flutter_image_filters

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Description:

flutter image filters

A flutter package for iOS and Android for applying OpenGL filters to image.
Usage #
How to generate and use a bunch of filters #
How to add custom filters #
Export processed image #
final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);
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Pipeline export #
In case you see performance issues, look on how to generate and use bunch of filters
final texture = await TextureSource.fromAsset('demo.jpeg');
final brConfig = BrightnessShaderConfiguration();
brConfig.brightness = 0.5;

final stConfig = SaturationShaderConfiguration();
stConfig.saturation = 0.5;

final configuration = GroupShaderConfiguration();
configuration.add(brConfig);
configuration.add(stConfig);
final result = await configuration.export(texture, texture.size);
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LookupTable sample #

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = SquareLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_amatorka.png');
final image = await configuration.export(texture, texture.size);
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LookupTable HALD sample #

final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = HALDLookupTableShaderConfiguration();
await configuration.setLutAsset('lookup_hald.png');
final image = await configuration.export(texture, texture.size);
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ImageShaderPreview example #
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
const PreviewPage({Key? key}) : super(key: key);

@override
State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
late TextureSource texture;
late BrightnessShaderConfiguration configuration;
bool textureLoaded = false;

@override
void initState() {
super.initState();
configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
TextureSource.fromAsset('demo.jpeg')
.then((value) => texture = value)
.whenComplete(
() => setState(() {
textureLoaded = true;
}),
);
}

@override
Widget build(BuildContext context) {
return textureLoaded
? ImageShaderPreview(
texture: texture,
configuration: configuration,
)
: const Offstage();
}
}
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PipelineImageShaderPreview example #
class PreviewPage extends StatefulWidget {
const PreviewPage({Key? key}) : super(key: key);

@override
State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
late TextureSource texture;
late GroupShaderConfiguration configuration;
bool textureLoaded = false;

@override
void initState() {
super.initState();
configuration = GroupShaderConfiguration();
configuration.add(BrightnessShaderConfiguration()..brightness = 0.5);
configuration.add(SaturationShaderConfiguration()..saturation = 0.5);
TextureSource.fromAsset('demo.jpeg')
.then((value) => texture = value)
.whenComplete(
() => setState(() {
textureLoaded = true;
}),
);
}

@override
Widget build(BuildContext context) {
return textureLoaded
? PipelineImageShaderPreview(
texture: texture,
configuration: configuration,
)
: const Offstage();
}
}
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Divided preview sample #
import 'package:before_after_image_slider_nullsafty/before_after_image_slider_nullsafty.dart';
import 'package:flutter_image_filters/flutter_image_filters.dart';

class PreviewPage extends StatefulWidget {
const PreviewPage({Key? key}) : super(key: key);

@override
State<PreviewPage> createState() => _PreviewPageState();
}

class _PreviewPageState extends State<PreviewPage> {
late TextureSource texture;
late BrightnessShaderConfiguration configuration;
bool textureLoaded = false;

@override
void initState() {
super.initState();
configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
TextureSource.fromAsset('demo.jpeg')
.then((value) => texture = value)
.whenComplete(
() => setState(() {
textureLoaded = true;
}),
);
}

@override
Widget build(BuildContext context) {
return textureLoaded
? BeforeAfter(
thumbRadius: 0.0,
thumbColor: Colors.transparent,
beforeImage: ImageShaderPreview(
texture: texture,
configuration: NoneShaderConfiguration(),
),
afterImage: ImageShaderPreview(
texture: texture,
configuration: configuration,
),
)
: const Offstage();
}
}
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Export & save processed image #
import 'package:image/image.dart' as img;
import 'package:path_provider/path_provider.dart';



final texture = await TextureSource.fromAsset('demo.jpeg');
final configuration = BrightnessShaderConfiguration();
configuration.brightness = 0.5;
final image = await configuration.export(texture, texture.size);

final directory = await getTemporaryDirectory();
final output =
File('${directory.path}/result.jpeg');
final bytes = await image.toByteData();
final persistedImage = img.Image.fromBytes(
image.width,
image.height,
bytes!.buffer.asUint8List(),
);
img.JpegEncoder encoder = img.JpegEncoder();
final data = encoder.encodeImage(persistedImage);
await output.writeAsBytes(data);
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Additional information #
Support status of GPUImage for iOS and GPUImage for Android shaders #



Status
Name





Brightness



Bulge Distortion



CGA Colorspace



Color Invert



Color Matrix



Contrast



Crosshatch



Exposure



False Color



Gamma



Glass Sphere



Grayscale



Halftone



Haze



Highlight Shadow



Hue



Lookup Table



Luminance



Luminance Threshold



Monochrome



Opacity



Pixelation



Posterize



RGB



Saturation



Solarize



Swirl



Vibrance



Vignette



White Balance



Zoom Blur



Sample results #






























Examples #

Big Flutter Filters Demo - big example of how to use filters and.

Maintainers #

Nikolay Dymura
Egor Terekhov
Nataliia Zabiiaka

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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