bl3-cli-saveedit 1.18.0

Creator: bradpython12

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Description:

bl3clisaveedit 1.18.0

Borderlands 3 Commandline Savegame/Profile Editor
This project is a commandline Python-based Borderlands 3 Savegame
and Profile Editor. It's a companion to the very similar
CLI editor for BL2/TPS,
and provides some very similar functionality. It can be used
to level up your characters, unlock Mayhem modes early in the
game, unlock TVHM, add SDUs, unlock equipment slots, and more.
This editor has only been tested on PC Savegames -- other platforms'
savegames are not supported at the moment.
Please keep the following in mind:

This app does not have any graphical interface. You must be
on a commandline in order to use it. (A rudimentary web
interface is available, though -- see below.)
The app has only very limited item-editing capability at the
moment, which is restricted to:

Item Levels can be changed
Mayhem Level can be set on items


It does not offer any direct ability to alter Guardian Rank status.
While I have not experienced any data loss with the app,
take backups of your savegames before using this, and
keep in mind that it could end up corrupting your saves. If
you do encounter any data loss problems, please contact me
and I'll try to at least fix whatever bug caused it.

Table of Contents

Web UI
Installation

Upgrading
Notes for People Using Windows
Running from Github
Finding Savegames


Editor Usage
TODO
Credits
License
Other Utilities
Changelog

Web UI
Abram Hindle is providing a simple web-based version of this utility,
so feel free to give that a try:
https://abramhindle.github.io/bl3-cli-saveedit/
Yes, this will install python and bl3-cli-saveedit in your browser and
give you a tiny UI to dupe your savefiles or import items.
Installation
This editor requires Python 3, and has been
tested on 3.9 through 3.12. It also requires the protobuf package.
The easiest way to install this app is via pip/pip3. Once Python 3 is
installed, you should be able to run this to install the app:
pip3 install bl3-cli-saveedit

Once installed, there should be a few new commandline utilities available
to you. The main editor is bl3-save-edit, and you can see its possible
arguments with -h/--help:
bl3-save-edit -h

There's also a bl3-save-info utility which just shows some information
about a specified savefile. You can see its possible arguments with
-h/--help as well:
bl3-save-info -h

If you've got a raw savegame protobuf file that you've hand-edited (or
otherwise processed) that you'd like to import into an existing savegame,
you can do that with bl3-save-import-protobuf:
bl3-save-import-protobuf -h

Alternatively, if you've got a savegame exported as JSON that you'd like
to import into an existing savegame, you can do that with
bl3-save-import-json:
bl3-save-import-json -h

Finally, there's a utility which I'd used to generate my
BL3 Savegame Archive Page.
This one won't be useful to anyone but me, but you can view its arguments
as well, if you like:
bl3-process-archive-saves -h

There are also profile-specific versions of most of those commands, which
can be used to edit the main BL3 profile.sav:
bl3-profile-edit -h
bl3-profile-info -h
bl3-profile-import-protobuf -h
bl3-profile-import-json -h

Upgrading
When a new version is available, you can update using pip3 like so:
pip3 install --upgrade bl3-cli-saveedit

You can check your current version by running any of the apps with the
-V/--version argument:
bl3-save-info --version

Notes for People Using Windows
This is a command-line utility, which means there's no graphical interface,
and you'll have to run it from either a Windows cmd.exe prompt, or presumably
running through PowerShell should work, too. The first step is to
install Python:

The recommended way is to install Python from python.org.
Grab what's available in the 3.x series (at time of writing, that's 3.9.4),
and when it's installing, make sure to check the checkbox which says something
like "add to PATH", so that you can run Python from the commandline directly.
If you're on Windows 10, you can apparently just type python3 into a command
prompt to be taken to the Windows store, where you can install Python with
just one click. I've heard reports that this method does not provide the
ability to add Python to your system PATH, though, so it's possible that
running it would be more complicated.

When it's installed, test that you can run it from the commandline. Open up
either cmd.exe or PowerShell, and make sure that you see something like this
when you run python -V:
C:\> python -V
Python 3.9.4

If that works, you can then run the pip3 install bl3-cli-saveedit command
as mentioned above, and use the commandline scripts to edit to your heart's
content.
Running from Github
Alternatively, if you want to download or run the Github version of
the app: clone the repository and then install protobuf (you can
use pip3 install -r requirements.txt to do so, though a pip3 install protobuf
will also work just fine).
You can then run the scripts directly from the Github checkout, though
you'll have to use a slightly different syntax. For instance, rather than
running bl3-save-edit -h to get help for the main savegame editor, you
would run:
python -m bl3save.cli_edit -h

The equivalents for each of the commands are listed in their individual
README files, linked below.
Finding Savegames
This app doesn't actually know where your savegames or profiles are located.
When you give it a filename, it'll expect that the file lives in your "current"
directory, unless the filename includes all its path information. When launching
a cmd.exe on Windows, for instance, you'll probably start out in your home
directory (C:\Users\username), but your savegames will actually live in a
directory more like C:\Users\username\My Documents\My Games\Borderlands 3\Saved\SaveGames\<numbers>\.
The easiest way to run the utilities is to just use cd to go into the dir
where your saves are (or otherwise launch your commandline in the directory you
want). Otherwise, you could copy the save into your main user dir (and then
copy back after editing), or even specify the full paths with the filenames.
Editor Usage
For instructions on using the Savegame portions of the editor, see
README-saves.md.
FOr instructions on using the Profile portions of the editor, see
README-profile.md.
TODO

Would anyone appreciate an option to delete Fabricators? Hm.
Would be nice to have some anointment-setting functions in here.
Did we want a function to clear Vault Card progress?
PS4 Support (for already-unlocked saves, anyway)
If we fail to read a savefile or profile, might be nice to actually check
if it's the other of profile-or-savefile, and give a more helpful message in
those cases.
Something a bit more Enum-like for various things in __init__.py; I
know that's not very Pythonic, but when dealing with extra-Python data
formats, one must sometimes make exceptions.
Unit tests?
Convert setup.py to pyproject.toml
Check for minimum Python version on startup, rather than allowing older
versions to fail with a probably-confusing error

Credits
The encryption/decryption stanzas in BL3Save.__init__ and BL3Save.save_to
were helpfully provided by Gibbed
(rick 'at' gibbed 'dot' us), so many thanks for that! The protobuf definitions
are also provided by Gibbed, from his
Borderlands3Protos repo,
and used with permission. Gibbed also kindly provided the exact hashing
mechanism used to work with weapon skins and trinkets.
The rest of the savegame format was gleaned from 13xforever/Ilya's
gvas-converter project: https://github.com/13xforever/gvas-converter
Abram Hindle is responsible for getting
a web version of this utility online (based on his
ttwl-cli-saveedit
fork for Wonderlands). Thanks!
Many thanks also to Baysix, who endured an awful lot of basic questions about
pulling apart item serial numbers. Without their help, we wouldn't have
item level editing (or nice item names in the output)!
Basically what I'm saying is that anything remotely "hard" in here is all thanks
to lots of other folks. I'm just pasting together all their stuff. Thanks, all!
License
All code in this project is licensed under the
zlib/libpng license. A copy is
provided in COPYING.txt.
Other Utilities
Various BL3 Savegame/Profile editors have been popping up, ever since Gibbed
released the encryption details. Here's a few which could be more to your
liking, if you didn't want to use this one for whatever reason:

FromDarkHell's BL3 Save/Profile Editor -
Written in C#, has EXE downloads for ease of use on Windows.
Zak's Borderlands 3 Save Editor - Written
in Rust, and is cross-platform. Edits both saves and profiles.
Raptor's Editor - This is a web-fronted editor,
though it uses a local executable
to do all the work. Sourcecode is available, and it works on Windows, Mac,
and Linux. Coded in Go.

A couple others exist but as of September 2022, are out of date and not really great
for use on newer saves. Here they are, though, in case they get updated without
me noticing:

HackerSmaker's CSave Editor - Cross-platform
commandline editor written in C. Has a terminal (ncurses) UI on UNIX-like OSes.
sandsmark's borderlands3-save-editor -
Written in C++ with Qt for GUI. Is still in development. Native downloads
for Windows, but should compile fine on other platforms.

In Memoriam: Baysix, the author of the original web-based editor at bl3editor.com,
passed away in early 2021, and that editor is now permanently offline. RIP!
Changelog
v1.18.0 - July 19, 2024

Added new movie-related cosmetics introduced in the July 18, 2024 patch
Python 3.12 Compatibility: Replaced pkg_resources usage with
importlib.resources equivalents.
Minimum Python version increased to 3.9

v1.17.0 - September 1, 2023

Added --copy-tvhm option to copy TVHM state to NVHM.
Ported --inventory-wipe inventory wipe option from ttwl-cli-saveedit
Added new cosmetics introduced in the Aug 31, 2023 patch

v1.16.0 - November 18, 2021

Updated name of "Seventh Sense (unknown version)" to "Seventh Sense (purple
version)", since realizing that it's now a valid drop from the Diamond
Armory (presumably since DLC5's release).
Updated for Vault Card 3 patch:

Data Updates (to understand new gear)
Vault Card 3 Keys/Chests



v1.15.1 - August 11, 2021

Updated with some Character Heads which were shipped with the Vault Card 2
update but overlooked for 1.15.0.

v1.15.0 - August 5, 2021

Updated for Vault Card 2 patch:

Data Updates (to understand new gear)
Vault Card 2 Keys/Chests
Updated Bank SDU count



v1.14.0 - July 7, 2021

Added --mission-paths to bl3-save-info
Added --delete-pt1-mission and --delete-pt2-mission to bl3-save-edit
Added options to clear seasonal event challenge progress (Bloody Harvest,
Broken Hearts, Revenge of the Cartels)

v1.13.0 - June 24, 2021

Updated for today's patch

Updated level cap to 72
Updated protobufs


Added --reverse option for my Savegame Archive processing script, for some more
flexibility on the CSS when outputting HTML

v1.12.0 - April 11, 2021

Updated with DLC6 (Director's Cut) compatibility.

Support for updated item serial number format
Added --guardian-keys, --vaultcard1-keys, and --vaultcard1-chests arguments
for profile editor


Fixed a few item names which weren't being mapped properly

v1.11.1 - February 12, 2021

Fixed name of the Broken Hearts 2021 weapon trinket "Cosmic Romance" to be "Tentacle
Ventricles" like in game -- it was updated with an OakTMS update on Feb 11 by GBX.

v1.11.0 - February 1, 2021

Added Citizen Science editing functionality to profile editor, thanks
to @apple1417

v1.10.4 - January 21, 2021

Updated with the new cosmetics data from today's patch. (Totally forgot to do that
in v1.10.3.)

v1.10.3 - January 21, 2021

Updated internal inventory DB with data from today's patch. (No real functionality
changes with this.)

v1.10.2 - November 10, 2020

Updated internal inventory DB with a minor change which was in the previous GBX
patch. (Probably no actual functionality changes with this.)

v1.10.1 - November 10, 2020

A second patch was released, about 12 hours after the Designer's Cut release, which
updated the protobufs and was causing us to not read saves properly. This has been
fixed up now.
Also require at least protobuf v3.12, which appears to be required as of my
latest protobuf generation.

v1.10.0 - November 9, 2020

Updated with DLC5 (Designer's Cut) support

v1.9.2 - October 8, 2020

Added in the missed weapon skin "Porphyrophobia," from Bloody Harvest 2020.

v1.9.1 - September 30, 2020

Fixed unlocking FL4K's "Antisoci4l" head (though you should still get
that one all legit-like)

v1.9.0 - September 10, 2020

Updated with DLC4 (Psycho Krieg and the Fantastic Fustercluck) support

v1.8.2 - July 27, 2020

Updated to allow unlocking the Battle Driver and Devil Tooth weapon trinkets, since
the July 23 patch fixed those so that they properly stay in your profile.

v1.8.1 - July 14, 2020

--item-mayhem-max and --item-mayhem-levels will now apply Mayhem parts to
grenades as well as weapons.

v1.8.0 - July 11, 2020

Added --mayhem-seed option to bl3-save-edit, to set the random seed used to
determine active Mayhem modifiers. The seed is now shown in the bl3-save-info
output, as well.

v1.7.2 - July 6, 2020

Allow characters to use skill trees properly if levelled higher directly from level 1.

v1.7.1 - June 29, 2020

Added three more DLC3 room decorations that I'd missed orginally, for the profile
editor's cosmetic-unlock ability
Added Jetbeast unlocks (both parts and skins)

v1.7.0 - June 26, 2020

Updated for DLC3 (Bounty of Blood) content

Jetbeast vehicle unlocks are forthcoming, until I can actually test them out.


Added various Guardian Rank processing

For savegames and profiles, added --zero-guardian-rank
For only profiles, added --min-guardian-rank, --guardian-rank-rewards, and
--guardian-rank-tokens


Added --unlock cubepuzzle to reset the Eridian Cube puzzle in Desolation's Edge
Added --clear-takedowns to get rid of the Takedown mission-pickup notifications
for chars you never intend to do Takedowns with.
Item name processing will now recognize the specific legendary artifact balances
added by the Maliwan Takedown update (they're functionally identical to the world-
drop versions)
Updated bl3-process-archive-saves to wipe out Guardian Rank entirely

v1.6.2 - June 18, 2020

Allow setting character/item levels higher than the currently-known max, in case
users want to pre-level their saves ahead of level cap increases (and in case
they don't want to wait for an official update of this app)

v1.6.1 - June 13, 2020

Updated room decoration/trinket/weaponskin alphabetization to ignore case (so
"Casino Banner" sorts before "COV Bat," for instance).
Counts of unlocked cosmetic items in bl3-profile-info will now include the
"default" cosmetics which are always unlocked, so those counts match the numbers
in-game.

v1.6.0 - June 11, 2020

Updated for extra content introduced by Takedown at the Guardian Breach
Added --golden-keys option to bl3-profile-edit, to set available Golden Keys
Added --randomize-guid option to bl3-save-edit

v1.5.2 - May 23, 2020

Updated item name mapping to include the COM Balances used by Trials bosses, for
their dedicated COM drops.
Add in the --csv option to allow importing/exporting items into CSV files,
instead of just text files (which is the default without --csv). Has no effect
except on item imports/exports.

v1.5.1 - May 5, 2020

Fixed alphabetization of COV Buzzaxe room decoration. In the game data it looks
like it's called "Psycho Buzzaxe," but the actual in-game label is COV Buzzaxe.
Fixed name displays for "regular" (non-E-Tech, non-Legendary) Maliwan snipers and
Tediore pistols.
Updated item name mapping to distinguish between the blue-rarity mission reward
version of Redistributor from the legendary version from Maliwan Takedown.
Updated bl3-process-archive-saves to clear out some 3rd-playthrough data
which earlier versions had accidentally introduced (only really of interest
to myself)

v1.5.0 - April 28, 2020

Added ability to alter Mayhem level for items, both in savegames and profile.
--item-mayhem-max will set items to the max Mayhem level (10), or
--item-mayhem-levels <num> will set a specific level (0 to remove Mayhem
from items entirely).
Item level reports when viewing contents or exporting items will include
the Mayhem levels
Info views will show the total number of available SDUs along with the
purchased count
Various internal code reorganization

v1.4.0 - April 23, 2020

Updated for the Cartels + Mayhem 2.0 patch:

Update item/weapon handling to understand new serial number versions
Added in new cosmetic unlocks
Mayhem level can now be set as high as 10
Extra SDU levels added
Fixed a bug related to viewing vehicle unlocks, thanks to new game data


Introduction of profile editing utilities, via bl3-profile-edit,
bl3-profile-info, bl3-profile-import-json, and bl3-profile-import-protobuf.
The following functionality is supported:

Importing/Exporting to both JSON and Protobuf
Importing/Exporting items to/from the bank
Altering the level of gear stored in the bank
Unlocking all global customizations/cosmetics
Alphabetizing the list of room decorations, trinkets, and weapon skins


Display changes for bl3-save-info - introduced individual arguments to
show more detailed information as-requested, instead of only having a
global -v/--verbose option:

Added -i/--items argument, to show inventory information
Added --fast-travel argument, to show unlocked fast travel stations
Added --all-challenges argument, to list all challenges in the save file
and their statuses (note: this will be over 1.5k items!)
Added --all-missions argument, to list all completed missions in addition
to active ones
-v/--verbose now implies the four options above.


bl3-save-info will now also report on whether the savegame has finished the
main game or any of the DLCs.
Added --unfinish-nvhm option to bl3-save-edit, to completely clear out
any TVHM data and pretend that NVHM was never finished.

v1.3.1 - April 14, 2020

Bah, forgot a few more README tweaks about the JSON export/import

v1.3.0 - April 14, 2020

Added json output type, to export the protobuf as encoded into JSON
Added bl3-save-import-json utility, to load JSON into a savegame

v1.2.2 - April 12, 2020

Updated README with some more specific Windows 10 installation advice.

v1.2.1 - April 12, 2020

Updated Credits section of the README with one more credit that I'd
wanted to put in but forgot. :)

v1.2.0 - April 12, 2020

Added ability to change item/weapon levels, using --items-to-char
or --item-levels
Item Imports will now not import Fabricators unless explicitly
told to with the --allow-fabricator option.
Item names and levels are now shown where appropriate:

In verbose bl3-save-info output
In item export files
While importing items


Updated to Protobuf v3, which is what BL3 itself uses. Now when we
re-save without any edits, the save should be identical to the
original savegame.
Item export will now be done without any encryption, so an item will
have the exact same item code regardless of where it came from
(previously, item codes would change every time the game was saved,
so the same item could have very different-looking codes)
Added -V/--version flag to show version number

v1.1.1 - April 7, 2020

Added in Citizen Science mission name.

v1.1.0 - April 7, 2020

Added bl3-save-import-protobuf command, to load a raw protobuf file
into an existing savegame.

v1.0.1 - April 5, 2020

Some saves include Eridium as an ammo type, presumably related to the
Fabricator. Fixed a crash in bl3-save-info related to that.

v1.0.0 - April 5, 2020

Initial version

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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