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catch device type
this plugin can check device is emulator or phycical device.
Platform Support #
Android
✅
Using #
import 'package:catch_device_type/my_plugin.dart';, instantiate DeviceInfoPlugin and use the Android getters to get platform-specific device information.
import 'package:catch_device_type/my_plugin.dart';
Future<void> initPlatformState() async {
bool? platformVersion;
try {
platformVersion = await MyPlugin.platformVersion ?? false;
} on PlatformException {
debugPrint('Failed to get platform version.');
}
if (!mounted) return;
setState(() {
_platformVersion = platformVersion ?? false;
});
}
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Example #
import 'package:catch_device_type/my_plugin.dart';
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:flutter/services.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
@override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
bool _platformVersion = false;
@override
void initState() {
super.initState();
initPlatformState();
}
// Platform messages are asynchronous, so we initialize in an async method.
Future<void> initPlatformState() async {
bool? platformVersion;
// Platform messages may fail, so we use a try/catch PlatformException.
// We also handle the message potentially returning null.
try {
platformVersion = await MyPlugin.platformVersion ?? false;
} on PlatformException {
debugPrint('Failed to get platform version.');
}
// If the widget was removed from the tree while the asynchronous platform
// message was in flight, we want to discard the reply rather than calling
// setState to update our non-existent appearance.
if (!mounted) return;
setState(() {
_platformVersion = platformVersion ?? false;
});
}
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: const Text('Plugin example app'),
),
body: Center(
child: Text('Running on: $_platformVersion\n'),
),
),
);
}
}
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