flutter_p2p_plus

Last updated:

0 purchases

flutter_p2p_plus Image
flutter_p2p_plus Images
Add to Cart

Description:

flutter p2p plus

flutter_p2p_plus #
A Wi-Fi Direct Plugin for Flutter.
This plugin is in alpha and only supports android at the moment.
Getting Started #
Required permissions #
Put this into your AndroidManifest.xml
<uses-permission android:name="android.permission.CHANGE_WIFI_STATE"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.CHANGE_NETWORK_STATE"/>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
copied to clipboard
Request permission #
In order to scan for devices and connect to devices you need to ask for the location Permission
Future<bool> _checkPermission() async {
if (!await FlutterP2p.isLocationPermissionGranted()) {
await FlutterP2p.requestLocationPermission();
return false;
}
return true;
}
copied to clipboard
Register / unregister from WiFi events #
To receive notifications for connection changes or device changes (peers discovered etc.) you have
to subscribe to the wifiEvents and register the plugin to the native events.
class _MyAppState extends State<MyApp> with WidgetsBindingObserver {
@override
void initState() {
super.initState();
_register();
WidgetsBinding.instance.addObserver(this);
}

@override
void dispose() {
WidgetsBinding.instance.removeObserver(this);
super.dispose();
}

@override
void didChangeAppLifecycleState(AppLifecycleState state) {
// Stop handling events when the app doesn't run to prevent battery draining

if (state == AppLifecycleState.resumed) {
_register();
} else if (state == AppLifecycleState.paused) {
_unregister();
}
}

List<StreamSubscription> _subscriptions = [];

void _register() async {
if (!await _checkPermission()) {
return;
}
_subscriptions.add(FlutterP2p.wifiEvents.stateChange.listen((change) {
// Handle wifi state change
}));

_subscriptions.add(FlutterP2p.wifiEvents.connectionChange.listen((change) {
// Handle changes of the connection
}));

_subscriptions.add(FlutterP2p.wifiEvents.thisDeviceChange.listen((change) {
// Handle changes of this device
}));

_subscriptions.add(FlutterP2p.wifiEvents.peersChange.listen((change) {
// Handle discovered peers
}));

_subscriptions.add(FlutterP2p.wifiEvents.discoveryChange.listen((change) {
// Handle discovery state changes
}));

FlutterP2p.register(); // Register to the native events which are send to the streams above
}

void _unregister() {
_subscriptions.forEach((subscription) => subscription.cancel()); // Cancel subscriptions
FlutterP2p.unregister(); // Unregister from native events
}
}
copied to clipboard
Discover devices #
After you subscribed to the events you only need to call the FlutterP2p.discoverDevices() method.

List<WifiP2pDevice> _peers = [];

void _register() async {

/// ...

_subscriptions.add(FlutterP2p.wifiEvents.peersChange.listen((change) {
setState(() {
_peers = change.devices;
});
}));

/// ...
}

void _discover() {
FlutterP2p.discoverDevices();
}
copied to clipboard
Connect to a device #
Call FlutterP2p.connect(device); and listen to the FlutterP2p.wifiEvents.connectionChange

bool _isConnected = false;
bool _isHost = false;
String _deviceAddress = "";

void _register() async {
// ...

_subscriptions.add(FlutterP2p.wifiEvents.connectionChange.listen((change) {
setState(() {
_isConnected = change.networkInfo.isConnected;
_isHost = change.wifiP2pInfo.isGroupOwner;
_deviceAddress = change.wifiP2pInfo.groupOwnerAddress;
});
}));

// ...
}
copied to clipboard
Disconnect from current P2P group #
Call FlutterP2p.removeGroup()
void _disconnect() async {
FlutterP2p.removeGroup();
}
copied to clipboard
Transferring data between devices #
After you are connected to a device you can transfer data async in both directions (client -> host, host -> client).
On the host:
// Open a port and create a socket

P2pSocket _socket;
void _openPortAndAccept(int port) async {
var socket = await FlutterP2p.openHostPort(port);
setState(() {
_socket = socket;
});

var buffer = "";
socket.inputStream.listen((data) {
var msg = String.fromCharCodes(data.data);
buffer += msg;

if (data.dataAvailable == 0) {
_showSnackBar("Data Received: $buffer");
buffer = "";
}
});

// Write data to the client using the _socket.write(UInt8List) or `_socket.writeString("Hello")` method


print("_openPort done");

// accept a connection on the created socket
await FlutterP2p.acceptPort(port);
print("_accept done");
}
copied to clipboard
On the client:
// Connect to the port and create a socket

P2pSocket _socket;
_connectToPort(int port) async {
var socket = await FlutterP2p.connectToHost(
_deviceAddress, // see above `Connect to a device`
port,
timeout: 100000, // timeout in milliseconds (default 500)
);

setState(() {
_socket = socket;
});

var buffer = "";
socket.inputStream.listen((data) {
var msg = String.fromCharCodes(data.data);
buffer += msg;

if (data.dataAvailable == 0) {
_showSnackBar("Received from host: $buffer");
buffer = "";
}
});

// Write data to the host using the _socket.write(UInt8List) or `_socket.writeString("Hello")` method

print("_connectToPort done");
}
copied to clipboard

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Files In This Product:

Customer Reviews

There are no reviews.