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asphalt 4.12.0
Asphalt is an asyncio based microframework for network oriented applications.
Its highlight features are:
An ecosystem of components for integrating functionality from third party libraries and external
services
A configuration system where hard-coded defaults can be selectively overridden by external
configuration
A sophisticated signal system that lets you connect different services to create complex
event-driven interactions
Supports uvloop and tokio as event loop policy providers (though YMMV with the last one)
Elegant handling of blocking APIs through the use of thread pooling
Type hints and semantic versioning used throughout the core and all component libraries
Asphalt can be used to make any imaginable kind of networked application, ranging from trivial
command line tools to highly complex component hierarchies that start multiple network servers
and/or clients using different protocols.
What really sets Asphalt apart from other frameworks is its resource sharing system – the kind of
functionality usually only found in bulky application server software. Asphalt components publish
their services as resources in a shared context. Components can build on resources provided by
each other, making it possible to create components that offer highly sophisticated functionality
with relatively little effort.
Full documentation: https://asphalt.readthedocs.io/
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