fbutton

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fbutton

FButton

From then on, developers only need to master one Button component, which is enough.
Support corners, borders, icons, special effects, loading mode, high-quality Neumorphism style.
Author:Newton([email protected])























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✨ Features #


Rich corner effect


Exquisite border decoration


Gradient effect


Flexible icon support


Intimate Loading mode


Cool interaction Special effects


More sense of space Shadow


High-quality Neumorphism style


🛠 Guide #
⚙️ Parameters #
🔩 Basic parameters #



Param
Type
Necessary
Default
desc




onPressed
VoidCallback
true
null
Click callback. If null, FButton will enter an unavailable state


onPressedDown
VoidCallback
false
null
Callback when pressed


onPressedUp
VoidCallback
false
null
Callback when lifted


onPressedCancel
VoidCallback
false
null
Callback when cancel is pressed


height
double
false
null
height


width
double
false
null
width


style
TextStyle
false
null
text style


disableStyle
TextStyle
false
null
Unavailable text style


alignment
Alignment
false
null
alignment


text
String
false
null
button text


color
Color
false
null
Button color


disabledColor
Color
false
null
Color when FButton is unavailable


padding
EdgeInsetsGeometry
false
null
FButton internal spacing


corner
FCorner
false
null
Configure corners of Widget


cornerStyle
FCornerStyle
false
FCornerStyle.round
Configure the corner style of Widget. round-rounded corners, bevel-beveled


strokeColor
Color
false
Colors.black
Border color


strokeWidth
double
false
0
Border width. The border will appear when strokeWidth > 0


gradient
Gradient
false
null
Configure gradient colors. Will override the color


activeMaskColor
Color

Colors.transparent
The color of the mask when pressed


surfaceStyle
FSurface
false
FSurface.Flat
Surface style. Default [FSurface.Flat]. See [FSurface] for details



💫 Effect parameters #



Param
Type
Necessary
Default
desc




clickEffect
bool
false
false
Whether to enable click effects


hoverColor
Color
false
null
FButton color when hovering


onHover
ValueChanged
false
null
Callback when the mouse enters/exits the component range


highlightColor
Color
false
null
The color of the FButton when touched. effect:true required



🔳 Shadow parameters #



Param
Type
Necessary
Default
desc




shadowColor
Color
false
Colors.grey
Shadow color


shadowOffset
Offset
false
Offset.zero
Shadow offset


shadowBlur
double
false
1.0
Shadow blur degree, the larger the value, the larger the shadow range



🖼 Icon & Loading parameters #



Param
Type
Necessary
Default
desc




image
Widget
false
null
An icon can be configured for FButton


imageMargin
double
false
6.0
Spacing between icon and text


imageAlignment
ImageAlignment
false
ImageAlignment.left
Relative position of icon and text


loading
bool
false
false
Whether to enter the Loading state


loadingWidget
Widget
false
null
Loading widget in loading state. Will override the default Loading effect


clickLoading
bool
false
false
Whether to enter Loading state after clicking FButton


loadingColor
Color
false
null
Loading colors


loadingStrokeWidth
double
false
4.0
Loading width


hideTextOnLoading
bool
false
false
Whether to hide text in the loading state


loadingText
String
false
null
Loading text


loadingSize
double
false
12
Loading size



🍭 Neumorphism Style #



Param
Type
Necessary
Default
desc




isSupportNeumorphism
bool
false
false
Whether to support the Neumorphism style. Open this item [highlightColor] will be invalid


lightOrientation
FLightOrientation
false
FLightOrientation.LeftTop
Valid when [isSupportNeumorphism] is true. The direction of the light source is divided into four directions: upper left, lower left, upper right, and lower right. Used to control the illumination direction of the light source, which will affect the highlight direction and shadow direction


highlightShadowColor
Color
false
null
After the Neumorphism style is turned on, the bright shadow color



📺 Demo #
🔩 Basic Demo #

// FButton #1
FButton(
height: 40,
alignment: Alignment.center,
text: "FButton #1",
style: TextStyle(color: Colors.white),
color: Color(0xffffab91),
onPressed: () {},
)

// FButton #2
FButton(
padding: const EdgeInsets.fromLTRB(12, 8, 12, 8),
text: "FButton #2",
style: TextStyle(color: Colors.white),
color: Color(0xffffab91),
corner: FCorner.all(6.0),
)

// FButton #3
FButton(
padding: const EdgeInsets.fromLTRB(12, 8, 12, 8),
text: "FButton #3",
style: TextStyle(color: Colors.white),
disableStyle: TextStyle(color: Colors.black38),
color: Color(0xffF8AD36),

/// set disable Color
disabledColor: Colors.grey[300],
corner: FCorner.all(6.0),
)
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By simply configuring text and onPressed, you can construct an available FButton.
If onPressed is not set, FButton will be automatically recognized as not unavailable. At this time, ** FButton ** will have a default unavailable status style.
You can also freely configure the style of FButton when it is not available via the disabledXXX attribute.
🎈 Corner & Stroke #

// #1
FButton(
width: 130,
text: "FButton #1",
style: TextStyle(color: Colors.white),
color: Color(0xffFF7043),
onPressed: () {},
clickEffect: true,

/// 配置边角大小
///
/// set corner size
corner: FCorner.all(25),
),

// #2
FButton(
width: 130,
text: "FButton #2",
style: TextStyle(color: Colors.white),
color: Color(0xffFFA726),
onPressed: () {},
clickEffect: true,
corner: FCorner(
leftBottomCorner: 40,
leftTopCorner: 6,
rightTopCorner: 40,
rightBottomCorner: 6,
),
),

// #3
FButton(
width: 130,
text: "FButton #3",
style: TextStyle(color: Colors.white),
color: Color(0xffFFc900),
onPressed: () {},
clickEffect: true,
corner: FCorner(leftTopCorner: 10),

/// 设置边角风格
///
/// set corner style
cornerStyle: FCornerStyle.bevel,
strokeWidth: 0.5,
strokeColor: Color(0xffF9A825),
),

// #4
FButton(
width: 130,
padding: EdgeInsets.fromLTRB(6, 16, 30, 16),
text: "FButton #4",
style: TextStyle(color: Colors.white),
color: Color(0xff00B0FF),
onPressed: () {},
clickEffect: true,
corner: FCorner(
rightTopCorner: 25,
rightBottomCorner: 25),
cornerStyle: FCornerStyle.bevel,
strokeWidth: 0.5,
strokeColor: Color(0xff000000),
),
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You can add rounded corners to FButton via the corner property. You can even control each fillet individually。
By default, the corners of FButton are rounded. By setting cornerStyle: FCornerStyle.bevel, you can get a bevel effect.
FButton supports control borders, provided that strokeWidth> 0 can get the effect 🥳.
🌈 Gradient #


FButton(
width: 100,
height: 60,
text: "#1",
style: TextStyle(color: Colors.white),
color: Color(0xffFFc900),

/// 配置渐变色
///
/// set gradient
gradient: LinearGradient(colors: [
Color(0xff00B0FF),
Color(0xffFFc900),
]),
onPressed: () {},
clickEffect: true,
corner: FCorner.all(8),
)
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Through the gradient attribute, you can build FButton with gradient colors. You can freely build many types of gradient colors.
🍭 Icon #

FButton(
width: 88,
height: 38,
padding: EdgeInsets.all(0),
text: "Back",
style: TextStyle(color: Colors.white),
color: Color(0xffffc900),
onPressed: () {
toast(context, "Back!");
},
clickEffect: true,
corner: FCorner(
leftTopCorner: 25,
leftBottomCorner: 25,),

/// 配置图标
///
/// set icon
image: Icon(
Icons.arrow_back_ios,
color: Colors.white,
size: 12,
),

/// 配置图标与文字的间距
///
/// Configure the spacing between icon and text
imageMargin: 8,
),

FButton(
onPressed: () {},
image: Icon(
Icons.print,
color: Colors.grey,
),
imageMargin: 8,

/// 配置图标与文字相对位置
///
/// Configure the relative position of icons and text
imageAlignment: ImageAlignment.top,
text: "Print",
style: TextStyle(color: textColor),
color: Colors.transparent,
),
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The image property can set an image for FButton and you can adjust the position of the image relative to the text, through imageAlignment.
If the button does not need a background, just set color: Colors.transparent.
🔥 Effect #


FButton(
width: 200,
text: "Try Me!",
style: TextStyle(color: textColor),
color: Color(0xffffc900),
onPressed: () {},
clickEffect: true,
corner: FCorner.all(9),

/// 配置按下时颜色
///
/// set pressed color
highlightColor: Color(0xffE65100).withOpacity(0.20),

/// 配置 hover 状态时颜色
///
/// set hover color
hoverColor: Colors.redAccent.withOpacity(0.16),
),
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The highlight color of FButton can be configured through the highlightColor property。
hoverColor can configure the color when the mouse moves to the range of FButton, which will be used during Web development.
🔆 Loading #

FButton(
text: "Click top loading",
style: TextStyle(color: textColor),
color: Color(0xffffc900),
...

/// 配置 loading 大小
///
/// set loading size
loadingSize: 15,

/// 配置 loading 与文本的间距
///
// Configure the spacing between loading and text
imageMargin: 6,

/// 配置 loading 的宽
///
/// set loading width
loadingStrokeWidth: 2,

/// 是否支持点击自动开始 loading
///
/// Whether to support automatic loading by clicking
clickLoading: true,

/// 配置 loading 的颜色
///
/// set loading color
loadingColor: Colors.white,

/// 配置 loading 状态时的文本
///
/// set loading text
loadingText: "Loading...",

/// 配置 loading 与文本的相对位置
///
/// Configure the relative position of loading and text
imageAlignment: ImageAlignment.top,
),

// #2
FButton(
width: 170,
height: 70,
text: "Click to loading",
style: TextStyle(color: textColor),
color: Color(0xffffc900),
onPressed: () { },
...
imageMargin: 8,
loadingSize: 15,
loadingStrokeWidth: 2,
clickLoading: true,
loadingColor: Colors.white,
loadingText: "Loading...",

/// loading 时隐藏文本
///
/// Hide text when loading
hideTextOnLoading: true,
)


FButton(
width: 170,
height: 70,
alignment: Alignment.center,
text: "Click to loading",
style: TextStyle(color: Colors.white),
color: Color(0xff90caf9),
...
imageMargin: 8,
clickLoading: true,
hideTextOnLoading: true,

/// 配置自定义 loading 样式
///
/// Configure custom loading style
loadingWidget: CupertinoActivityIndicator(),
),
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Through the loading attribute, you can configure Loading effects for ** FButton **.
When FButton is in Loading state, FButton will enter an unavailable state, onPress will no longer be triggered, and unavailable styles will also be applied.
At the same time loadingText will overwrite text if it is not null.
The click start Loading effect can be achieved through the clickLoading attribute.
The position of loading will be affected by the imageAlignment attribute.
When hideTextOnLoading: true, if FButton is in loading state, its text will be hidden.
Through loadingWidget, developers can set completely customized loading styles.
Shadow #


FButton(
width: 200,
text: "Shadow",
textColor: Colors.white,
color: Color(0xffffc900),
onPressed: () {},
clickEffect: true,
corner: FCorner.all(28),

/// 配置阴影颜色
///
/// set shadow color
shadowColor: Colors.black87,

/// 设置组件高斯与阴影形状卷积的标准偏差。
///
/// Sets the standard deviation of the component's Gaussian convolution with the shadow shape.
shadowBlur: _shadowBlur,
),
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FButton allows you to configure the color, size, and position of the shadow.
🍭 Neumorphism Style #

FButton(

/// 开启 Neumorphism 支持
///
/// Turn on Neumorphism support
isSupportNeumorphism: true,

/// 配置光源方向
///
/// Configure light source direction
lightOrientation: lightOrientation,

/// 配置亮部阴影
///
/// Configure highlight shadow
highlightShadowColor: Colors.white,

/// 配置暗部阴影
///
/// Configure dark shadows
shadowColor: mainShadowColor,
strokeColor: mainBackgroundColor,
strokeWidth: 3.0,
width: 190,
height: 60,
text: "FWidget",
style: TextStyle(
color: mainTextTitleColor, fontSize: neumorphismSize_2_2),
alignment: Alignment.center,
color: mainBackgroundColor,
...
)
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FButton brings an incredible, ultra-high texture Neumorphism style to developers.
Developers only need to configure the isSupportNeumorphism parameter to enable and disable the Neumorphism style.
If you want to adjust the style of Neumorphism, you can make subtle adjustments through several attributes related to Shadow, among which:


shadowColor: configure the shadow of the shadow


highlightShadowColor: configure highlight shadow


FButton also provides lightOrientation parameters, and even allows developers to adjust the care angle, and has obtained different Neumorphism effects.
😃 How to use? #
Add dependencies in the project pubspec.yaml file:
🌐 pub dependency #
dependencies:
fbutton: ^<version number>
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⚠️ Attention,please go to [pub] (https://pub.dev/packages/fbutton) to get the latest version number of FButton

🖥 git dependencies #
dependencies:
fbutton:
git:
url: '[email protected]:Fliggy-Mobile/fbutton.git'
ref: '<Branch number or tag number>'
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⚠️ Attention,please refer to [FButton] (https://github.com/Fliggy-Mobile/fbutton) official project for branch number or tag.

💡 License #
Copyright 2020-present Fliggy Android Team <[email protected]>.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at following link.

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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Like it? Please cast your Star 🥰 ! #

How to run Demo project? #


clone project to local


Enter the project example directory and run the following command


flutter create .
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Run the demo in example

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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