flutter_flavor

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Description:

flutter flavor

flutter_flavor #


Flavors helps us to create builds for different instances of our app. For example, we can create a flavor for development, a flavor for production and another flavor for a demo of the app. In this way we can create different flavors, and thus have different instances of our apps before publishing it on the App Store and Google Play.
flutter_favor allows you to quickly configure and define dynamic variables for each flavor in your project. The flavors, as well as their names; they are dynamically defined by the developer or development team. In the configuration of a flavor you can set the name of each flavor, as well as the color and location of its banner. When attribute name is undefined or empty, the banner is hidden.
You can also configure the banners independently. The aforementioned attributes are globally configured in FlavorConfig, but can be changed in the FlavorBanner.
Screenshot #



PROD
DEV
TEST










Note By default the banner is shown in BannerLocation.topStart and is visibility only when the attribute name of configuration is defined and not empty.
Getting Started #
Adding package #
flutter_flavor: ^3.1.1
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Importing package #
import 'package:flutter_flavor/flutter_flavor.dart';
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Configuring #
FlavorConfig(
name: "DEVELOP",
color: Colors.red,
location: BannerLocation.bottomStart,
variables: {
"counter": 0,
"baseUrl": "https://www.example.com",
}
);
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Using variables #
int _counter = FlavorConfig.instance.variables["counter"];
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Example #
import 'package:flutter/material.dart';

import 'package:flutter_flavor/flutter_flavor.dart';

void main() {
FlavorConfig(
name: "DEVELOP",
color: Colors.red,
location: BannerLocation.bottomStart,
variables: {
"counter": 5,
"baseUrl": "https://www.example.com",
},
);
return runApp(MyApp());
}

class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return FlavorBanner(
color: Colors.blue,
location: BannerLocation.topStart,
child: MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
),
);
}
}

class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);

final String title;

@override
_MyHomePageState createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
int _counter = FlavorConfig.instance.variables["counter"];

void _incrementCounter() {
setState(() {
_counter++;
});
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme
.of(context)
.textTheme
.display1,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
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Native flavor #
For native flavors use the package https://pub.dev/packages/flutter_flavorizr
VSCode Configuration #
The .vscode folder is created in the workspace, if it does not exist it can be created by hand. Inside that folder a launch.json file is created and the configuration is established inside the file. For more information, visit: https://code.visualstudio.com/docs/editor/debugging and https://go.microsoft.com/fwlink/?linkid=830387
{
"version": "0.2.0",
"configurations": [
{
"name": "PROD-Flavor",
"program": "[project-folder]/lib/main_prod.dart",
"request": "launch",
"type": "dart"
},
{
"name": "DEV-Flavor",
"program": "[project-folder]/lib/main_dev.dart",
"request": "launch",
"type": "dart"
}
]
}
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License #
MIT License

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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