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Content Managed System domain model implementation in Dart and Flutter for use as first brick in development of multiplatform, complex, highly web integrated, business rich MVPs.
Content #
Content is omnipresent, recursive and self defined.
This does not make it easier to model it. Such artifact is hard to spot and catch its characteristic properties, as humans do with air, tend to take things for granted.
However, taking content for granted results in epidemic of bad UI, UX of trivial systems which are complicating analog-digital transition of intrinsic complex human processes.
Main motivation in developing this library is to answer those challenges by modeling Content primarily in function of User and Context in which User operates on Content.
Strategy is to elevate abstraction level above current web landscape, take some structured knowledge DB and map Semantic roles of Content across User Contexts and from there define particular implementations of Content-User-Context interactions ready to be specialized for particular instance of Context.
As those interactions are graphs we could take advantage of graph theory for further analysis and optimization, also rendering and intuitive interactive presentation.
Principles #
Before we continue we shall define context in which we are going to analyze domain model of Content by defining basic principles:
Human biology: the human biology influences the sensory apparatus and therefore the types of content that can be consumed. This should be taken into account when defining the content types in the system.
Human psychology: The cognitive abilities and psychology of humans should also be considered when designing the content management system. For example, the way information is presented and the layout of the user interface should be designed in a way that is easy for users to understand and navigate.
Digital product limitations: The limitations of a digital product should also be considered when designing the content management system. For example, the types of media that can be handled by the system and the way that the content is stored and retrieved.
Categorization #
Following basic principles, we can make initial categorization of Content-Sensory-Context landscape (There will be a lot of silly examples necessary to demonstrate idea):
Visual
Auditory
Olfactory
Gustatory
Tactile
TV
Speakers
Scent diffusers
Blender
Video game controller
Monitor
Headphones
Scented candles
Oven
Keyboard
Projector
Earbuds
Aromatherapy diffusers
Microwave
Mouse
Watch
Smart speaker
Scented room sprays
Slow cooker
Touchscreen
Refrigerator LCD panel
Car Audio System
Scented sachets
Instant Pot
Haptic feedback devices
Smartphone
Home Theater System
Air fresheners
Electric grill
Touch screen monitors
Tablet
Hearing aids
Food processors
Smartwatch
E-Book-Reader
Music players
Juicers
Smart home devices
Head-mounted display
Portable radios
Electric kettles
Remote controls
Virtual reality headset
Soundbars
Coffee makers
Game Pad
Augmented reality headset
Bluetooth speakers
Toasters
Digital photo frame
Digital signage
Smart glasses
Method #
Opinionated abstractions:
Language
Process
Event storming
Artifacts
Documentation
Live
Collaborative
Gathering point like evening fire in old times
Software design - transpilable inside ECMAScript
Domain driven design
Domain
Application
Service
Model
Aggregate root
Entity children
Commands
Policies
Events
Roles
Permissions
Infrastructure
Repository
Destructive
None destructive
Event sourced
Clients - other Bounded contexts depending on the implementation
Dependencies - other Bounded contexts implementation depends on
By using such opinionated processes and somewhat structuring expected output artifacts enables us to generate
considerable amount of initial code on such way that we promote best practices across various verticals like:
requirements gathering
architecture
software design
testing
implementation
CI/CD
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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