flutter_control

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Description:

flutter control

Flutter Control is complex library to maintain App and State management.
Library merges multiple functionality under one hood. This approach helps to tidily bound separated logic into complex solution.
import 'package:flutter_control/control.dart';
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App State Management - Managing application state, localization, theme and other global App changes.
Widget State Management - UI / Logic separation. Controlling State and UI updates.
Dependency Injection - Factory, Singleton, Lazy initialization and Service Locator.
Navigation and Routing - Routes, transitions and passing arguments to other pages and Models.
Localization - Json based localization with basic formatting.
Event System - Global event/data stream to easily notify app events.


Flutter Control Core

Control Main static class. Initializes ControlFactory and provides easy access to most of core [Control] objects like BaseLocalization, RouteStore, ControlBroadcast, etc..
ControlFactory Initializes and can store Controls, Models and other Objects. Works as Service Locator and Storage.
Factory has own Storage. Objects in this storage are accessible via custom key or Type. Best practice is to use Type as a key.
Factory is one and only Singleton in this Library.\


Control.initControl(
entries: {
CounterListControl: CounterListControl(),
},
initializers: {
CounterModel: (_) => CounterModel(),
CounterDetailControl: (args) => CounterDetailControl(model: Parse.getArg<CounterModel>(args)),
},
routes: [
ControlRoute.build<DetailPage>(builder: (_) => DetailPage()),
],
modules: [
LocalinoModule(LocalinoLive.options()),
],
initAsync: () async {
loadAppConfig();
},
);
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ControlRoot Wraps basic app flow and global state management - Theme, Locale, Home Widget. It's just shortcut to start with Flutter Control.

ControlRoot(
theme: MaterialThemeConfig(
themes: {
Brightness.light: () => ThemeData.light(),
Brightness.dark: () => ThemeData.dark(),
}
),
states: [
AppState.init.build(builder: (_) => LoadingPage()),
AppState.main.build(
builder: (_) => DashboardPage(),
transition: TransitionToDashboard(),
),
],
builders: [
Localino,
],
app: (context, home) => MaterialApp(
title: setup.title('app_name', 'Example App'),
theme: context.themeConfig?.value,
home: home,
locale: LocalinoProvider.instance.currentLocale,
supportedLocales: setup.supportedLocales,
localizationsDelegates: [
...
],
),
);
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ControlWidget is base abstract class (StatefulWidget) to maintain larger UI parts of App (Pages and complex Widgets). Widget is created with default ControlState to correctly reflect lifecycle of Widget to Models. So there is no need to create custom [State].
Widget will init all containing Models and pass arguments to them.
ControlWidget is immutable so all logic parts must be controlled from outside. This helps truly separate all code from pure UI (also helps to reuse this code).


SingleControlWidget is focused to single ControlModel. But still can handle multiple Controls.


ControllableWidget - Subscribes to one or more Observable - [ObservableComponent], [ActionControl], [FieldControl], [Stream], [Future], [Listenable]
Whenever state of [ControlObservable] is changed, this Widget is rebuild.


ControlModel is base class to maintain Business Logic parts.
BaseControl is extended version of [ControlModel] with more functionality. Mainly used for robust Logic parts.
BaseModel is extended but lightweight version of [ControlModel]. Mainly used to control smaller logic parts.
This Controls comes with few mixin classes to extend base functionality:

ObservableComponent to control State and notify Widget about changes. Mostly used with BaseModel






ControlObservable and ControlSubscription are core underlying observable system and abstract base for other concrete robust implementations - mainly [ActionControl] and [FieldControl].
With ControlBuilder and ControlBuilderGroup on the Widget side. These universal builder widgets can handle all possible types of Notifiers.


ActionControl is one type of Observable used in this Library. It's quite lightweight and is used to notify Widgets and to provide events about value changes.
Has tree variants - Single (just one listener), Broadcast (multiple listeners) and Empty (nullable)
On the Widget side is ControlBuilder to dynamically build Widgets. It's also possible to use ControlBuilderGroup to group values of multiple Observables.
Upon dismiss of [ActionControl], every ControlSubscription is closed.


final counter = ActionControl.broadcast<int>(0);

ControlBuilder<int>(
control: counter,
builder: (context, value) => Text(value.toString()),
);
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FieldControl is more robust Observable solution around Stream and StreamController. Primarily is used to notify Widgets and to provide events about value changes.
Can listen Stream, Future or subscribe to another [FieldControl] with possibility to filter and convert values.
[FieldControl] comes with pre-build primitive variants as StringControl, NumberControl, etc., where is possible to use validation, regex or value clamping. And also ListControl to work with Iterables.
On the Widget side is FieldBuilder and ControlBuilder to dynamically build Widgets. Also ControlBuilderGroup for use with multiple Observables. It's also possible to use standard StreamBuilder.
FieldSink or FieldSinkConverter provides Sink of [FieldControl].
Upon dismiss of [FieldControl], every FieldSubscription is closed.

final counter = FieldControl<int>(0);

FieldBuilder<int>(
control: counter,
builder: (context, value) => Text(value.toString()),
);
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Structure below shows how data and events flows between UI and Controls. ControlWidget can use multiple ControlModels with multiple Models, Streams and Observables..


Localization

Moved to Localino package.

Global Event System

ControlBroadcast Event stream across whole App. Default broadcaster is part of ControlFactory and is stored there.
Every subscription is bound to it's key and/or Type so notification to Listeners arrives only for expected data.
With BroadcastProvider is possible to subscribe to any stream and send data or events from one end of App to the another, even to Widgets and their States.
Also custom broadcaster can be created to separate events from default stream.


BroadcastProvider.subscribe<int>('on_count_changed', (value) => updateCount(value));
BraodcastProvider.broadcast('on_count_changed', 10);
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Navigation and Routing

ControlRoute Specifies Route with Transition and [WidgetBuilder] for RouteHandler. Handler then solves navigation and passes args to Widgets and Models.
Use Dependency mixin to enable this argument injection into [ControlWidget].
Routes are stored in RouteStore.

Control.initControl(
routes: [
ControlRoute.build<DetailPage>(builder: (_) => DetailPage()),
ControlRoute.build(key: 'detail_super', builder: (_) => DetailPage()).path('super').viaTransition(_transitionBuilder),
],
);

class ListPage extends ControlWidget with RouteControl {
Widget build(CoreContext context){
...
onPressed: () => context.routeOf<DetailPage>().openRoute();
onPressed: () => context.routeOf<DetailPage>().viaTransition(_transitionBuilder).openRoute();
onPressed: () => context.routeOf(key: 'detail_super').openRoute();
...
};
}
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Initial app routing is handled with RoutingProvider, that stores initial route for later use (after app is initialized, auth confirmed, etc.).

MaterialApp(
onGenerateRoute: (settings) => context.generateRoute(settings, root: () => MaterialPageRoute(builder: (_) => home)),
);

class HomePage extends ControlWidget {
void onInit(CoreContext context, Map args){
//Restores initial route navigation from from onGenerateRoute
context.root.restoreNavigation();
}
}
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Other classes

DisposeHandler - mixin for any class, helps with object disposing.
PrefsProvider - mixin for any class, helps to store user preferences - based on shared_preferences.
Parse Helps to parse json primitives and Iterables. Also helps to look up Lists and Maps for objects.
FutureBlock Retriggerable delay.
DelayBlock Delay to wrap a block of code to prevent 'super fast' completion and UI jiggles.


Check set of Flutter Control Examples at Git repository for more complex solutions and how to use this library.
More examples comes in future..

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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