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flutter fortune wheel
Flutter Fortune Wheel #
This Flutter package includes wheel of fortune widgets, which allow you to visualize random selection processes.
They are highly customizable and work across mobile, desktop and the web.
You can learn more about the wheel's implementation in this article
and try an interactive demo here.
Quick Start #
First install the package via pub.dev.
Then import and use the FortuneWheel:
import 'package:flutter/material.dart';
import 'package:flutter_fortune_wheel/flutter_fortune_wheel.dart';
StreamController<int> controller = StreamController<int>();
FortuneWheel(
selected: controller.stream,
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
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Examples #
The wheel of fortune is the most iconic visualization.
Unfortunately, a circular shape is not the best solution when vertical screen space is scarce. Therefore,
the fortune bar, which is smaller in the vertical direction, is provided as an alternative. See below for an example:
import 'package:flutter/material.dart';
import 'package:flutter_fortune_wheel/flutter_fortune_wheel.dart';
StreamController<int> controller = StreamController<int>();
FortuneBar(
selected: controller.stream,
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
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Customization #
Drag Behavior #
By default, the fortune widgets react to touch and drag input. This behavior can be customized using the physics property, which expects an implementation
of the PanPhysics class.
If you want to disable dragging, simply pass an instance of NoPanPhysics.
For the FortuneWheel, CircularPanPhysics
is recommended, while the FortuneBar uses DirectionalPanPhysics.horizontal
by default. If none of the available implementations, suit your needs, you can always implement a subclass of PanPhysics.
The callback passed to onFling is called when the pan physics detects a fling gesture. This gives
you the opportunity to select a new random item.
StreamController<int> controller = StreamController<int>();
FortuneWheel(
// changing the return animation when the user stops dragging
physics: CircularPanPhysics(
duration: Duration(seconds: 1),
curve: Curves.decelerate,
),
onFling: () {
controller.add(1);
}
selected: controller.stream,
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
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Item Styling #
FortuneItems can be styled individually using their style property. Styling a FortuneWidget's
items according to a common logic is achieved by passing a StyleStrategy.
By default, the FortuneWheel uses the AlternatingStyleStrategy
and the FortuneBar uses the UniformStyleStrategy.
As with drag behavior, you can pass custom implementations to the styleStrategy property.
// styling FortuneItems individually
FortuneWheel(
selected: Stream.value(0),
items: [
FortuneItem(
child: Text('A'),
style: FortuneItemStyle(
color: Colors.red, // <-- custom circle slice fill color
borderColor: Colors.green, // <-- custom circle slice stroke color
borderWidth: 3, // <-- custom circle slice stroke width
),
),
FortuneItem(child: Text('B')),
],
)
// common styling for all items of a FortuneWidget
FortuneBar(
// using alternating item styles on a fortune bar
styleStrategy: AlternatingStyleStrategy(),
selected: Stream.value(0),
items: [
FortuneItem(child: Text('Han Solo')),
FortuneItem(child: Text('Yoda')),
FortuneItem(child: Text('Obi-Wan Kenobi')),
],
)
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Indicator Styling #
The position indicators can be customized by passing a list of FortuneIndicators to FortuneWidget.indicators. By default, the FortuneWheel uses a TriangleIndicator and the FortuneBar uses a RectangleIndicator. You may either pass styled versions of these existing widgets or create your own implementations, since indicators can be any kind of widget. Here is an example of using a customized indicator:
FortuneWheel(
selected: Stream.value(0),
indicators: <FortuneIndicator>[
FortuneIndicator(
alignment: Alignment.bottomCenter, // <-- changing the position of the indicator
child: TriangleIndicator(
color: Colors.green, // <-- changing the color of the indicator
width: 20.0, // <-- changing the width of the indicator
height: 20.0, // <-- changing the height of the indicator
elevation: 0, // <-- changing the elevation of the indicator
),
),
],
items: [
FortuneItem(child: Text('A'))
FortuneItem(child: Text('B')),
],
)
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Contributions #
Contributions are much appreciated.
If you have any ideas for alternative visualizations, feel free to
open a pull request or
raise an issue.
The same holds for any requests regarding existing widgets.
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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