fast_noise

Creator: coderz1093

Last updated:

Add to Cart

Description:

fast noise

fast_noise #
Fast noise is a direct port from the implementations by Jordan Peck.
The Dart version currently does not yet leverage SIMD for better performance.
Usage #
fast_noise offers both 2D and 3D noise generation with noise2 and noise3
The following noise types are available:

CellularNoise
CubicNoise
PerlinNoise
SimplexNoise
ValueNoise
WhiteNoise

Demo #
Try out some settings here
Examples #
Cellular Noise #
import 'package:fast_noise/fast_noise.dart';

main() {
var arr2d = noise2(
width,
height,
noiseType: NoiseType.cellular,
octaves: 5,
frequency: 0.015,
cellularReturnType: CellularReturnType.distance2Add,
);
}
copied to clipboard

import 'package:fast_noise/fast_noise.dart';

main() {
var arr2d = noise2(
width,
height,
noiseType: NoiseType.perlin,
octaves: 3,
frequency: 0.05,
);
}
copied to clipboard

import 'package:fast_noise/fast_noise.dart';

main() {
var arr2d = noise2(
width,
height,
noiseType: NoiseType.simplexFractal,
octaves: 4,
frequency: 0.0075,
);
}
copied to clipboard

You can also call a noise type directly:
var noise = new ValueNoise(interp: Interp.quintic, octaves: 5);
// generate 512x512
for (int x = 0; x < 512; x++) {
for (int y = 0; y < 512; y++) {
noise.singleValueFractalBillow2(x.toDouble(), y.toDouble());
}
}
copied to clipboard
Features and bugs #
Please file feature requests and bugs at the issue tracker.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Customer Reviews

There are no reviews.