erase_restore

Creator: coderz1093

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Description:

erase restore

Erase Restore #
erase_restore is a Flutter package that provides a simple and customizable way to implement eraser and undo/redo functionality for images. With this package, you can easily add an image eraser tool to your Flutter app, allowing users to erase parts of an image with their finger or a stylus. In addition, the package also provides undo and redo functionality, allowing users to undo or redo their eraser strokes as needed.




How to Use #
Getting started #
In the pubspec.yaml of your flutter project, add the following dependency:
dependencies:
...
erase_restore: <latest_version>
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In your library add the following import:
import 'package:erase_restore/erase_restore.dart';
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For help getting started with Flutter, view the online documentation.
Initialize a EraseRestoreView #
import 'package:erase_restore/erase_restore.dart';

final EraseRestoreController controller = EraseRestoreController();

Future<EraseRestoreModel?> _getModel() async {
final bgBuffer = await rootBundle.load('assets/bg.png');
final bgImage = await decodeImageFromList(bgBuffer.buffer.asUint8List());

final originalBuffer = await rootBundle.load('assets/original.png');
final originalImage =
await decodeImageFromList(originalBuffer.buffer.asUint8List());

final clipBuffer = await rootBundle.load('assets/clip.png');
final clipImage =
await decodeImageFromList(clipBuffer.buffer.asUint8List());

final maskImageData = await EraseRestoreModel.getMaskImageData(
clipBuffer.buffer.asUint8List());
if (maskImageData == null) return null;
return EraseRestoreModel(
clipImage: clipImage,
originalImage: originalImage,
bgImage: bgImage,
maskImage: maskImageData.image,
);
}

FutureBuilder<EraseRestoreModel?>(
future: _getModel(),
builder: (context, snapshot) {
if (!snapshot.hasData) return const SizedBox.shrink();
final data = snapshot.data;
if (data == null) return const SizedBox.shrink();
return EraseRestoreView(
model: data,
controller: controller,
maskColor: const Color.fromARGB(74, 248, 13, 35),
previousStepEnable: (enable) {
setState(() {
_previousStepEnable = enable;
});
},
nextStepEnable: (enable) {
setState(() {
_nextStepEnable = enable;
});
},
);
},
)
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All operations #
void switchEditType(EditType editType)
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void previousStep()
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void nextStep()
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void updateStokeWidth(double width)
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Future<ui.Image?> takeScreenShot()
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Sponsoring #
I'm working on my packages on my free-time, but I don't have as much time as I would. If this package or any other package I created is helping you, please consider to sponsor me so that I can take time to read the issues, fix bugs, merge pull requests and add features to these packages.

Contributions #
Feel free to contribute to this project.
If you find a bug or want a feature, but don't know how to fix/implement it, please fill an issue.
If you fixed a bug or implemented a feature, please send a pull request.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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