extended_image

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Description:

extended image

extended_image #

Language: English| 中文简体
A powerful official extension library of images, which supports placeholder(loading)/ failed state, cache network, zoom pan image, photo view, slide-out page, editor (crop, rotate, flip), paint custom etc.
Web demo for ExtendedImage
ExtendedImage is an third-party library that extends the functionality of Flutter's Image component. The main extended features are as follows:



Feature
ExtendedImage
Image




Cache network images locally and load from cache
Supported
Not supported


Compression display
Supported, with additional options (compressionRatio and maxBytes)
Supported, with cacheHeight, cacheWidth


Automatic release of image resources
Supported
Requires manual management


Scaling mode
Supported
Not supported


Editing mode
Supported
Not supported


Drag-to-dismiss effect for images in a page transition
Supported
Not supported



Table of contents #

extended_image

Table of contents
Import
Cache Network

Simple use
Use ExtendedNetworkImageProvider


Load State

demo code


Zoom Pan

double tap animation


Editor

crop aspect ratio
crop layer painter
crop,flip,reset
crop data

dart library(stable)
native library(faster)




Photo View
Slide Out Page

enable slide out page
include your page in ExtendedImageSlidePage
make sure your page background is transparent
push with transparent page route


Border BorderRadius Shape
Clear Save

clear
save network


Show Crop Image
Paint
Notch
MemoryUsage
Other APIs



Import #

null-safety

environment:
sdk: '>=2.12.0 <3.0.0'
flutter: '>=2.0'
dependencies:
extended_image: ^4.0.0
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non-null-safety

1.22.6 to 2.0, Flutter Api has breaking change,please use non-null-safety if you under 1.22.6.
environment:
sdk: '>=2.6.0 <2.12.0'
flutter: '>1.17.0 <=1.22.6'
dependencies:
extended_image: ^3.0.0-non-null-safety
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Cache Network #
Simple use #
You can use ExtendedImage.network as Image Widget
ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(400),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
border: Border.all(color: Colors.red, width: 1.0),
shape: boxShape,
borderRadius: BorderRadius.all(Radius.circular(30.0)),
//cancelToken: cancellationToken,
)
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Use ExtendedNetworkImageProvider #
ExtendedNetworkImageProvider
ExtendedNetworkImageProvider(
this.url, {
this.scale = 1.0,
this.headers,
this.cache: false,
this.retries = 3,
this.timeLimit,
this.timeRetry = const Duration(milliseconds: 100),
CancellationToken cancelToken,
}) : assert(url != null),
assert(scale != null),
cancelToken = cancelToken ?? CancellationToken();
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parameter
description
default




url
The URL from which the image will be fetched.
required


scale
The scale to place in the [ImageInfo] object of the image.
1.0


headers
The HTTP headers that will be used with [HttpClient.get] to fetch image from network.
-


cache
whether cache image to local
false


retries
the time to retry to request
3


timeLimit
time limit to request image
-


timeRetry
the time duration to retry to request
milliseconds: 100


cancelToken
token to cancel network request
CancellationToken()



you can create new provider and extends it with ExtendedProvider, and override instantiateImageCodec method.
so that you can handle image raw data here (compress image).
Load State #
Extended Image provide 3 states(loading,completed,failed), you can define your state widget with
loadStateChanged call back.
loadStateChanged is not only for network, if your image need long time to load,
you can set enableLoadState(default value is true for network and others are false) to true

Notice:


if you don't want to override any state, please return null in this case


if you want to override size or sourceRect, you can override it with ExtendedRawImage at completed state


if you want to add something (like animation) at completed state, you can override it with ExtendedImageState.completedWidget


ExtendedImageState.completedWidget is include gesture or editor, so that you would't miss them


/// custom load state widget if you want
final LoadStateChanged loadStateChanged;

enum LoadState {
//loading
loading,
//completed
completed,
//failed
failed
}

///whether has loading or failed state
///default is false
///but network image is true
///better to set it's true when your image is big and take some time to ready
final bool enableLoadState;
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ExtendedImageState(LoadStateChanged call back)



parameter/method
description
default




extendedImageInfo
image info
-


extendedImageLoadState
LoadState(loading,completed,failed)
-


returnLoadStateChangedWidget
if this is true, return widget which from LoadStateChanged function immediately(width/height/gesture/border/shape etc, will not effect on it)
-


imageProvider
ImageProvider
-


invertColors
invertColors
-


imageStreamKey
key of image
-


reLoadImage()
if image load failed,you can reload image by call it
-


completedWidget
return completed widget include gesture or editor
-


loadingProgress
return the loading progress for network image (ImageChunkEvent )
-



abstract class ExtendedImageState {
void reLoadImage();
ImageInfo get extendedImageInfo;
LoadState get extendedImageLoadState;

///return widget which from LoadStateChanged function immediately
bool returnLoadStateChangedWidget;

ImageProvider get imageProvider;

bool get invertColors;

Object get imageStreamKey;

Widget get completedWidget;
}
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demo code #
ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(600),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
loadStateChanged: (ExtendedImageState state) {
switch (state.extendedImageLoadState) {
case LoadState.loading:
_controller.reset();
return Image.asset(
"assets/loading.gif",
fit: BoxFit.fill,
);
break;

///if you don't want override completed widget
///please return null or state.completedWidget
//return null;
//return state.completedWidget;
case LoadState.completed:
_controller.forward();
return FadeTransition(
opacity: _controller,
child: ExtendedRawImage(
image: state.extendedImageInfo?.image,
width: ScreenUtil.instance.setWidth(600),
height: ScreenUtil.instance.setWidth(400),
),
);
break;
case LoadState.failed:
_controller.reset();
return GestureDetector(
child: Stack(
fit: StackFit.expand,
children: <Widget>[
Image.asset(
"assets/failed.jpg",
fit: BoxFit.fill,
),
Positioned(
bottom: 0.0,
left: 0.0,
right: 0.0,
child: Text(
"load image failed, click to reload",
textAlign: TextAlign.center,
),
)
],
),
onTap: () {
state.reLoadImage();
},
);
break;
}
},
)
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Zoom Pan #

ExtendedImage



parameter
description
default




mode
image mode (none, gesture, editor)
none


initGestureConfigHandler
init GestureConfig when image is ready,for example, base on image width/height
-


onDoubleTap
call back of double tap under ExtendedImageMode.gesture
-


extendedImageGestureKey
you can handle zoom/pan by using this key manually
-



GestureConfig



parameter
description
default




minScale
min scale
0.8


animationMinScale
the min scale for zooming then animation back to minScale when scale end
minScale _ 0.8


maxScale
max scale
5.0


animationMaxScale
the max scale for zooming then animation back to maxScale when scale end
maxScale _ 1.2


speed
speed for zoom/pan
1.0


inertialSpeed
inertial speed for zoom/pan
100


cacheGesture
save Gesture state (for example in ExtendedImageGesturePageView, gesture state will not change when scroll back),remember clearGestureDetailsCache at right time
false


inPageView
whether in ExtendedImageGesturePageView
false


initialAlignment
init image rect with alignment when initialScale > 1.0
InitialAlignment.center


hitTestBehavior
How to behave during hit tests
HitTestBehavior.deferToChild



ExtendedImage.network(
imageTestUrl,
fit: BoxFit.contain,
//enableLoadState: false,
mode: ExtendedImageMode.gesture,
initGestureConfigHandler: (state) {
return GestureConfig(
minScale: 0.9,
animationMinScale: 0.7,
maxScale: 3.0,
animationMaxScale: 3.5,
speed: 1.0,
inertialSpeed: 100.0,
initialScale: 1.0,
inPageView: false,
initialAlignment: InitialAlignment.center,
);
},
)
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double tap animation #
onDoubleTap: (ExtendedImageGestureState state) {
///you can use define pointerDownPosition as you can,
///default value is double tap pointer down postion.
var pointerDownPosition = state.pointerDownPosition;
double begin = state.gestureDetails.totalScale;
double end;

//remove old
_animation?.removeListener(animationListener);

//stop pre
_animationController.stop();

//reset to use
_animationController.reset();

if (begin == doubleTapScales[0]) {
end = doubleTapScales[1];
} else {
end = doubleTapScales[0];
}

animationListener = () {
//print(_animation.value);
state.handleDoubleTap(
scale: _animation.value,
doubleTapPosition: pointerDownPosition);
};
_animation = _animationController
.drive(Tween<double>(begin: begin, end: end));

_animation.addListener(animationListener);

_animationController.forward();
},
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Editor #

ExtendedImage.network(
imageTestUrl,
fit: BoxFit.contain,
mode: ExtendedImageMode.editor,
extendedImageEditorKey: editorKey,
initEditorConfigHandler: (state) {
return EditorConfig(
maxScale: 8.0,
cropRectPadding: EdgeInsets.all(20.0),
hitTestSize: 20.0,
cropAspectRatio: _aspectRatio.aspectRatio);
},
);
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ExtendedImage



parameter
description
default




mode
image mode (none,gestrue,editor)
none


initEditorConfigHandler
init EditorConfig when image is ready.
-


extendedImageEditorKey
key of ExtendedImageEditorState to flip/rotate/get crop rect
-



EditorConfig



parameter
description
default




maxScale
max scale of zoom
5.0


cropRectPadding
the padding between crop rect and image layout rect.
EdgeInsets.all(20.0)


cornerSize
size of corner shape (DEPRECATED! Use cornerPainter)
Size(30.0, 5.0)


cornerColor
color of corner shape (DEPRECATED! Use cornerPainter)
primaryColor


lineColor
color of crop line
scaffoldBackgroundColor.withOpacity(0.7)


lineHeight
height of crop line
0.6


editorMaskColorHandler
call back of editor mask color base on pointerDown
scaffoldBackgroundColor.withOpacity(pointerDown ? 0.4 : 0.8)


hitTestSize
hit test region of corner and line
20.0


animationDuration
auto center animation duration
Duration(milliseconds: 200)


tickerDuration
duration to begin auto center animation after crop rect is changed
Duration(milliseconds: 400)


cropAspectRatio
aspect ratio of crop rect
null(custom)


initialCropAspectRatio
initial aspect ratio of crop rect
null(custom: initial crop rect will fill the entire image)


initCropRectType
init crop rect base on initial image rect or image layout rect
imageRect


cornerPainter
corner shape
ExtendedImageCropLayerPainterNinetyDegreesCorner()


hitTestBehavior
How to behave during hit tests
HitTestBehavior.deferToChild



crop aspect ratio #
it's a double value, so it's easy for you to define by yourself.
following are official values
class CropAspectRatios {
/// no aspect ratio for crop
static const double custom = null;

/// the same as aspect ratio of image
/// [cropAspectRatio] is not more than 0.0, it's original
static const double original = 0.0;

/// ratio of width and height is 1 : 1
static const double ratio1_1 = 1.0;

/// ratio of width and height is 3 : 4
static const double ratio3_4 = 3.0 / 4.0;

/// ratio of width and height is 4 : 3
static const double ratio4_3 = 4.0 / 3.0;

/// ratio of width and height is 9 : 16
static const double ratio9_16 = 9.0 / 16.0;

/// ratio of width and height is 16 : 9
static const double ratio16_9 = 16.0 / 9.0;
}
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crop layer painter #
you can define your crop layer by override [EditorConfig.editorCropLayerPainter].
class EditorCropLayerPainter {
const EditorCropLayerPainter();
void paint(Canvas canvas, Size size, ExtendedImageCropLayerPainter painter) {
paintMask(canvas, size, painter);
paintLines(canvas, size, painter);
paintCorners(canvas, size, painter);
}

/// draw crop layer corners
void paintCorners(
Canvas canvas, Size size, ExtendedImageCropLayerPainter painter) {
}

/// draw crop layer lines
void paintMask(
Canvas canvas, Size size, ExtendedImageCropLayerPainter painter) {
}


/// draw crop layer lines
void paintLines(
Canvas canvas, Size size, ExtendedImageCropLayerPainter painter) {
}
}
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crop,flip,reset #


add key for ExtendedImageEditorState
final GlobalKey<ExtendedImageEditorState> editorKey =GlobalKey<ExtendedImageEditorState>();


rotate right
editorKey.currentState.rotate(right: true);


rotate left
editorKey.currentState.rotate(right: false);


flip
editorKey.currentState.flip();


reset
editorKey.currentState.reset();


crop data #
dart library(stable)

add Image library into your pubspec.yaml, it's used to crop/rotate/flip image data

dependencies:
image: any
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get crop rect and raw image data from ExtendedImageEditorState

///crop rect base on raw image
final Rect cropRect = state.getCropRect();

var data = state.rawImageData;
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convert raw image data to image library data.

/// it costs much time and blocks ui.
//Image src = decodeImage(data);

/// it will not block ui with using isolate.
//Image src = await compute(decodeImage, data);
//Image src = await isolateDecodeImage(data);
final lb = await loadBalancer;
Image src = await lb.run<Image, List<int>>(decodeImage, data);
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crop,flip,rotate data

//clear orientation
src = bakeOrientation(src);

if (editAction.needCrop)
src = copyCrop(src, cropRect.left.toInt(), cropRect.top.toInt(),
cropRect.width.toInt(), cropRect.height.toInt());

if (editAction.needFlip) {
Flip mode;
if (editAction.flipY && editAction.flipX) {
mode = Flip.both;
} else if (editAction.flipY) {
mode = Flip.horizontal;
} else if (editAction.flipX) {
mode = Flip.vertical;
}
src = flip(src, mode);
}

if (editAction.hasRotateAngle) src = copyRotate(src, editAction.rotateAngle);
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convert to original image data

output is raw image data, you can use it to save or any other thing.
/// you can encode your image
///
/// it costs much time and blocks ui.
//var fileData = encodeJpg(src);

/// it will not block ui with using isolate.
//var fileData = await compute(encodeJpg, src);
//var fileData = await isolateEncodeImage(src);
var fileData = await lb.run<List<int>, Image>(encodeJpg, src);
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native library(faster)

add ImageEditor library into your pubspec.yaml, it's used to crop/rotate/flip image data

dependencies:
image_editor: any
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get crop rect and raw image data from ExtendedImageEditorState

///crop rect base on raw image
final Rect cropRect = state.getCropRect();

var data = state.rawImageData;
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prepare crop option

final rotateAngle = action.rotateAngle.toInt();
final flipHorizontal = action.flipY;
final flipVertical = action.flipX;
final img = state.rawImageData;

ImageEditorOption option = ImageEditorOption();

if (action.needCrop) option.addOption(ClipOption.fromRect(rect));

if (action.needFlip)
option.addOption(
FlipOption(horizontal: flipHorizontal, vertical: flipVertical));

if (action.hasRotateAngle) option.addOption(RotateOption(rotateAngle));
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crop with editImage

output is raw image data, you can use it to save or any other thing.
final result = await ImageEditor.editImage(
image: img,
imageEditorOption: option,
);
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more detail
Photo View #
ExtendedImageGesturePageView is the same as PageView and it's made for show zoom/pan image.
if you have cache the gesture, remember call clearGestureDetailsCache() method at the right time.(for example,page view page is disposed)

ExtendedImageGesturePageView



parameter
description
default




cacheGesture
whether should move page
true



GestureConfig



parameter
description
default




cacheGesture
save Gesture state (for example in ExtendedImageGesturePageView, gesture state will not change when scroll back),remember clearGestureDetailsCache at right time
false


inPageView
whether in ExtendedImageGesturePageView
false



ExtendedImageGesturePageView.builder(
itemBuilder: (BuildContext context, int index) {
var item = widget.pics[index].picUrl;
Widget image = ExtendedImage.network(
item,
fit: BoxFit.contain,
mode: ExtendedImageMode.gesture,
gestureConfig: GestureConfig(
inPageView: true, initialScale: 1.0,
//you can cache gesture state even though page view page change.
//remember call clearGestureDetailsCache() method at the right time.(for example,this page dispose)
cacheGesture: false
),
);
image = Container(
child: image,
padding: EdgeInsets.all(5.0),
);
if (index == currentIndex) {
return Hero(
tag: item + index.toString(),
child: image,
);
} else {
return image;
}
},
itemCount: widget.pics.length,
onPageChanged: (int index) {
currentIndex = index;
rebuild.add(index);
},
controller: PageController(
initialPage: currentIndex,
),
scrollDirection: Axis.horizontal,
),
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Slide Out Page #
Extended Image support to slide out page as WeChat.

enable slide out page #
ExtendedImage



parameter
description
default




enableSlideOutPage
whether enable slide out page
false


heroBuilderForSlidingPage
build Hero only for sliding page, the transform of sliding page must be working on Hero,so that Hero animation wouldn't be strange when pop page
null



include your page in ExtendedImageSlidePage #
take care of onSlidingPage call back, you can update other widgets' state as you want.
but, do not setState directly here, image state will changed, you should only notify the widgets which are needed to change
return ExtendedImageSlidePage(
child: result,
slideAxis: SlideAxis.both,
slideType: SlideType.onlyImage,
onSlidingPage: (state) {
///you can change other widgets' state on page as you want
///base on offset/isSliding etc
//var offset= state.offset;
var showSwiper = !state.isSliding;
if (showSwiper != _showSwiper) {
// do not setState directly here, the image state will change,
// you should only notify the widgets which are needed to change
// setState(() {
// _showSwiper = showSwiper;
// });

_showSwiper = showSwiper;
rebuildSwiper.add(_showSwiper);
}
},
);
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ExtendedImageGesturePage



parameter
description
default




child
The [child] contained by the ExtendedImageGesturePage.
-


slidePageBackgroundHandler
build background when slide page
defaultSlidePageBackgroundHandler


slideScaleHandler
customize scale of page when slide page
defaultSlideScaleHandler


slideEndHandler
call back of slide end,decide whether pop page
defaultSlideEndHandler


slideAxis
axis of slide(both,horizontal,vertical)
SlideAxis.both


resetPageDuration
reset page position when slide end(not pop page)
milliseconds: 500


slideType
slide whole page or only image
SlideType.onlyImage


onSlidingPage
call back when it's sliding page, change other widgets state on page as you want
-


slideOffsetHandler
customize offset when slide page
-



Color defaultSlidePageBackgroundHandler(
{Offset offset, Size pageSize, Color color, SlideAxis pageGestureAxis}) {
double opacity = 0.0;
if (pageGestureAxis == SlideAxis.both) {
opacity = offset.distance /
(Offset(pageSize.width, pageSize.height).distance / 2.0);
} else if (pageGestureAxis == SlideAxis.horizontal) {
opacity = offset.dx.abs() / (pageSize.width / 2.0);
} else if (pageGestureAxis == SlideAxis.vertical) {
opacity = offset.dy.abs() / (pageSize.height / 2.0);
}
return color.withOpacity(min(1.0, max(1.0 - opacity, 0.0)));
}

bool defaultSlideEndHandler(
{Offset offset, Size pageSize, SlideAxis pageGestureAxis}) {
if (pageGestureAxis == SlideAxis.both) {
return offset.distance >
Offset(pageSize.width, pageSize.height).distance / 3.5;
} else if (pageGestureAxis == SlideAxis.horizontal) {
return offset.dx.abs() > pageSize.width / 3.5;
} else if (pageGestureAxis == SlideAxis.vertical) {
return offset.dy.abs() > pageSize.height / 3.5;
}
return true;
}

double defaultSlideScaleHandler(
{Offset offset, Size pageSize, SlideAxis pageGestureAxis}) {
double scale = 0.0;
if (pageGestureAxis == SlideAxis.both) {
scale = offset.distance / Offset(pageSize.width, pageSize.height).distance;
} else if (pageGestureAxis == SlideAxis.horizontal) {
scale = offset.dx.abs() / (pageSize.width / 2.0);
} else if (pageGestureAxis == SlideAxis.vertical) {
scale = offset.dy.abs() / (pageSize.height / 2.0);
}
return max(1.0 - scale, 0.8);
}
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make sure your page background is transparent #
if you use ExtendedImageSlidePage and slideType =SlideType.onlyImage,
make sure your page background is transparent
push with transparent page route #
you should push page with TransparentMaterialPageRoute/TransparentCupertinoPageRoute
Navigator.push(
context,
Platform.isAndroid
? TransparentMaterialPageRoute(builder: (_) => page)
: TransparentCupertinoPageRoute(builder: (_) => page),
);
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Slide Out Page Demo Code 1
Slide Out Page Demo Code 2
Border BorderRadius Shape #
ExtendedImage



parameter
description
default




border
BoxShape.circle and BoxShape.rectangle,If this is [BoxShape.circle] then [borderRadius] is ignored.
-


borderRadius
If non-null, the corners of this box are rounded by this [BorderRadius].,Applies only to boxes with rectangular shapes; ignored if [shape] is not [BoxShape.rectangle].
-


shape
BoxShape.circle and BoxShape.rectangle,If this is [BoxShape.circle] then [borderRadius] is ignored.
-



ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(400),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
border: Border.all(color: Colors.red, width: 1.0),
shape: boxShape,
borderRadius: BorderRadius.all(Radius.circular(30.0)),
),
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Clear Save #
clear #
to clear disk cached , call clearDiskCachedImages method.
// Clear the disk cache directory then return if it succeed.
/// <param name="duration">timespan to compute whether file has expired or not</param>
Future<bool> clearDiskCachedImages({Duration duration})
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to clear disk cached with specific url, call clearDiskCachedImage method.
/// clear the disk cache image then return if it succeed.
/// <param name="url">clear specific one</param>
Future<bool> clearDiskCachedImage(String url) async {
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get the local cached image file
Future<File> getCachedImageFile(String url) async {
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to clear memory cache , call clearMemoryImageCache method.
///clear all of image in memory
clearMemoryImageCache();

/// get ImageCache
getMemoryImageCache() ;
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save network #
call saveNetworkImageToPhoto and save image with image_picker_saver
///save network image to photo
Future<bool> saveNetworkImageToPhoto(String url, {bool useCache: true}) async {
var data = await getNetworkImageData(url, useCache: useCache);
var filePath = await ImagePickerSaver.saveFile(fileData: data);
return filePath != null && filePath != "";
}
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Show Crop Image #
get your raw image by [Load State](#Load State), and crop image by sourceRect.
ExtendedRawImage
sourceRect is which you want to show image rect.

ExtendedRawImage(
image: image,
width: num400,
height: num300,
fit: BoxFit.fill,
sourceRect: Rect.fromLTWH(
(image.width - width) / 2.0, 0.0, width, image.height.toDouble()),
)
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Paint #
provide BeforePaintImage and AfterPaintImage callback, you will have the chance to paint things you want.

ExtendedImage



parameter
description
default




beforePaintImage
you can paint anything if you want before paint image.
-


afterPaintImage
you can paint anything if you want after paint image.
-



ExtendedImage.network(
url,
width: ScreenUtil.instance.setWidth(400),
height: ScreenUtil.instance.setWidth(400),
fit: BoxFit.fill,
cache: true,
beforePaintImage: (Canvas canvas, Rect rect, ui.Image image) {
if (paintType == PaintType.ClipHeart) {
if (!rect.isEmpty) {
canvas.save();
canvas.clipPath(clipheart(rect, canvas));
}
}
return false;
},
afterPaintImage: (Canvas canvas, Rect rect, ui.Image image) {
if (paintType == PaintType.ClipHeart) {
if (!rect.isEmpty) canvas.restore();
} else if (paintType == PaintType.PaintHeart) {
canvas.drawPath(
clipheart(rect, canvas),
Paint()
..colorFilter =
ColorFilter.mode(Color(0x55ea5504), BlendMode.srcIn)
..isAntiAlias = false
..filterQuality = FilterQuality.low);
}
},
);
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see paint image demo
and push to refresh header which is used in crop image demo
Notch #
By setting layoutInsets, you can ensure the image is positioned outside of obstructing elements such as
the phone notch or home indicator if displayed in full screen. This will still allow the image margin to
show underneath the notch if zoomed in.
ExtendedImage



parameter
description
default




layoutInsets
Amount to inset from the edge during image layout
EdgeInsets.zero



ExtendedImage.network(
url,
fit: BoxFit.contain,
layoutInsets: MediaQuery.of(context).padding
);
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MemoryUsage #
You can reduce memory usage with following settings now.

ExtendedResizeImage




parameter
description
default




[ExtendedResizeImage.compressionRatio]
The images size will resize to original * [compressionRatio].It's ExtendedResizeImages first pick.The compressionRatio`s range is from 0.0 (exclusive), to 1.0 (exclusive).
null


[ExtendedResizeImage.maxBytes]
[ExtendedResizeImage] will compress the image to a size that is smaller than [maxBytes]. The default size is 50KB. It's actual bytes of Image, not decode bytes
50 << 10


[ExtendedResizeImage.width]/[ExtendedResizeImage.height]
The width/height the image should decode to and cache. It's same as [ResizeImage],
null



ExtendedImage.network(
'imageUrl',
compressionRatio: 0.1,
maxBytes: null,
cacheWidth: null,
cacheHeight: null,
)

ExtendedImage(
image: ExtendedResizeImage(
ExtendedNetworkImageProvider(
'imageUrl',
),
compressionRatio: 0.1,
maxBytes: null,
width: null,
height: null,
),
)
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clearMemoryCacheWhenDispose




parameter
description
default




clearMemoryCacheWhenDispose
It's not good enough after Flutter 2.0, it seems that we can't release memory usage if this image is not completed(https://github.com/fluttercandies/extended_image/issues/317). It will release memory usage only for completed image now.
false



ExtendedImage.network(
'imageUrl',
clearMemoryCacheWhenDispose: true,
)
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imageCacheName




parameter
description
default




imageCacheName
The name of [ImageCache], you can define custom [ImageCache] to store this image. In this way you can work with them without affecting other [ImageCache]
null



ExtendedImage.network(
'imageUrl',
imageCacheName: 'MemoryUsage',
)

/// clear when this page is disposed
@override
void dispose() {
// clear ImageCache which named 'MemoryUsage'
clearMemoryImageCache(imageCacheName);
super.dispose();
}
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Other APIs #
ExtendedImage



parameter
description
default




enableMemoryCache
whether cache in PaintingBinding.instance.imageCache)
true


clearMemoryCacheIfFailed
when failed to load image, whether clear memory cache.if true, image will reload in next time.
true


clearMemoryCacheWhenDispose
when image is removed from the tree permanently, whether clear memory cache.
false

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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