flutter_animate

Creator: coderz1093

Last updated:

Add to Cart

Description:

flutter animate

Flutter Animate #
A performant library that makes it simple to add almost any kind of animated
effect in Flutter.

Pre-built effects like fade, scale, slide, align, flip, blur, shake,
shimmer, shadows, crossfades, follow path, and color effects (saturation,
color, and tint)
Apply animated GLSL fragment shaders to widgets
Easy custom effects and simplified animated builders
Synchronize animations to scroll, notifiers, or anything
Integrated events

All via a simple, unified API without fussing with AnimationController and
StatefulWidget.



Above: The included example app.
Duration extensions #
Extension methods for num, to make specifying durations easier. For example:
2.seconds, 0.1.minutes, or 300.ms.
AnimatedController extensions #
A loop extension method for AnimatedController which is identical to
repeat, but adds a count parameter to specifiy how many times to play.
Basics #
Syntax #
To apply effects, wrap the target widget in Animate, and specify a list of
effects:
Animate(
effects: [FadeEffect(), ScaleEffect()],
child: Text("Hello World!"),
)
copied to clipboard
It also adds an .animate() extension method to all widgets, which wraps the
widget in Animate(). Each effect also adds a chainable extension method to
Animate to enable a shorthand syntax:
Text("Hello World!").animate().fade().scale()
copied to clipboard

NOTE: The shortform style is used in this README, but all functionality is
available in either format.

Delay, duration, curve #
Effects have optional delay, duration, and curve parameters. Effects run
in parallel, but you can use a delay to run them sequentially:
Text("Hello").animate()
.fade(duration: 500.ms)
.scale(delay: 500.ms) // runs after fade.
copied to clipboard
Note that effects are "active" for the duration of the full animation, so for
example, two fade effects on the same target can have unexpected results
(SwapEffect detailed below, can help address this).
If not specified (or null), these values are inherited from the previous effect,
or from Animate.defaultDuration and Animate.defaultCurve if it is the first
effect:
Text("Hello World!").animate()
.fadeIn() // uses `Animate.defaultDuration`
.scale() // inherits duration from fadeIn
.move(delay: 300.ms, duration: 600.ms) // runs after the above w/new duration
.blurXY() // inherits the delay & duration from move
copied to clipboard
Animate has its own delay parameter, which defines a delay before the
animation begins playing. Unlike the delay on an Effect, it is only applied
once if the animation repeats.
Text("Hello").animate(
delay: 1000.ms, // this delay only happens once at the very start
onPlay: (controller) => controller.repeat(), // loop
).fadeIn(delay: 500.ms) // this delay happens at the start of each loop
copied to clipboard
Other Effect Parameters #
Most effects include begin and end parameters, which specify the start/end
values. These are usually "smart" in the sense that if only one is specified
then the other will default to a "neutral" value (ie. no visual effect). If
both are unspecified the effect should use visually pleasing defaults.
// an opacity of 1 is "neutral"
Text("Hello").animate().fade() // begin=0, end=1
Text("Hello").animate().fade(begin: 0.5) // end=1
Text("Hello").animate().fade(end: 0.5) // begin=1
copied to clipboard
Many effects have additional parameters that influence their behavior. These
should also use pleasant defaults if unspecified.
Text('Hello').animate().tint(color: Colors.purple)
copied to clipboard
Sequencing with ThenEffect #
ThenEffect is a special convenience "effect" that makes it easier to sequence
effects. It does this by establishing a new baseline time equal to the previous
effect's end time and its own optional delay. All subsequent effect delays are
relative to this new baseline.
In the following example, the slide would run 200ms after the fade ended.
Text("Hello").animate()
.fadeIn(duration: 600.ms)
.then(delay: 200.ms) // baseline=800ms
.slide()
copied to clipboard
Animating lists #
The AnimateList class offers similar functionality for lists of widgets, with
the option to offset each child's animation by a specified interval:
Column(children: AnimateList(
interval: 400.ms,
effects: [FadeEffect(duration: 300.ms)],
children: [Text("Hello"), Text("World"), Text("Goodbye")],
))

// or shorthand:
Column(
children: [Text("Hello"), Text("World"), Text("Goodbye")]
.animate(interval: 400.ms).fade(duration: 300.ms),
)
copied to clipboard
Shared effects #
Because Effect instances are immutable, they can be reused. This makes it easy
to create a global collection of effects that are used throughout your app and
updated in one place. This is also useful for design systems.
MyGlobalEffects.transitionIn = <Effect>[
FadeEffect(duration: 100.ms, curve: Curves.easeOut),
ScaleEffect(begin: 0.8, curve: Curves.easeIn)
]

// then:
Text('Hello').animate(effects: MyGlobalEffects.transitionIn)
copied to clipboard
Custom effects & builders #
It is easy to write new resuable effects by extending Effect, but you can also
easily create one-off custom effects by using CustomEffect, ToggleEffect,
and SwapEffect.
CustomEffect #
CustomEffect lets you build custom animated effects. Simply specify a
builder function that accepts a context, value, and child. The child is
the target of the animation (which may already have been wrapped in other
effects).
For example, this would add a background behind the text and fade it from red to
blue:
Text("Hello World").animate().custom(
duration: 300.ms,
builder: (context, value, child) => Container(
color: Color.lerp(Colors.red, Colors.blue, value),
padding: EdgeInsets.all(8),
child: child, // child is the Text widget being animated
)
)
copied to clipboard
By default it provides a value from 0-1 (though some curves can generate
values outside this range), based on the current time, duration, and curve. You
can also specify begin and end values as demonstrated in the example below.
Animate can be created without a child, so you use CustomEffect as a
simplified builder. For example, this would build text counting down from 10,
and fading out:
Animate().custom(
duration: 10.seconds,
begin: 10,
end: 0,
builder: (_, value, __) => Text(value.round()),
).fadeOut()
copied to clipboard
ToggleEffect #
ToggleEffect also provides builder functionality, but instead of a double,
it provides a boolean value equal to true before the end of the effect and
false after (ie. after its duration).
Animate().toggle(
duration: 2.seconds,
builder: (_, value, __) => Text(value ? "Before" : "After"),
)
copied to clipboard
This can also be used to activate "Animated" widgets, like AnimatedContainer,
by toggling their values with a minimal delay:
Animate().toggle(
duration: 1.ms,
builder: (_, value, __) => AnimatedContainer(
duration: 1.seconds,
color: value ? Colors.red : Colors.green,
),
)
copied to clipboard
SwapEffect #
SwapEffect lets you swap out the whole target widget at a specified time:
Text("Before").animate()
.swap(duration: 900.ms, builder: (_, __) => Text("After"))
copied to clipboard
This can also be useful for creating sequential effects, by swapping the target
widget back in, effectively wiping all previous effects:
text.animate().fadeOut(300.ms) // fade out & then...
// swap in original widget & fade back in via a new Animate:
.swap(builder: (_, child) => child.animate().fadeIn())
copied to clipboard
ShaderEffect #
ShaderEffect makes it easy to apply animated GLSL fragment shaders to widgets.
See the docs for details.
myWidget.animate()
.shader(duration: 2.seconds, shader: myShader)
.fadeIn(duration: 300.ms) // shader can be combined with other effects
copied to clipboard
Events & callbacks #
Animate includes the following callbacks:

onInit: the internal AnimationController has been initialized
onPlay: the animation has started playing after any Animate.delay
onComplete: the animation has finished

These callbacks return the AnimationController, which can be used to
manipulate the animation (ex. repeat, reverse, etc).
Text("Horrible Pulsing Text")
.animate(onPlay: (controller) => controller.repeat(reverse: true))
.fadeOut(curve: Curves.easeInOut)
copied to clipboard
For more nuanced callbacks, use CallbackEffect or ListenEffect.
CallbackEffect #
CallbackEffect lets you add a callback to an arbitrary postion in your
animations. For example, adding a callback halfway through a fade:
Text("Hello").animate().fadeIn(duration: 600.ms)
.callback(duration: 300.ms, callback: (_) => print('halfway'))
copied to clipboard
As with other effects, it will inherit the delay and duration of prior effects:
Text("Hello").animate().scale(delay: 200.ms, duration: 400.ms)
.callback(callback: (_) => print('scale is done'))
copied to clipboard
ListenEffect #
ListenEffect lets you register a callback to receive the animation value (as a
double) for a given delay, duration, curve, begin, and end.
Text("Hello").animate().fadeIn(curve: Curves.easeOutExpo)
.listen(callback: (value) => print('current opacity: $value'))
copied to clipboard
The above example works, because the listen effect inherits duration and curve
from the fade, and both use begin=0, end=1 by default.
Adapters and Controllers #
By default, all animations are driven by an internal AnimationController, and
update based on elapsed time. For more control, you can specify your own
external controller, or use an adapter. You can also set autoPlay=false if
you want to start the animation manually.
Adapters synchronize the AnimationController to an external source. For
example, the ScrollAdapter updates an animation based on a ScrollController
so you can run complex animations based on scroll interactions.
You still define animations using durations, but the external source must
provide a 0-1 value.
Flutter Animate ships with a collection of useful adapters. Check them out for
more information.
Reacting to State Changes #
Animate can react to state changes similar to "Animated" widgets (ex.
AnimatedOpacity). Simply set up your animation normally, but set a target
value. When the value of target changes, it will automatically animate to the
new target position (where 0 is the beginning and 1 is the end).
For example, combined with logic that toggles _over via setState, this will
fade and scale the button on roll over:
MyButton().animate(target: _over ? 1 : 0)
.fade(end: 0.8).scaleXY(end: 1.1)
copied to clipboard
You can also update the value property to jump to that position.
Testing Animations #
When testing animations, you can set Animate.restartOnHotReload=true which
will cause all animations to automatically restart every time you hot reload
your app.
Installation #
Grab it from pub.dev.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Customer Reviews

There are no reviews.