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dart writer
DartWriter #
DartWriter provides API to generate Dart source code. It can make your job easier while developing flutter/dart tools. You can also generate Flutter UI code.
Hello World Example #
var context = EditorContext(enableDartFormatter: true);
var code = Method(
name: 'main',
returnType: 'void',
statements: [
Call('print',
argument: Argument([
ArgumentItem("'Hello World!'")
])
),
Return('0')
]
);
print(context.build([code]));
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Generated as below:
void main() {
print('Hello World!');
return 0;
}
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Flutter Stateless Widget Example #
Input
{
"as": "Scaffold",
"appBar": {
"as": "AppBar",
"title": {
"as": "Text",
"params": [
"'Ahmet'"
]
},
"centerTitle": "false"
},
"body": {
"as": "Center",
"child": {
"as": "Row",
"children": [
{
"as": "Icon",
"params": ["Icons.add"],
"color": "Colors.red"
},
{
"as": "Text",
"params": ["'Ahmet'"],
"textAlign": "TextAlign.center"
}
]
}
}
}
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Code:
var context = EditorContext(enableDartFormatter: true);
var dartHelper = DartHelper.instance;
Map map = jsonDecode(json);
var homePage = Class('HomePage',
baseClass: 'StatelessWidget',
methods: [
Annotation('override'),
Method(
name: 'build',
returnType: 'Widget',
param: Parameter([
ParameterItem('BuildContext context'),
]),
statements: [ Return(dartHelper.getCodeFromMap(map)) ]
)
]
);
print(context.build([
Import('package:flutter/material.dart'),
homePage
]));
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Generated ui code:
import 'package:flutter/material.dart';
class HomePage extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('Ahmet'), centerTitle: false),
body: Center(
child: Row(children: [
Icon(Icons.add, color: Colors.red),
Text('Ahmet', textAlign: TextAlign.center)
])));
}
}
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Installation #
In the pubspec.yaml of your Flutter / Dart project, add the following dependency:
dependencies:
...
dart_writer: any
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In your library file add the following import:
import 'package:dart_writer/dart_writer.dart';
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API Documentation #
Documentation Guideline
Conditions
If
Else If
Else
Loops
For
Foreach
While
Statements
Assignment
Call
Return
OOP Concepts
Class
Attributes
Constructors
Methods
Method
Getter
Setter
Interface
Other(#other)
Annotations
Import
Enum
Argument
Parameter
Conditions #
Method(
name: 'getMin',
returnType: 'int',
statements: [
Assign('var num1', '5'),
Assign('var num2', '10'),
If(condition: 'num1 < num2', statements: [Return('num1')]),
ElseIf(condition: 'num1 == num2', statements: [Return('num1')]),
Else(statements: [Return('num2')])
]
)
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Generated code:
int getMin() {
var num1 = 5;
var num2 = 10;
if (num1 < num2) {
return num1;
} else if (num1 == num2) {
return num1;
} else {
return num2;
}
}
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Loops #
Method(
name: 'loops',
returnType: 'void',
statements: [
For('i = 0', 'i < 5', 'i++',
statements: [RawCode('print(i);')]
),
ForEach('item', 'userList',
statements: [
Return('UserCard(item)')
]
),
While('i < 5',
statements: [ RawCode('print(i);'), Assign('i', 'i + 1')]
)
]
)
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Generated code:
void loops() {
for (var i = 0; i < 5; i++) {
print(i);
}
for (var item in userList) {
return UserCard(item);
}
while (i < 5) {
print(i);
i = i + 1;
}
}
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Statements #
Method(name: 'do', returnType: 'int',
statements: [
Assign('var i', '5'),
Assign('var name', Call('getName')),
Return('i')
]
)
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Generated code:
int do() {
var i = 5;
var name = getName();
return i;
}
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OOP Concepts #
Class
Parameter
Description
Output
String className
Class Name
class Bird
bool isAbstract?
Generating abstract class if value is true
abstract class Animal or class Animal
List<Constructors>?
more than one constructor can be defined
Singleton._init() , Singleton({this.a}) : super(a)
String? baseClass
extends to base class
class Bird extends Animal
List<String>? mixins
indicates the use of mixins
class Bird with Feather, Walk
List<String>? interfaces
implements interface
class Bird implements Flyable, Crowable
List<Attribute>? attributes;
attributes of class
final String name;
List<IExpression>? methods;
all methods of class such as Method, Getters, Settters
final String name;
Constructor
Parameter
Description
Output
String className
Class Name
class Singleton
String consturctorName?
if value is null Default constructor. if not value, named constructor.
Singleton._init() , Singleton({this.a})
Parameter? param
Constructor parameters
Singleton({required this.a}), Singleton(this.a, {this.b})
String? superArgument
call constructor of base class
Singleton(this.a) : super(a)
String? modifier
modifier of constructor such as factory
factory Singleton()
Attribute
Parameter
Description
Output
String name
Attribute Name
name
String type
Attribute type
String name
String? modifiers
Attribute modifiers
final String name
String? value
initialize value to attribute
final String name = 'Ahmet'
Methods #
Method
Parameter
Description
Output
String name
Method Name
walk
String returnType?
Return type
void walk
Parameter? param
Method parameters
void walk({required int step})
bool? isAsync
is async method?
void walk({required int step}) async {}
String? modifier
Modifier of method such as static
static void walk
List<IExpression>? statements
body of method.
Code here...
Getter
Parameter
Description
Output
String name
Getter Name
get walk
String returnType?
Return type
void get walk
String? modifier
Modifier of method such as static
static void get name
List<IExpression>? statements
body of method.
Code here...
Setter
Parameter
Description
Output
String name
Getter Name
set name
String param?
Return type
set name(String name)
List<IExpression>? statements
body of method.
Code here...
Example Class Code:
Class(
'Bird',
baseClass: 'Animal',
interfaces: ['Flyable', 'Crowable'],
mixins: ['Feather', 'Walk'],
attributes: <Attribute> [
Attribute(modifiers: 'final', type: 'String', name: 'name'),
],
constructors: <Constructor> [
Constructor(
className: 'Bird',
constructorName: 'fromName',
param: Parameter([ParameterItem('this.name', isRequired: true, isNamed: true)]),
superArgument: Argument([ArgumentItem('name')])
),
],
methods: [
Method(
name: 'onFly',
returnType: 'double',
param: Parameter([ParameterItem('double height')]),
statements: [Return('height * 2')]
),
]
);
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Generated code:
class Bird extends Animal with Feather, Walk implements Flyable, Crowable {
final String name;
Bird.fromName({required this.name}) : super(name);
double onFly(double height) {
return height * 2;
}
}
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Interface #
Parameter
Description
Output
String name
Interface Name
interface Flyable
String? baseClass
extends class
interface Flyable extends Breathable
List<IExpression>? prototypes
abstract methods of interface
void doFly();
Example Interface
Interface('Flyable',
baseClass: 'Breathable',
prototypes: [
Method(name: 'doFly', returnType: 'void')
]
)
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Generated code:
abstract class Flyable extends Breathable {
void doFly();
}
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Other #
Expression
Example Code
Output
Annotation
Annotation('override')
@override
Import
Import('package:dart_writer/dart_writer.dart', as: 'writer')
import 'package:dart_writer/dart_writer.dart' as writer;
Enum
Enum('Roles', enums: ['USER', 'ADMIN', 'DEVELOPER'])
enum Roles { USER, ADMIN, DEVELOPER }
Paramter
Parameter([ParameterItem('String name', isNamed: true, isRequired: true)])
{required String name}
Argument
Argument([ArgumentItem("'Star'", name:'surname'])
surname: 'Star'
RawCode
RawCode('var name = user?.name ?? "'ahmet'"')
[Output]: var name = user?.name ?? 'ahmet'
TASK LIST #
❌ Unit Tests
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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