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flutter food lib
Tools #
Visual Studio Code
extension.json
{
"recommendations": [
"dart-code.dart-code",
"dart-code.flutter",
"esbenp.prettier-vscode"]
}
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Install Homebrew (https://brew.sh/)
Install Homebrew /bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Install Flutter (3.13.2) brew install flutter
Install Cocoapods (1.12.1) brew install cocoapods
Install Xcode via AppStore
Commit Message Structure #
Each commit message should have a clear and concise structure:
Jira ID: Prefix commit with Jira ID git commit -m "INNO-34 <message>"
Type: Describes the purpose of the commit. It can be select from https://gitmoji.dev/ example :green_heart:๐
Scope: (Optional) Describes the module, component, or area of the project the commit affects.
Subject: A concise, one-sentence summary of the change.
Examples #
Here are some examples of commit messages:
INNO-34 :green_heart: add support for async/await
Design System Guidelines #
1. Classes:
Use UpperCamelCase (also known as PascalCase).
Classes should be named after what they represent. For example, if you have a class that represents a user profile, you might name it UserProfile.
Avoid using abbreviations unless they are widely accepted (like Http for HTTP).
2. Files:
Use snake_case for file names. For example, user_profile.dart.
For Dart files that contain a single class, itโs common to match the file name to the class name but in snake_case.
Name files so that they easily hint at their contents. For instance, if you have utilities related to network operations, you might have a network_utils.dart.
3. Folders:
Use snake_case for folder names.
Organize your project in a modular fashion. Instead of having a single folder for all models or views, consider grouping related files together. For example:
/users
/models
user_model.dart
/views
user_profile_view.dart
user_list_view.dart
/controllers
user_controller.dart
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For shared components that can be used across different parts of your app, consider creating a shared or common folder.
For constants, utilities, and other shared logic, you can use folders named constants, utils, or helpers.
4. Special Types of Files:
For widgets, consider suffixing with Widget. For example, ProfileCardWidget.
For models, consider suffixing with Model. For example, UserModel.
For controllers, consider suffixing with Controller. For example, UserController.
5. Extensions and Packages:
When creating package-like structures or extensions inside your project, you might use a folder structure similar to how Dart packages are organized with lib and src subdirectories. This can be useful for larger projects.
6. Private Files and Members:
In Dart, if you want something to be private to its library, you can start its name with an underscore (_). This can apply to file names as well. For instance, _private_helper.dart.
7. Consistency:
Perhaps the most important rule is to be consistent. Choose a naming convention and folder structure and stick to it throughout your project.
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