dyte_core

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dyte core

dyte_core #





Dyte Flutter Core

A SDK that provides Dyte's audio, video conferencing and livestreaming functionality.

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Before Getting Started #

Make sure you've read the
Getting Started with Dyte topic and
completed the steps in the
Integrate Dyte section.
You must complete the following steps:

Create a Dyte Developer Account
Create Presets
Create a
Dyte Meeting
Add Participant
to the meeting



Installation #
flutter pub add dyte_core
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For iOS #

Set your platform to iOS 12.0 or above in your Podfile.

platform :ios, '12.0'
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Add the following entries to the info.plist file. This gives permission to
your app to access the camera and microphone, access photos, install the
required fonts and icons.

<key>NSBluetoothPeripheralUsageDescription</key>
<string>We will use your Bluetooth to access your Bluetooth headphones.</string>
<key>NSBluetoothAlwaysUsageDescription</key>
<string>We will use your Bluetooth to access your Bluetooth headphones.</string>
<key>NSCameraUsageDescription</key>
<string>For people to see you during meetings, we need access to your camera.</string>
<key>NSMicrophoneUsageDescription</key>
<string>For people to hear you during meetings, we need access to your microphone.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>For people to share, we need access to your photos.</string>
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Usage #
Import the following package into your project: #
import 'package:dyte_core/dyte_core.dart';
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Initialize the SDK #
The DyteMobileClient is the main class of the SDK. It is the entry point and
the only class required to initialize Dyte SDK.
final dyteClient = DyteMobileClient();
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Set the meeting properties #
Set the properties in the DyteMeetingInfo class. You just need to provide the
participant's authToken.



Name
Description




authToken
After you've created the meeting, add each participant to the meeting using the Add Participant API (The presetName created earlier must be passed in the body of the Add Participant API request) The API response contains the authToken.



final meetingInfo = DyteMeetingInfoV2(
authToken: '<auth_token>',
);
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Initialize the connection request #
To initialize the connection request, call the init() method obtained on
dyteClient with the meetingInfo argument. This will establish the connection
with the Dyte meeting server.
dyteClient.init(meetingInfo);
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By registering state observers, you receive callbacks for this action on the
meeting object.

class RoomStateNotifier extends DyteMeetingRoomEventsListener {

...

@override
void onMeetingInitStarted() {
/// on meeting init started
}

override
void onMeetingInitCompleted() {
/// on meeting init completed
}

@override
void onMeetingInitFailed(Exception exception) {
/// on meeting init failed
}

...
}

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Connect to the meeting #
Now, you have established the connection with the Dyte meeting server
successfully. Next step is to join the room.
Join the room
To join the meeting room, call joinRoom() method on the dyteClient instance
as shown below.
dyteClient.joinRoom();
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By registering state observers, you receive callbacks for this action on the
meeting object.
class LocalUserStatesNotifier extends DyteSelfEventsListener {

@override
void onMeetingRoomJoinStarted() {
/// Handle join start state
}

@override
void onMeetingRoomJoined () {
/// Handle joining completion, ex: move to room screen
}

@override
void onMeetingRoomJoinFailed(exception){
/// Handle failure
}

}
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Leave the room
Once the meeting is over, you can leave the meeting room.
To leave the meeting room, call leaveRoom() method on the dyteClient as
shown below.
dyteClient.leaveRoom();
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Cleanup listeners #
Introduced in dyte_core: 0.3.6, cleanAllNativeListeners() method which needs to be called when you're done with current session of dyte meeting. It interally calls individual new clean methods for each listener cleanNativeMeetingRoomEventsListener(), cleanNativeParticipantEventListener(), cleanNativePollListener(), cleanNativeRecordingListener(), cleanNativeStageEventsListener(), cleanNativeSelfParticipantEventListener(), cleanNativeChatListener(), cleanNativeDataUpdateListener(), cleanNativeLivestreamListener(), cleanNativePluginEventsListener().
By registering state observers, you receive callbacks for this action on the
meeting object.
class RoomStateNotifier extends DyteMeetingRoomEventsListener {

...

@override
void onMeetingRoomLeaveStarted() {
/// on meeting room leave started
}

@override
void onMeetingRoomLeaveCompleted() {
dyteClient.removeMeetingRoomEventsListener(this);
dyteClient.cleanupAppListeners();

/// on meeting room left
}

...

}
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For more examples, please refer to the Documentation.
About #
dyte_core is created & maintained by Dyte, Inc. You can find us on Twitter - @dyte_io or write to us at dev@dyte.io.
The names and logos for Dyte are trademarks of Dyte, Inc.
We love open source software! See our other projects and our products.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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