouse
Use pynput.mouse.Controller like this:
from pynput.mouse import Button, Controller

mouse = Controller()

# Read pointer position
print('The current pointer position is {0}'.format(
mouse.position))

# Set pointer position
mouse.position = (10, 20)
print('Now we have moved it to {0}'.format(
mouse.position))

# Move pointer relative to current position
mouse.move(5, -5)

# Press and release
mouse.press(Button.left)
mouse.release(Button.left)

# Double click; this is different from pressing and releasing
# twice on macOS
mouse.click(Button.left, 2)

# Scroll two steps down
mouse.scroll(0, 2)


Monitoring the mouse
Use pynput.mouse.Listener like this:
from pynput import mouse

def on_move(x, y):
print('Pointer moved to {0}'.format(
(x, y)))

def on_click(x, y, button, pressed):
print('{0} at {1}'.format(
'Pressed' if pressed else 'Released',
(x, y)))
if not pressed:
# Stop listener
return False

def on_scroll(x, y, dx, dy):
print('Scrolled {0} at {1}'.format(
'down' if dy < 0 else 'up',
(x, y)))

# Collect events until released
with mouse.Listener(
on_move=on_move,
on_click=on_click,
on_scroll=on_scroll) as listener:
listener.join()

# ...or, in a non-blocking fashion:
listener = mouse.Listener(
on_move=on_move,
on_click=on_click,
on_scroll=on_scroll)
listener.start()
A mouse listener is a threading.Thread, and all callbacks will be invoked
from the thread.
Call pynput.mouse.Listener.stop from anywhere, raise StopException or
return False from a callback to stop the listener.
When using the non-blocking version above, the current thread will continue
executing. This might be necessary when integrating with other GUI frameworks
that incorporate a main-loop, but when run from a script, this will cause the
program to terminate immediately.

The mouse listener thread
The listener callbacks are invoked directly from an operating thread on some
platforms, notably Windows.
This means that long running procedures and blocking operations should not be
invoked from the callback, as this risks freezing input for all processes.
A possible workaround is to just dispatch incoming messages to a queue, and let
a separate thread handle them.


Handling mouse listener errors
If a callback handler raises an exception, the listener will be stopped. Since
callbacks run in a dedicated thread, the exceptions will not automatically be
reraised.
To be notified about callback errors, call Thread.join on the listener
instance:
from pynput import mouse

class MyException(Exception): pass

def on_click(x, y, button, pressed):
if button == mouse.Button.left:
raise MyException(button)

# Collect events until released
with mouse.Listener(
on_click=on_click) as listener:
try:
listener.join()
except MyException as e:
print('{0} was clicked'.format(e.args[0]))


Toggling event listening for the mouse listener
Once pynput.mouse.Listener.stop has been called, the listener cannot be
restarted, since listeners are instances of threading.Thread.
If your application requires toggling listening events, you must either add an
internal flag to ignore events when not required, or create a new listener when
resuming listening.


Synchronous event listening for the mouse listener
To simplify scripting, synchronous event listening is supported through the
utility class pynput.mouse.Events. This class supports reading single
events in a non-blocking fashion, as well as iterating over all events.
To read a single event, use the following code:
from pynput import mouse

# The event listener will be running in this block
with mouse.Events() as events:
# Block at most one second
event = events.get(1.0)
if event is None:
print('You did not interact with the mouse within one second')
else:
print('Received event {}'.format(event))
To iterate over mouse events, use the following code:
from pynput import mouse

# The event listener will be running in this block
with mouse.Events() as events:
for event in events:
if event.button == mouse.Button.right:
break
else:
print('Received event {}'.format(event))
Please note that the iterator method does not support non-blocking operation,
so it will wait for at least one mouse event.
The events will be instances of the inner classes found in
pynput.mouse.Events.


Ensuring consistent coordinates between listener and controller on Windows
Recent versions of _Windows_ support running legacy applications scaled when
the system scaling has been increased beyond 100%. This allows old applications
to scale, albeit with a blurry look, and avoids tiny, unusable user interfaces.
This scaling is unfortunately inconsistently applied to a mouse listener and a
controller: the listener will receive physical coordinates, but the controller
has to work with scaled coordinates.
This can be worked around by telling Windows that your application is DPI
aware. This is a process global setting, so _pynput_ cannot do it
automatically. Do enable DPI awareness, run the following code:
import ctypes


PROCESS_PER_MONITOR_DPI_AWARE = 2

ctypes.windll.shcore.SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE)



Controlling the keyboard
Use pynput.keyboard.Controller like this:
from pynput.keyboard import Key, Controller

keyboard = Controller()

# Press and release space
keyboard.press(Key.space)
keyboard.release(Key.space)

# Type a lower case A; this will work even if no key on the
# physical keyboard is labelled 'A'
keyboard.press('a')
keyboard.release('a')

# Type two upper case As
keyboard.press('A')
keyboard.release('A')
with keyboard.pressed(Key.shift):
keyboard.press('a')
keyboard.release('a')

# Type 'Hello World' using the shortcut type method
keyboard.type('Hello World')


Monitoring the keyboard
Use pynput.keyboard.Listener like this:
from pynput import keyboard

def on_press(key):
try:
print('alphanumeric key {0} pressed'.format(
key.char))
except AttributeError:
print('special key {0} pressed'.format(
key))

def on_release(key):
print('{0} released'.format(
key))
if key == keyboard.Key.esc:
# Stop listener
return False

# Collect events until released
with keyboard.Listener(
on_press=on_press,
on_release=on_release) as listener:
listener.join()

# ...or, in a non-blocking fashion:
listener = keyboard.Listener(
on_press=on_press,
on_release=on_release)
listener.start()
A keyboard listener is a threading.Thread, and all callbacks will be
invoked from the thread.
Call pynput.keyboard.Listener.stop from anywhere, raise StopException
or return False from a callback to stop the listener.
The key parameter passed to callbacks is a pynput.keyboard.Key, for
special keys, a pynput.keyboard.KeyCode for normal alphanumeric keys, or
just None for unknown keys.
When using the non-blocking version above, the current thread will continue
executing. This might be necessary when integrating with other GUI frameworks
that incorporate a main-loop, but when run from a script, this will cause the
program to terminate immediately.

The keyboard listener thread
The listener callbacks are invoked directly from an operating thread on some
platforms, notably Windows.
This means that long running procedures and blocking operations should not be
invoked from the callback, as this risks freezing input for all processes.
A possible workaround is to just dispatch incoming messages to a queue, and let
a separate thread handle them.


Handling keyboard listener errors
If a callback handler raises an exception, the listener will be stopped. Since
callbacks run in a dedicated thread, the exceptions will not automatically be
reraised.
To be notified about callback errors, call Thread.join on the listener
instance:
from pynput import keyboard

class MyException(Exception): pass

def on_press(key):
if key == keyboard.Key.esc:
raise MyException(key)

# Collect events until released
with keyboard.Listener(
on_press=on_press) as listener:
try:
listener.join()
except MyException as e:
print('{0} was pressed'.format(e.args[0]))


Toggling event listening for the keyboard listener
Once pynput.keyboard.Listener.stop has been called, the listener cannot be
restarted, since listeners are instances of threading.Thread.
If your application requires toggling listening events, you must either add an
internal flag to ignore events when not required, or create a new listener when
resuming listening.


Synchronous event listening for the keyboard listener
To simplify scripting, synchronous event listening is supported through the
utility class pynput.keyboard.Events. This class supports reading single
events in a non-blocking fashion, as well as iterating over all events.
To read a single event, use the following code:
from pynput import keyboard

# The event listener will be running in this block
with keyboard.Events() as events:
# Block at most one second
event = events.get(1.0)
if event is None:
print('You did not press a key within one second')
else:
print('Received event {}'.format(event))
To iterate over keyboard events, use the following code:
from pynput import keyboard

# The event listener will be running in this block
with keyboard.Events() as events:
for event in events:
if event.key == keyboard.Key.esc:
break
else:
print('Received event {}'.format(event))
Please note that the iterator method does not support non-blocking operation,
so it will wait for at least one keyboard event.
The events will be instances of the inner classes found in
pynput.keyboard.Events.


Global hotkeys
A common use case for keyboard monitors is reacting to global hotkeys. Since a
listener does not maintain any state, hotkeys involving multiple keys must
store this state somewhere.
pynput provides the class pynput.keyboard.HotKey for this purpose. It
contains two methods to update the state, designed to be easily interoperable
with a keyboard listener: pynput.keyboard.HotKey.press and
pynput.keyboard.HotKey.release which can be directly passed as listener
callbacks.
The intended usage is as follows:
from pynput import keyboard

def on_activate():
print('Global hotkey activated!')

def for_canonical(f):
return lambda k: f(l.canonical(k))

hotkey = keyboard.HotKey(
keyboard.HotKey.parse('<ctrl>+<alt>+h'),
on_activate)
with keyboard.Listener(
on_press=for_canonical(hotkey.press),
on_release=for_canonical(hotkey.release)) as l:
l.join()
This will create a hotkey, and then use a listener to update its state. Once
all the specified keys are pressed simultaneously, on_activate will be
invoked.
Note that keys are passed through pynput.keyboard.Listener.canonical before
being passed to the HotKey instance. This is to remove any modifier state
from the key events, and to normalise modifiers with more than one physical
button.
The method pynput.keyboard.HotKey.parse is a convenience function to
transform shortcut strings to key collections. Please see its documentation for
more information.
To register a number of global hotkeys, use the convenience class
pynput.keyboard.GlobalHotKeys:
from pynput import keyboard

def on_activate_h():
print('<ctrl>+<alt>+h pressed')

def on_activate_i():
print('<ctrl>+<alt>+i pressed')

with keyboard.GlobalHotKeys({
'<ctrl>+<alt>+h': on_activate_h,
'<ctrl>+<alt>+i': on_activate_i}) as h:
h.join()




Release Notes

v1.7.7 (2024-05-10) - Various fixes

Small corrections to the documentation.
Handle explicit timeout when calling join on listeners.
Correct regression in hot key handling for special keys.
Reverted changes to lazy loading of CoreFoundation and Quartz, since
this still does not appear to work. Thanks to Zach Zaiman!
Let the type of values in Key be KeyCode so that type checkers are
not confused. Thanks to Amund Eggen Svandal!
Do not crash in __del__ on Xorg if display creation fails. Thanks to
Gabriele Pongelli!
Correct support for emojis on Windows. Thanks to Yunus Emre!



v1.7.6 (2022-01-01) - Various fixes

Allow passing virtual key codes to the parser for global hot keys.
Stop the recording context asynchronously on Xorg.
Do not pass None to objc.objc_object. Thanks to yejunxi!
Do not crash when pressing the alt key on uinput. Thanks to Caldas
Lopes!
Use the correct option prefix for listeners derived from the backend
implementations. Thanks to Yu Wang!



v1.7.5 (2021-11-19) - Various fixes

Corrected crashes on Xorg when a listener was configured to suppress
system events. Thanks to jpramosi!
Improved handling of keyboard controller on Windows. The controller now
has a greater change of working with applications using lower level events.
Thanks to bhudax!
Updated macOS implementation to use new version of pyobjc.



v1.7.4 (2021-10-10) - Various fixes

Detect whether permissions are lacking on macOS. Thanks to Dane Finlay!
Eagerly import symbols from CoreFoundation and Quartz. Thanks to
Ronald Oussoren!
Improved handling of dumpkeys utility. Thanks to Markus Niedermann!
Removed ambiguous license file.



v1.7.3 (2021-02-10) - Various fixes

Corrected keysym handling on Xorg; not all groups were loaded, and the
fallback to our internal tables was never triggered. Thanks to Philipp
Klaus!
Updated the version of Quartz used for the macOS backend to allow
pynput to be installed on Big Sur. Thanks to Michael Madden!
Added missing function keys on Windows. Thanks to Dave Atkinson!
Corrected scroll speed for mouse controller on macOS. Thanks to Albert
Zeyer!
Corrected media keys for Xorg. Thanks to Gabriele N. Tornetta!
Corrected parameter name in documentation. Thanks to Jinesi Yelizati!



v1.7.2 (2020-12-21) - Corrected uinput key mapping

Corrected mapping of virtual key codes to characters for the uinput
backend.
Corrected spelling errors. Thanks to Martin Michlmayr!
Corrected and improved documentation.



v1.7.1 (2020-08-30) - Corrected release notes

Corrected thanks for arbitrary unicode character support for Xorg.



v1.7.0 (2020-08-30) - A new backend and many new features and bug fixes

Added a new uinput based keyboard backend for Linux, when no X server
is available.
Allow typing arbitrary unicode characters on Xorg backend. Thanks to
gdiShun!
Allow overriding the automatically selected backend with an environment
variable, and added a dummy backend.
Added support for mouse side button on Windows. Thanks to danielkovarik!
Added convenience method to tap keys.
Allow specifying raw virtual key codes in hotkeys.
Improved error messages when a backend cannot be loaded.
Include more information in stringification of events.
Corrected return value of Events.get to that specified by the
documentation.
Corrected keyboard listener not to type random characters on certain
keyboard layouts.
Corrected errors when pressing certain keys on Windows, where the
operating system reports that they are dead but no combining version exists.
Improved documentation.



v1.6.8 (2020-02-28) - Various fixes

Updated documentation.
Corrected lint warnings and tests.
Do not use internal types in argtypes for win32 functions; this
renders them uncallable for other code running in the same runtime.
Include scan codes in events on Windows. Thanks to bhudax!
Correctly apply transformation to scroll event values on Windows. Thanks
to DOCCA0!



v1.6.7 (2020-02-17) - Various fixes

Corrected infinite scrolling on macOS when providing non-integer deltas.
Thanks to Iván Munsuri Ibáñez!
Corrected controller and listener handling of media keys on macOS. Thanks
to Iván Munsuri Ibáñez!



v1.6.6 (2020-01-23) - Corrected hot key documentation

The code examples for the simple pynput.keyboard.HotKey now work. Thanks
to jfongattw!



v1.6.5 (2020-01-08) - Corrected media key mappings

Corrected media key mappings on macOS. Thanks to Luis Nachtigall!



v1.6.4 (2020-01-03) - Corrected imports yet again

Corrected imports for keyboard Controller. Thanks to rhystedstone!



v1.6.3 (2019-12-28) - Corrected imports again

Corrected imports for keyboard Controller. Thanks to Matt Iversen!



v1.6.2 (2019-12-28) - Corrected imports

Corrected imports for keyboard Controller. Thanks to Matt Iversen!



v1.6.1 (2019-12-27) - Corrections for Windows

Corrected global hotkeys on Windows.
Corrected pressed / released state for keyboard listener on Windows.
Thanks to segalion!



v1.6.0 (2019-12-11) - Global Hotkeys

Added support for global hotkeys.
Added support for streaming listener events synchronously.



v1.5.2 (2019-12-06) - Corrected media key names for Xorg

Removed media flag from Xorg keys.



v1.5.1 (2019-12-06) - Corrected media key names for macOS

Corrected attribute names for media keys on macOS. Thanks to ah3243!



v1.5.0 (2019-12-04) - Various improvements

Corrected keyboard listener on Windows. Thanks to akiratakasaki,
segalion, SpecialCharacter!
Corrected handling of some special keys, including arrow keys, when combined
with modifiers on Windows. Thanks to tuessetr!
Updated documentation to include information about DPI scaling on Windows.
Thanks to david-szarka!
Added experimental support for media keys. Thanks to ShivamJoker,
StormTersteeg!



v1.4.5 (2019-11-05) - Corrected errors on Python 3.8

Corrected errors about using in operator for enums on Python 3.8 on
macOS.



v1.4.4 (2019-09-24) - Actually corrected keyboard listener on macOS

Included commit to correctly fall back on
CGEventKeyboardGetUnicodeString.
Corrected deprecation warnings about Enum usage on Python 3.8.



v1.4.3 (2019-09-24) - Corrected keyboard listener on macOS again

Correctly fall back on CGEventKeyboardGetUnicodeString.
Updated documentation.



v1.4.2 (2019-03-22) - Corrected keyboard listener on macOS

Use CGEventKeyboardGetUnicodeString in macOS keyboard listener to send
correct characters.
Include keysym instead of key code in Xorg keyboard listener.
Corrected logging to not include expected StopException.
Updated and corrected documentation.



v1.4.1 (2018-09-07) - Logging

Log unhandled exceptions raised by listener callbacks.



v1.4 (2018-07-03) - Event suppression

Added possibility to fully suppress events when listening.
Added support for typing some control characters.
Added support for mouse drag events on OSX. Thanks to jungledrum!
Include the key code in keyboard listener events.
Correctly handle the numeric key pad on Xorg with num lock active.
Thanks to TheoRet!
Corrected handling of current thread keyboard layout on Windows. Thanks to
Schmettaling!
Corrected stopping of listeners on Xorg.
Corrected import of Xlib.keysymdef.xkb on Xorg. Thanks to Glandos!



v1.3.10 (2018-02-05) - Do not crash under Xephyr

Do not crash when Xlib.display.Display.get_input_focus returns an
integer, as it may when running under Xephyr. Thanks to Eli Skeggs!



v1.3.9 (2018-01-12) - Correctly handle the letter A on OSX

Corrected check for virtual key code when generating keyboard events on
OSX. This fixes an issue where pressing A with shift explicitly pressed
would still type a minuscule letter.



v1.3.8 (2017-12-08) - Do not crash on some keyboard layouts on OSX

Fall back on a different method to retrieve the keyboard layout on OSX.
This helps for some keyboard layouts, such as Chinese. Thanks to
haoflynet!



v1.3.7 (2017-08-23) - Xorg corrections

Include mouse buttons up to 30 for Xorg.



v1.3.6 (2017-08-13) - win32 corrections

Corrected double delivery of fake keyboard events on Windows.
Corrected handling of synthetic unicode keys on Windows.



v1.3.5 (2017-06-07) - Corrected dependencies again

Reverted changes in 1.3.3.
Corrected platform specifier for Python 2 on Linux.



v1.3.4 (2017-06-05) - Xorg corrections

Corrected bounds check for values on Xorg.



v1.3.3 (2017-06-05) - Make dependencies non-optional

Made platform dependencies non-optional.



v1.3.2 (2017-05-15) - Fix for button click on Mac

Corrected regression from previous release where button clicks would
crash the Mac mouse listener.



v1.3.1 (2017-05-12) - Fixes for unknown buttons on Linux

Fall back on Button.unknown for unknown mouse buttons in Xorg mouse
listener.



v1.3 (2017-04-10) - Platform specific features

Added ability to stop event propagation on Windows. This will prevent
events from reaching other applications.
Added ability to ignore events on Windows. This is a workaround for systems
where the keyboard monitor interferes with normal keyboard events.
Added ability to modify events on OSX. This allows intercepting and
altering input events before they reach other applications.
Corrected crash on OSX when some types of third party input sources are
installed.



v1.2 (2017-01-06) - Improved error handling

Allow catching exceptions thrown from listener callbacks. This changes the
API, as joining a listener now potentially raises unhandled exceptions,
and unhandled exceptions will stop listeners.
Added support for the numeric keypad on Linux.
Improved documentation.
Thanks to jollysean and gilleswijnker for their input!



v1.1.7 (2017-01-02) - Handle middle button on Windows

Listen for and dispatch middle button mouse clicks on Windows.



v1.1.6 (2016-11-24) - Corrected context manager for pressing keys

Corrected bug in pynput.keyboard.Controller.pressed which caused it to
never release the key. Many thanks to Toby Southwell!



v1.1.5 (2016-11-17) - Corrected modifier key combinations on Linux

Corrected handling of modifier keys to allow them to be composable on
Linux.



v1.1.4 (2016-10-30) - Small bugfixes

Corrected error generation when GetKeyboardState fails.
Make sure to apply shift state to borrowed keys on X.
Use pylint.



v1.1.3 (2016-09-27) - Changed Xlib backend library

Changed Xlib library.



v1.1.2 (2016-09-26) - Added missing type for Python 2

Added missing LPDWORD for Python 2 on Windows.



v1.1.1 (2016-09-26) - Fixes for listeners and controllers on Windows

Corrected keyboard listener on Windows. Modifier keys and other keys
changing the state of the keyboard are now handled correctly.
Corrected mouse click and release on Windows.
Corrected code samples.



v1.1 (2016-06-22) - Simplified usage on Linux

Propagate import errors raised on Linux to help troubleshoot missing
Xlib module.
Declare python3-xlib as dependency on Linux for Python 3.



v1.0.6 (2016-04-19) - Universal wheel

Make sure to build a universal wheel for all python versions.



v1.0.5 (2016-04-11) - Fixes for dragging on OSX

Corrected dragging on OSX.
Added scroll speed constant for OSX to correct slow scroll speed.



v1.0.4 (2016-04-11) - Fixes for clicking and scrolling on Windows

Corrected name of mouse input field when sending click and scroll events.



v1.0.3 (2016-04-05) - Fixes for Python 3 on Windows

Corrected use of ctypes on Windows.



v1.0.2 (2016-04-03) - Fixes for thread identifiers

Use thread identifiers to identify threads, not Thread instances.



v1.0.1 (2016-04-03) - Fixes for Python 3

Corrected bugs which prevented the library from being used on Python 3.



v1.0 (2016-02-28) - Stable Release

Changed license to LGPL.
Corrected minor bugs and inconsistencies.
Corrected and extended documentation.



v0.6 (2016-02-08) - Keyboard Monitor

Added support for monitoring the keyboard.
Corrected wheel packaging.
Corrected deadlock when stopping a listener in some cases on X.
Corrected key code constants on Mac OSX.
Do not intercept events on Mac OSX.



v0.5.1 (2016-01-26) - Do not die on dead keys

Corrected handling of dead keys.
Corrected documentation.



v0.5 (2016-01-18) - Keyboard Modifiers

Added support for modifiers.



v0.4 (2015-12-22) - Keyboard Controller

Added keyboard controller.



v0.3 (2015-12-22) - Cleanup

Moved pynput.mouse.Controller.Button to top-level.



v0.2 (2015-10-28) - Initial Release

Support for controlling the mouse on Linux, Mac OSX and Windows.
Support for monitoring the mouse on Linux, Mac OSX and Windows.

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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