flutter_touch_ripple

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Description:

flutter touch ripple

Touch Ripple For Flutter #
Customizable touch ripple for flutter widget #
This Flutter package allows developer to customize most of the behaviors and animations, with excellent performance and a touch effect package that can be controlled externally.

In conclusion, using this package enables easy definition of flexible touch behaviors or touch animation.

View #

How to apply ripple widget? #
Please refer to this code!
TouchRipple(
onTap: () => print('Hello World!'),
child: ... // <- this your widget!
),
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Refer to the appropriate code to implement page behavior with this code.
TouchRipple(
onTap: () {
HapticFeedback.selectionClick();
onTap?.call();
},
// or behavior
tapBehavior: const TouchRippleBehavior(
// "The spread animation must complete in order for the registered
// event callback function to be called." which is equivalent to defining
eventCallBackableMinPercent: 1,
),
);
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How to task async? #
Please refer to this code!

If you need to implement page push through touch ripple, try changing the value of tapBehavior.eventCallBackableMinPercent.

// for async task.
TouchRipple<String>(
onTapAsync: () async {
return await Future.delayed(const Duration(milliseconds: 500), () {
return "end";
});
},
onTapAsyncStart: () => print("start"),
onTapAsyncEnd: print,
// ... skip
);
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When eventCallBackableMinPercent = 1 #
When defining the argument eventCallBackableMinPercent of the above [TouchRippleBehavior] to be 1, we can implement a behavior to move the page after the touch ripple effect is complete.


properties of TouchRipple Widget #



Properie
Description
Default value
Type




child
The [child] widget contained by the [TouchRipple] widget.
required
Widget


onTap
Defines a function that is called when the user taps on that widget.
null
TouchRippleEventCallBack


onTapAsync
Defines a async function that is called when the user taps on that widget, Unlike [onTap], ripples do not disappear and wait before receiving a response.
null
TouchRippleEventAsyncCallBack


onTapAsyncStart
Defines a function that is called when the start of async processing for [onTapAsync].
null
TouchRippleEventCallBack


onTapAsyncEnd
Defines a function that is called when async processing for [onTapAsync] ended, but [tapBehavior.eventCallBackableMinPercent] also affects the timing of the callback.
null
TouchRippleEventCallBack


onDoubleTap
Defines a function that is called when the user double taps on that widget.
null
TouchRippleEventCallBack


onDoubleTapContinuableChecked
...
null
TouchRippleContinuableCheckedCallBack


onDoubleTapStart
Defines a function that is called when a double tap event occurs and enters the double tap state.
null
TouchRippleStateCallBack


onDoubleTapEnd
Defines a function that is called when a double tap event is fired and the double tap state has ended.
null
TouchRippleStateCallBack


onLongTap
Defines a function that is called when the user long tap on that widget.
null
TouchRippleContinuableCheckedCallBack


onLongTapStart
Defines a function that is called when a long tap event occurs and enters the long tap state.
null
TouchRippleStateCallBack


onLongTapEnd
Defines a function that is called when a long tap event is fired and the long tap state has ended.
null
TouchRippleStateCallBack


onHoverStart
Defines a function that is called when a hover event occurs and enters the hover state.
null
TouchRippleStateCallBack


onHoverEnd
Defines a function that is called when the hover state ends.
null
TouchRippleStateCallBack


onFocusStart
Defines a callback function that is called when the transitions to the focus state, The focus state is a state in which the gesture can continue to detect and process pointers. For example, a double tap state can be defined as a state in which the widget continues to detect the pointer and define the gesture continuously.
null
TouchRippleStateCallBack


onFocusEnd
Defines a callback function that is called when the focus state ends, The focus state is a state in which the gesture can continue to detect and process pointers. For example, a double tap state can be defined as a state in which the widget continues to detect the pointer and define the gesture continuously.
null
TouchRippleStateCallBack


behavior
Defines the default behavior of touch ripple all event. See also: If an behavior is not defined in the tap, double tap, or long tap events, it will be defined as the value defined for that behavior.
null
TouchRippleBehavior


tapBehavior
Defines the behavior applied when a tap event occurs.
null
TouchRippleBehavior


doubleTapBehavior
Defines the behavior applied when a double tap event occurs.
null
TouchRippleBehavior


longTapBehavior
Defines the behavior applied when a long tap event occurs.
null
TouchRippleBehavior


isDoubleTapContinuable
Defines whether double tapping is allowed in succession.
true
bool


isLongTapContinuable
Defines whether long tapping is allowed in succession.
true
bool


rejectBehavior
Defines the touch ripple reject with pointer position behavior.
TouchRippleRejectBehavior.leave
TouchRippleRejectBehavior


cancelledBehavior
Defines the behavior that causes the gesture to be cancelled.
TouchRippleCancelledBehavior.none
TouchRippleCancelledBehavior


longTapFocusStartEvent
...
TouchRippleLongTapFocusStartEvent.onRejectable
TouchRippleLongTapFocusStartEvent


rippleColor
Defines touch ripple background color of all events.
getter defaultRippleColor
Color


hoverColor
Defines the background color of the hover effect shown when the mouse hovers.
null
Color


hoverFadeInDuration
Defines fade-in duration of hover animatin.
null
Duration


hoverFadeInCurve
Defines fade-in curve of hover curved animatin.
null
Curve


hoverFadeOutDuration
Defines fade-out duration of hover animatin.
null
Duration


hoverFadeOutCurve
Defines fade-out curve of hover curved animatin.
null
Curve


rippleScale
Defines scale of touch ripple effect size.
1
double (1~max)


tapableDuration
[tapableDuration] defines the duration after which the tap event is canceled after the pointerDown event occurs, In other words, in order to detect the point and have the tap event occur, the tap event must occur before the [tapableDuration].
null
Duration


renderOrder
Defines the order in which the touch ripple effect is drawn.
TouchRippleRenderOrderType.foreground
TouchRippleRenderOrderType


hitTestBehavior
Same as [HitTestBehavior] of [RawGestureDetector].
HitTestBehavior.translucent
HitTestBehavior


doubleTappableDuration
The duration between two taps that is considered a double tap, This refers to the time interval used to recognize double taps, If a tap occurs and a tap occurs again before [doubleTappableDuration], it is considered a double tap.
const Duration(milliseconds: 250)
Duration


doubleTapHoldDuration
Defines the minimum duration to end the double tap state. If a double tap state starts and no tap events occur during that duration, the double tap state ends.
null
Duration


longTappableDuration
Defines the minimum duration define as a long tap. See also: A pointer down event is defined as a long tap when it occurs and a duration of [longTappableDuration] or more has elapsed. If the value is not defined, it is replaced by the spread duration of the long tap behavior.
const Duration(milliseconds: 750)
Duration


longTapStartDeleyDuration
Defines the amount of duration that must elapse before a long press gesture is considered initiated. See also: For example if that value is defined as 500 milliseconds, the long press action is not considered to have started until the user has held down the widget for at least 500 milliseconds.
const Duration(milliseconds: 150)
Duration


tapPreviewMinDuration
The minimum duration to wait before showing the preview tap effect, if no other events need to be considered.
const Duration(milliseconds: 150)
Duration


controller
This is the controller you define when you need to manage touch ripple effects externally.
null
TouchRippleController


borderRadius
Same as [BorderRadius] of [ClipRRect].
BorderRadius.zero
TouchRippleController


hoverCursor
Defines the mouse cursor that is visible when hovering with the mouse.
SystemMouseCursors.click
SystemMouseCursor


hoverColorRelativeOpacity
Defines what percentage of ripple color opacity the default hover color will be defined as when no hover color is artificially defined.
0.4
double


focusColorRelativeOpacity
Defines what percentage of ripple color opacity the default focus color will be defined as when no focus color is artificially defined.
0.4
double


useHoverEffect
Defines whether a hover effect should be used throughout.
true
bool


useFocusEffect
Defines whether a focus effect should be used throughout.
true
bool


focusColor
Defines the background colour of the focus effect that occurs on focus.
null
Color


focusFadeInDuration
Defines fade-in duration of focus animatin.
const Duration(milliseconds: 150)
Duration


focusFadeInCurve
Defines fade-in curve of focus curved animatin.
Curves.easeOut
Curve


focusFadeOutDuration
Defines fade-out duration of focus animatin.
null
Duration


focusFadeOutCurve
Defines fade-out curve of focus curved animatin.
null
Curve


useDoubleTapFocusEffect
Defines whether to use the focus effect on double tap state.
true
bool


useLongTapFocusEffect
Defines whether to use the focus effect on long tap state.
true
bool


isOnHoveredDisableFocusEffect
Defines whether to disable the focus effect when in a hover state.
false
bool


rippleBlurRadius
Defines the radius value of the blur effect of a ripple.
10
double



properties of TouchRippleBehavior #
See also: Because this values is flexible and interacts with multiple values, we were unable to document a default value.



Properie
Description
Type




overlap
Defines the behavior when the effect is overlapped.
TouchRippleOverlapBehavior


lowerPercent
Defines in decimal form ranging from 0 to 1, at what point the spread animation of the touch ripple effect will be started.
double (0~1)


upperPercent
Defines in decimal form ranging from 0 to 1, at what point the spread animation of the touch ripple effect will be ended.
double (0~1)


fadeLowerPercent
Defines in decimal form ranging from 0 to 1, at what point the fade animation of the touch ripple effect will be started.
double (0~1)


fadeUpperPercent
Defines in decimal form ranging from 0 to 1, at what point the fade animation of the touch ripple effect will be ended.
double (0~1)


eventCallBackableMinPercent
Defines the point in the spread animation of the touch ripple effect when the registered event callback function can be called. For example, if the user is about to click to move the page, you don't want the event callback function to be called before the effect has fully spread, causing the page to move.
double


spreadDuration
Defines the duration of the touch ripple spread animation.
Duration


spreadCurve
Defines the curve of the touch ripple spread curved animation.
Curve


fadeInDuration
Defines the duration of the touch ripple fade-in of fade animation.
Duration


fadeInCurve
Defines the curve of the touch ripple fade-in of fade curved animation.
Curve


fadeOutDuration
Defines the duration of the touch ripple fade-out of fade animation.
Duration


fadeOutCurve
Defines the curve of the touch ripple fade-out of fade curved animation.
Curve


canceledDuration
Defines the duration for the touch ripple effect to fade out when it is interrupted by a touch ripple overlap behavior.
Duration


canceledDuration
Defines the duration for the touch ripple effect to fade out when it is interrupted by a touch ripple overlap behavior.
Duration


canceledCurve
Defines the curve of the fade out curve animation when the touch ripple effect is cancelled midway by the touch ripple overlap behavior.
Curve




Values of TouchRippleOverlapBehavior #
This enum is used to defines the behavior of a touch ripple when it overlaps.



Properie
Description




overlappable
Defines that the touch ripples should overlap.


cancel
If the effects overlap, the previous touch effect will be canceled and the should be added to the stack will be added.


ignoring
If the effects overlap, ignore and cancel the event until the previous touch effect disappears.



When TouchRippleOverlapBehavior.overlappable #

When TouchRippleOverlapBehavior.cancel #

When TouchRippleOverlapBehavior.ignoring #


Values of TouchRippleRejectBehavior #
This enum is defines behavior for which the gesture is rejected.



Properie
Description




touchSlop
Once the pointer is detected, the event is canceled if the pointer movement distance is greater than or equal to [kTouchSlop].


leave
Once the pointer is detected, the event is canceled if the pointer position is outside the position occupied by the widget.



When TouchRippleRejectBehavior.touchSlop #

When TouchRippleRejectBehavior.leave #


Values of TouchRippleCancelledBehavior #
This enum is defines the task when the gesture is cancelled.



Value
Description




none
No specific task is performed when the gesture is canceled.


stopSpread
The spread animation of the touch ripple effect is stopped when the gesture is canceled.


reverseSpread
The spread animation of the touch ripple effect is reversed when the gesture is canceled.



When TouchRippleCancelBehavior.none #

When TouchRippleCancelBehavior.stopSpread #

When TouchRippleCancelBehavior.reverseSpread #


Values of TouchRippleLongTapFocusStartEvent #



Value
Description




onContinueStart
The considered to be in focus when it is in a continuable state.


onRejectable
The situation that defines whether it is a long tap is considered the focus state.



When TouchRippleCancelBehavior.onContinueStart #

When TouchRippleCancelBehavior.onRejectable #


Values of TouchRippleRenderOrderType #
This enum is used to defines the render order of a touch ripple effects.



Value
Description




foreground
This value Defines that the touch ripple should be rendered in front of other elements


background
This value Defines that the touch ripple should be rendered behind other elements.



When TouchRippleCancelBehavior.foreground #

When TouchRippleCancelBehavior.background #

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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