flutter_svprogresshud

Last updated:

0 purchases

flutter_svprogresshud Image
flutter_svprogresshud Images
Add to Cart

Description:

flutter svprogresshud

flutter_svprogresshud #

A clean and lightweight progress HUD for flutter app, based on SVProgressHUD.

The plugin supports almost all of SVProgressHUD APIs, for Android we have almost replicated SVProgressHUD effects (View code).





Quick Start

Installation
Usage

Showing the HUD
Dismissing the HUD


Customization


Related Links
License



Quick Start #
Installation #
Add this to your package's pubspec.yaml file:
dependencies:
flutter_svprogresshud: ^1.0.1
copied to clipboard
You can install packages from the command line:
$ flutter pub get
copied to clipboard
Usage #
(see demo in /example)
SVProgressHUD is created as a singleton (i.e. it doesn't need to be explicitly allocated and instantiated; you directly call SVProgressHUD.method()).
Use SVProgressHUD wisely! Only use it if you absolutely need to perform a task before taking the user forward. Bad use case examples: pull to refresh, infinite scrolling, sending message.
Using SVProgressHUD in your app will usually look as simple as this:
SVProgressHUD.show();
Future.delayed(Duration(seconds: 3)).then((value) {
SVProgressHUD.dismiss();
});
copied to clipboard
Showing the HUD
You can show the status of indeterminate tasks using one of the following:
SVProgressHUD.show();
SVProgressHUD.show(status: 'Doing Stuff');
copied to clipboard
If you'd like the HUD to reflect the progress of a task, use one of these:
SVProgressHUD.showProgress(0.91);
SVProgressHUD.showProgress(0.91, status: 'Loading...');
copied to clipboard
Dismissing the HUD
The HUD can be dismissed using:
SVProgressHUD.dismiss()
SVProgressHUD.dismiss(delay: Duration(milliseconds: 2000));
copied to clipboard
If you'd like to stack HUDs, you can balance out every show call using:
+ (void)popActivity;
copied to clipboard
The HUD will get dismissed once the popActivity calls will match the number of show calls.
Or show a confirmation glyph before before getting dismissed a little bit later. The display time depends on minimumDismissTimeInterval and the length of the given string.
SVProgressHUD.showInfo(status: 'Useful Information.');
SVProgressHUD.showSuccess(status: 'Great Success!');
SVProgressHUD.showError(status: 'Failed with Error');
copied to clipboard
Customization #
SVProgressHUD can be customized via the following methods:
void setDefaultStyle(SVProgressHUDStyle style); // default is SVProgressHUDStyle.Light
void setDefaultMaskType(SVProgressHUDMaskType maskType); // default is SVProgressHUDMaskType.None
void setDefaultAnimationType(SVProgressHUDAnimationType type); // default is SVProgressHUDAnimationType.Flat
void setMinimumSize(Size minimumSize); // default is Size.zero, can be used to avoid resizing
void setRingThickness(num width); // default is 2 pt
void setRingRadiu(num radius); // default is 18 pt
void setRingNoTextRadius(num radius); // default is 24 pt
void setCornerRadius(num cornerRadius); // default is 14 pt
void setBorderColor(Color color); // default is null
void setBorderWidth(num width); // default is 0
void setForegroundColor(Color color); // default is Colors.black, only used for SVProgressHUDStyle.Custom
// void setForegroundImageColor(Color color); // default is the same as foregroundColor
void setBackgroundColor(Color color); // default is Colors.white, only used for SVProgressHUDStyle.Custom
void setBackgroundLayerColor(Color color); // default is [Color colorWithWhite:0 alpha:0.4], only used for SVProgressHUDMaskType.Custom
void setImageViewSize(Size size); // default is 28x28 pt
// void setShouldTintImages(bool shouldTintImages); // default is true
// void setInfoImage(UIImage image); // default is the bundled info image provided by Freepik
// void setSuccessImage(UIImage image); // default is bundled success image from Freepik
// void setErrorImage(UIImage image); // default is bundled error image from Freepik
// void setGraceTimeInterval(num interval); // default is 0 seconds
void setMinimumDismissTimeInterval(num interval); // default is 5.0 seconds
// void setMaximumDismissTimeInterval(num interval); // default is CGFLOAT_MAX
void setFadeInAnimationDuration(num duration); // default is 0.15 seconds
void setFadeOutAnimationDuration(num duration); // default is 0.15 seconds
void setHapticsEnabled(bool hapticsEnabled); // default is false
copied to clipboard
Related Links #

https://github.com/SVProgressHUD/SVProgressHUD

License #
MIT

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Customer Reviews

There are no reviews.