blobs

Creator: coderz1093

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Description:

blobs

Create beautiful blob shapes with minimal code.
Features #


Generate blob in any size


Control the randomness and complexity


Animate the blob


Set ID for a fixed blob


Shuffle between the fixed blobs


Loop animation


Blob clipper


Get SVG path


Debug, Child widget, controller and few more




Blobs App
https://blobs.app/
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Contents #


Widgets


Clipper


Service


Inspirations



Widgets #
There are four widgets,


Blob.random() - Generate random blobs


Blob.animatedRandom() - Generate blobs and animate the shape change


Blob.fromID() - Use one or more ID's for fixed blobs


Blob.animatedFromID() - Animate the shape change





⚙️ Blob Size
Size of the blob (mandatory).

Blob.random(size:200),

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⚙️ Customise shape
edgesCount is the nodes count. More the value, more the complexity. Minimum is 3 and max is 300. But for cool shapes you can stick between 3-20. Default is 7
minGrowth is the minimum size of the blob. Smaller the value, more the randomness. Value should be an interger between 2-9. Default is 4.

Blob.random(
size:200,
edgesCount:5,
minGrowth:4,
),

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⚙️ Controller
You can use BlobController, if you want to change the shape programatically. As o now it has only one method called change(). When you call this, the shape will be changed and returns some useful info of the blob (BlobData).

BlobController blobCtrl = BlobController();

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Blob.random(
size:200,
edgesCount:5,
minGrowth:4,
controller: blobCtrl,
),

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BlobData blobData = blobCtrl.change();

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⚙️ Fixed shapes
In most scenarios you wanted a same blob to be rendered every time. This can be achieved using ID. It is just a plain string contains the shape data.
You can get the ID from the blobData from the controller's change() method. Or you can also generate blobs and get ID from https://blobs.app/
ID looks like 5-6-43178
id option accepts one or multiple id's. If it has only one id, then it will be a fixed blob.

Blob.fromID(
size:200,
id:['X-Y-ZZZZ'],
controller: blobCtrl,
),

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If you provide multiple id's, then it will show each one in order on changing.

Blob.fromID(
size:200,
id:['X-Y-ZZZZ','X-Y-ZZZZ','X-Y-ZZZZ'],
controller: blobCtrl
),

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⚙️ Styles
You can change the color, add gradient, make outlined using BlobStyles()

Blob.random(
size:200,
styles: BlobStyles(
color: Colors.green,
fillType: BlobFillType.stroke,
gradient: LinearGradient(),
strokeWidth:3,
),
),

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Gradient can be Linear or Radial. LinearGradient will look like this,

LinearGradient(colors: [Colors.red, Colors.green])
.createShader(Rect.fromLTRB(0, 0, 300, 300))

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⚙️ Child Widget
You can use child property to display a child which looks like the blob as background.

Blob.random(
size:200,
child: Text('I am a child!'),
),

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⚙️ Animating the blobs
Whenever the blobs are changing, this widget will animate the shape change.

Blob.animatedRandom(
size:200,
edgesCount:5,
minGrowth:4,
duration: Duration(milliseconds:500),
),

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duration is optional. Default is 500 milliseconds.


⚙️ Change shapes automatically
When you want to change the shapes automatically you can set loop property to true.

Blob.animatedRandom(
size:200,
edgesCount:5,
minGrowth:4,
loop: true,
),

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⚙️ Animate Fixed shapes
If you use loop in Blob.fromAnimatedID() widget, it will change shapes within the provided blobs.

Blob.animatedFromID(
size:200,
id:['X-Y-ZZZZ','X-Y-ZZZZ','X-Y-ZZZZ'],
loop: true,
),

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⚙️ Debug
When you set debug to true, it will show you circles and lines that connect the blob points.

Blob.random(
size:200,
debug: true,
),

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Clipper #
Sometime you might want to clip the widget by blob shape. In such cases you can use BlobClipper(). You can either provide id or edgesCount and minGrowth options.

Container(
child: ClipPath(
clipper: BlobClipper(<OPTIONS>),
child: Image.network("https://bit.ly/2nirIxg"),
),
)

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Service #
Blobs shape are created by BlobGenerator(). Both widgets and clipper uses this internally to create the shape and then it is painted to canvas. This will return BlobData.

BlobData blobData = BlobGenerator(
edgesCount: 7,
minGrowth: 4,
size: Size(30, 30),
id: null,
).generate();

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ℹ️ BlobData
It is the raw data, which contains the path definitions, coordinates and other basic info about the blob.

BlobData(
dots,
innerRad,
svgPath,
coords,
id,
edgesCount,
minGrowth,
size,
originalSize,
)

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📐SVG
BlobData contains svgPath info. It is just a path string which will look like this,
M326.0,251.5Q282.0,303.0,226.5,315.0Q171.0,327.0,118.5,296.0Q66.0,265.0,90.0,211.5Q114.0,158.0,145.0,126.0Q176.0,94.0,228.5,96.0Q281.0,98.0,325.5,149.0Q370.0,200.0,326.0,251.5Z
from this you can easily create SVG like

<svg viewBox="0 0 400 400" xmlns="http://www.w3.org/2000/svg">
<path fill="#474787" d="M326.0,251.5Q282.0,303.0,226.5,315.0Q171.0,327.0,118.5,296.0Q66.0,265.0,90.0,211.5Q114.0,158.0,145.0,126.0Q176.0,94.0,228.5,96.0Q281.0,98.0,325.5,149.0Q370.0,200.0,326.0,251.5Z" />
</svg>

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Inspirations #
We can create cool visual elements with blobs. Here's a few things that came to my mind.



License #
This project is licensed under MIT.
Contribution and issue #
Any kind of contributions are welcome :)
For any issues and suggestions please create a issue card in Github repository

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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