changeicon

Creator: coderz1093

Last updated:

0 purchases

TODO
Add to Cart

Description:

changeicon

Change Icon #



Compatibility #
✅   Android
✅   iOS
Features #
All the features listed below can be performed at the runtime.
✅   Change App Icons
✅   Change App Label
Features only work for IOS for now
✅   Set Batch Number
Demo #



IOS
Android









Android Setup #
Step 1: Include plugin to your project #
dependencies:
changeicon: <latest version>
copied to clipboard
Step 2: Add activity-alias in AndroidManifest.xml #
...
...
<application
android:label="changeicon_example"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>

<!-- Live Icon Addition -->
<activity-alias
android:name=".DarkTheme"
android:enabled="false"
android:icon="@mipmap/dark_theme"
android:label="DarkThemeLabel"
android:targetActivity=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity-alias>

<activity-alias
android:name=".LightTheme"
android:enabled="false"
android:icon="@mipmap/light_theme"
android:label="LightThemeLabel"
android:targetActivity=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity-alias>
<!-- Live Icon Addition -->

<meta-data
android:name="flutterEmbedding"
android:value="2" />

</application>
...
...
copied to clipboard
Step 3: Create classes #
Create java/kotlin files with the same name as provided in activity-alias.
In the above AndroidManifest.xml example, 2 activity-alias are provided, so the number of java/kotlin files will be 2.
Example:
1. DarkTheme.java
package com.example.changeicon_example;

public class DarkTheme {
}
copied to clipboard
2. LightTheme.java
package com.example.changeicon_example;

public class LightTheme {
}
copied to clipboard
One thing to note here is that, we have added two extra activity as activity-alias, and we now have 3 activity in total.
Step 4: Initialise plugin #
List all the activity-alias class names.
NOTE: MainActivity will also be added here as it containes the launch intent.
Changeicon.initialize(
classNames: ['MainActivity', 'DarkTheme', 'LightTheme'],
);
copied to clipboard
Step 5: Switch App icon #
Use switchIconTo to switch app icons. It takes in the className that must match the desired activity-alias android:name.
await _changeiconPlugin.switchIconTo(
className: 'DarkTheme',
);
copied to clipboard
IOS Setup #
Step 1: Include plugin to your project #
dependencies:
changeicon: <latest version>
copied to clipboard
Step 2: Include your icons to the project #
Index

2x - 120px x 120px
3x - 180px x 180px

To integrate your plugin into the iOS part of your app, follow these steps

First let us put a few images for app icons, they are

teamfortress@2x.png, teamfortress@3x.png
photos@2x.png, photos@3x.png,
chills@2x.png, chills@3x.png,


These icons shouldn't be kept in Assets.xcassets folder, but outside. When copying to Xcode, you can select 'create folder references' or 'create groups'.

Example:



Next, we need to setup the Info.plist

Add Icon files (iOS 5) to the Information Property List
Add CFBundleAlternateIcons as a dictionary, it is used for alternative icons
Set 3 dictionaries under CFBundleAlternateIcons, they are correspond to teamfortress, photos, and chills
For each dictionary, two properties — UIPrerenderedIcon and CFBundleIconFiles need to be configured
If the sub-property UINewsstandIcon is showing under Icon files (iOS 5) and you don't plan on using it (it is intended for use with Newstand features), erase it or the app will get rejected upon submission on the App Store



Note that if you need it work for iPads, You need to add these icon declarations in CFBundleIcons~ipad as well. See here for more details.
Example:
Raw
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIcons</key>
<dict>
<key>CFBundleAlternateIcons</key>
<dict>
<key>chills</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>chills</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>photos</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>photos</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
<key>teamfortress</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>teamfortress</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
</dict>
<key>CFBundlePrimaryIcon</key>
<dict>
<key>CFBundleIconFiles</key>
<array>
<string>chills</string>
</array>
<key>UIPrerenderedIcon</key>
<false/>
</dict>
</dict>
...
...
</dict>
</plist>

copied to clipboard
Dart/Flutter Integration #
From your Dart code, you need to import the plugin and use it's static methods:
import 'package:flutter_dynamic_icon/flutter_dynamic_icon.dart';

try {
if (await FlutterDynamicIcon.supportsAlternateIcons) {
await FlutterDynamicIcon.setAlternateIconName("photos");
print("App icon change successful");
return;
}
} on PlatformException {} catch (e) {}
print("Failed to change app icon");

...

// set batch number
try {
await FlutterDynamicIcon.setApplicationIconBadgeNumber(9399);
} on PlatformException {} catch (e) {}

// gets currently set batch number
int batchNumber = FlutterDynamicIcon.getApplicationIconBadgeNumber();

copied to clipboard

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Files:

Customer Reviews

There are no reviews.