animated_repeatable

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Description:

animated repeatable

The animated_repeatable package offers a versatile widget called AnimatedRepeatable that allows you to apply repeatable animated transitions to a child widget. These transitions cycle through a specified number of times, creating dynamic effects within your UI.

Demo
Features #

Applies repeatable animated transitions to a child widget.
Offers various built-in transition functions (fade, spin, slide, zoom, shimmer).
Allows customization of transitions using the AnimatedRepeatableTransitionBuilder.
Supports pausing and resuming playback using the pause property.
Provides control over animation behavior with properties like:

repeat: Number of times to repeat the animation loop (-1 for infinite)
pause: Whether to pause the animation.
continuity: Controls whether the animation should maintain continuity when paused.
mirror: Whether the animation should play forward, then backward in a mirroring effect.
reverse: Controls the initial animation direction (forward or backward)
transition: The AnimatedRepeatableBuilder function that defines the animation behavior.
curve: The animation curve that controls the easing of the animation.
delay: Delay before the animation starts.
duration: Animation duration for each direction (forward and backward if applicable).
reverseTransition: The transition applied for the backward direction (in mirroring).
reverseCurve: The curve to use in the backward direction (in mirroring effect).
reverseDelay: Delay before starting the backward animation (in mirroring effect)
reverseDuration: Optional duration for the backward animation (mirroring effect)


Triggers callbacks at various animation lifecycle stages:

onStart: Called only once at the very beginning of the first animation play-through.
onPause: Called whenever the animation is paused.
onContinue: Called whenever the animation is resumed after being paused.
onCycle: Called every time the animation completes a single loop iteration (forward and potentially backward if reverse is true).
onComplete: Called only once when all specified loops have finished playing (if repeat is not set to -1 for infinite loops).



Usage #
To read more about classes and other references used by animated_repeatable, see the API Reference.
Import the package #
import 'package:animated_repeatable/animated_repeatable.dart';
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Create a repeatable transition widget #
AnimatedRepeatable(
// Repeat the animation loop 3 times (in addition to the initial cycle)
repeat: 3,

// Start the animation
pause: false,

// When [pause] set to `true` then `false`, reset the animation to continue
continuity: false,

// Enable the mirror effect
mirror: true,

// Play the animation in reverse initially (optional)
reverse: true,

// Built-in fade transition animation, you can use
// a custom AnimatedRepeatableBuilder for more complex animations
transition: AnimatedRepeatable.fade,

// Use a curve to ease the animation (optional)
curve: Curves.easeInOut,

// Delay the animation start by 1 second
delay: const Duration(seconds: 1),

// Set the animation duration to 500 milliseconds for each direction (forward and backward)
duration: const Duration(milliseconds: 500),

// Use different transition for backward animation (optional)
reverseTransition: AnimatedRepeatable.shakeX,

// Use a curve to ease the backward animation (optional)
reverseCurve: Curves.bounceOut,

// Set a delay before the reverse animation starts (optional)
reverseDelay: const Duration(milliseconds: 200),

// Set a different duration for the backward animation (optional)
reverseDuration: const Duration(milliseconds: 500),

// Callbacks for various animation lifecycle events (optional)
onStart: () => debugPrint('Animation Started'),
onPause: () => debugPrint('Animation Paused'),
onContinue: () => debugPrint('Animation Continued'),
onCycle: (cycle) => debugPrint('Animation Cycle: $cycle'),
onComplete: () => debugPrint('Animation Completed'),

// Allows chain effect
wrapper: (child, state) {
if (state.isCompleted) {
return AnimatedRepeatable(
delay: const Duration(milliseconds: 300),
duration: const Duration(milliseconds: 700),
transition: AnimatedRepeatable.shimmer(colors: [
Colors.black87,
Colors.blue,
Colors.black87,
Colors.black87,
]),
child: child,
);
}
return child;
},

// Animate the child widget
child: const MyWidget(
text: 'This is the widget that will be animated',
),
)
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Built-in transitions #
The package provides various built-in transitions you can use directly:

AnimatedRepeatable.fade: Fades the child widget in and out during the animation cycle.
AnimatedRepeatable.spin: Rotates the child widget around a central point.
AnimatedRepeatable.slide: Slides the child widget to a specified position.
AnimatedRepeatable.zoom: Zooms the child widget in and out.
AnimatedRepeatable.shimmer: Creates a shimmering effect on the child widget.
AnimatedRepeatable.shakeX: Shakes the child widget horizontally.
AnimatedRepeatable.shakeY: Shakes the child widget vertically.

Custom transitions #
For more control, define your own transition functions using AnimatedRepeatableBuilder:
final myCustomTransition = (child, animation) {
// Implement your custom animation logic here
return Container(child: child); // Wrap the child widget
};

AnimatedRepeatable(
transition: myCustomTransition,
child: MyWidget(),
),
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Programmatic Play/Pause #
With this approach, you can control the animation playback (play/pause) of the AnimatedRepeatable widget from anywhere in your code using the globally accessible key.
import 'package:flutter/material.dart';
import 'package:animated_repeatable/animated_repeatable.dart';

final repeatableKey = GlobalKey<AnimatedRepeatableState>();

void main() {
runApp(MyApp());
}

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Programmatic AnimatedRepeatable'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
AnimatedRepeatable(
key: repeatableKey,
repeat: -1, // repeat infinitely
mirror: true,
transition: AnimatedRepeatable.fade,
duration: const Duration(seconds: 2),
child: const FlutterLogo(size: 100),
),
const SizedBox(height: 20),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
ElevatedButton(
onPressed: () {
repeatableKey.currentState?.play();
},
child: const Text('Play'),
),
const SizedBox(width: 10),
ElevatedButton(
onPressed: () {
repeatableKey.currentState?.pause();
},
child: const Text('Pause'),
),
],
),
],
),
),
),
);
}
}
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Sponsoring #


If this package or any other package I created is helping you, please consider to sponsor me so that I can take time to read the issues, fix bugs, merge pull requests and add features to these packages.

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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