fsuper

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fsuper

FSuper

FSuper can help developers build complex views quickly and comfortably.
It supports rich text, rounded corners, borders, pictures, small red dots, and set up to two sub-components at the same time, and control their relative positions, high-quality Neumorphism style.
Author:Newton([email protected])























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✨ Features #


Rich corner effect


Exquisite border decoration


Naturally supports wonderful rich text


Gradient effect


More sense of space Shadow


Not simple Red Point


Flexible and powerful relative layout


High-quality Neumorphism style


🛠 Guide #
⚙️ Parameters #
🔩 Basic parameters #



Param
Type
Necessary
Default
desc




width
double
false
null
width


height
double
false
null
height. can not be double.infinity


maxWidth
double
false
null
maxWidth. If width> maxWidth, width is overridden. If there is no width, the maximum expanded width is maxWidth


maxHeight
double
false
null
maxHeight. If height> maxHeight, height is overridden. If there is no height, the maximum extension width is maxHeight


backgroundColor
Color
false
null
background color


backgroundImage
ImageProvider
false
null
Background illustration. Overrides backgroundColor and gradient


gradient
Gradient
false
null
Gradient. Will be overwriting backgroundColor


padding
EdgeInsetsGeometry
false
null
Text and margins on each side. This is very useful to reserve space for children in FSuper


margin
EdgeInsets
false
null
FSuper margins in parent container


corner
FCorner
false
null
Corner size


cornerStyle
FCornerStyle
false
FCornerStyle.round
Corner style. Rounded by default, set FCornerStyle.bevel to bevel


text
String
false
null
Text content


style
TextStyle
false
null
text style


textAlign
TextAlign
false
TextAlign.center
Text alignment


spans
List
false
null
Rich text. After receiving text, the text configuration will be inherited by default. Can be set individually via TextStyle


onClick
GestureTapCallback
false
null
Set FSuper click listener



🧸 Child Widget Parameters #



Param
Type
Necessary
Default
desc




child1
Widget
false
null
child widget 1


child1Alignment
Alignment
false
null
Relative position of child widget 1 in FSuper


child1Margin
EdgeInsets
false
null
child widget 1 relative position based offset


onChild1Click
GestureTapCallback
false
null
Click listener of child widget 1


child2
Widget
false
null
child widget 2


child2Alignment
Alignment
false
null
Relative position of child widget 2 in FSuper


child2Margin
EdgeInsets
false
null
child widget 2 relative position based offset


onChi2d1Click
GestureTapCallback
false
null
Click listener of child widget 2



🎈 Red Point Parameters #



Param
Type
Necessary
Default
desc




redPoint
bool
false
false
Whether to show the Red Point


redPointColor
Color
false
Colors.redAccent
The Red Point color


redPointSize
double
false
20
The Red Point size


redPointText
String
false
null
text on Red Point


redPointTextStyle
TextStyle
false
null
red point text style


redPointOffset
Offset
false
null
The Red Point shifts to the upper right. The Red Point of Offset (0,0) is in the upper right corner of FSuper. By default, the Red Point is shifted to the upper right by 1/4



🖼 Stroke Parameters #



Param
Type
Necessary
Default
desc




strokeWidth
double
false
null
Border width. > 0 border will be displayed


strokeColor
Color
false
null
stroke color



🔳 Shadow Parameters #



Param
Type
Necessary
Default
desc




shadowColor
Color
false
null
Shadow color


shadowOffset
Offset
false
null
Shadow offset


shadowBlur
double
false
null
The larger the value, the larger the shadow



🍭 Neumorphism Style #



Param
Type
Necessary
Default
desc




isSupportNeumorphism
bool
false
false
Whether to support the Neumorphism style. Open this item [highlightColor] will be invalid


lightOrientation
FLightOrientation
false
FLightOrientation.LeftTop
Valid when [isSupportNeumorphism] is true. The direction of the light source is divided into four directions: upper left, lower left, upper right, and lower right. Used to control the illumination direction of the light source, which will affect the highlight direction and shadow direction


highlightShadowColor
Color
false
null
After the Neumorphism style is turned on, the bright shadow color


float
bool
false
false
Whether the Neumorphism style is turned on, whether it is a floating effect, otherwise it is a concave effect, the default is true



📺 Demo #
🔩 Basic Demo #

FSuper(
margin: EdgeInsets.fromLTRB(12, 0, 12, 0),
width: double.infinity,
text: "This is FSuper!",
backgroundColor: Color(0xffffc900),
),


FSuper(
text: "En.. ",
spans: [
TextSpan(
text: "FWidget",
style: TextStyle(
color: Color(0xffffc900),
backgroundColor: Colors.black38,
fontSize: 20,
)),
...
],
),

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FSuper The first part of the text is set through the text property, and related text style properties can be set. If you want to achieve rich text effects, you can pass a TextSpan array via the spans property.
Of course, by default, the properties you have not set for TextSpan will automatically inherit the text style configuration of FSuper.
By default, FSuper is able to adapt the text content size.
But you can still specify a specific size through the width, height properties. If you want the parent container to be full of components, you can set their value to double.infinity.

⚠️ You should never set the size of FSuper to double.infinity in an infinite parent container, because it really does not know how big it should be!

In addition, FSuper also provides maxWidth and maxHeight to assist in layout, which is useful in the case of an uncertain component size. Your components will never exceed their limits.
🖼 Corner & Stroke Demo #

FSuper(
width: 130,
padding: EdgeInsets.only(top: 16, bottom: 16)
text: 'Corner FSuper',
backgroundColor: Color(0xffFF7043),
corner: FCorner.all(12),
cornerStyle: FCornerStyle.bevel,
),

FSuper(
text: '音乐类型:流行音乐',
padding: EdgeInsets.all(2),
corner: FCorner.all(3),
strokeColor: Color(0xffc2bfc2),
strokeWidth: 1,
),
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Using FSuper to declare a corner and border component is very simple.
Corners can be declared just by the corner property. A Corner object will describe the corners of the component. You can control each corner individually.
FSuper supports two types of corners:


FCornerStyle.round:Rounded corners. This is what we need most of the time.


FCornerStyle.bevel:bevel corners.


If you want a border, you only need to make StrokeWidth> 0 of FSuper. In addition, the strokeColor property allows you to describe the color of the border.
🔳 Gradient & Shadow Demo #

FSuper(
width: 280,
height: 45,
text: 'Search Flight',
textAlignment: Alignment.center,
corner: FCorner.all(23),
gradient: LinearGradient(colors: [
Color(0xfffed83a),
Color(0xfffcad2c),
]),
),
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The gradient property allows you to declare a gradient background for FSuper using a gradient object.
The gradient background will override the solid background color set by backgroundColor.

⚠️ Background priority:backgroundImage > gradient > backgroundColor.

FSuper(
text: 'Overview',
backgroundColor: Colors.white,
padding: EdgeInsets.fromLTRB(6.0 + 18.0 + 6.0, 9, 9, 9),
corner: Corner(rightTopCorner: 20, rightBottomCorner: 20),
child1: Icon(
Icons.subject,
size: 18,
color: Color(0xffa6a4a7),
),
child1Alignment: Alignment.centerLeft,
child1Margin: EdgeInsets.only(left: 3),
shadowColor: Colors.black38,
shadowBlur: 10,
onClick: () {
_showDialog(context, "Disco");
},
),
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If you are considering adding shadow effects to your components, using FSuper is a great choice.
🎈 Red Point Demo #

FSuper(
width: 60,
height: 60,
backgroundColor: Color(0xffeeeeee),
corner: FCorner.all(6),
redPoint: true,
readPointTextStyle: TextStyle(fontSize: 20.0),
redPointText: "红包",
),
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Using FSuper can be very simple to achieve the common Red Point effect. Just configure redPoint: true.
In addition, you can add arbitrary text content to the Red Point (it is really convenient) and set its position.

⚠️ The (0,0) position of the Red Point is in the upper right corner of FSuper.

One-stop service to meet all your needs.
🧸 Child Widget #

FSuper(
width: double.infinity,
padding: EdgeInsets.fromLTRB(
(16.0 + 25.0 + 12), 8, (0.0 + 8.0), 8),
margin: EdgeInsets.fromLTRB(10, 10, 10, 0),
corner: FCorner.all(6),
backgroundColor: Color(0xfffff0e7),
strokeColor: Color(0xfffee0cd),
strokeWidth: 1,
text: '警告提示的文案',
textAlignment: Alignment.centerLeft,
textAlign: TextAlign.left,
spans: [
...
],
child1: Transform.rotate(
angle: pi,
child: Icon(
Icons.info,
size: 25,
color: Color(0xfffd6721),
),
),
child1Alignment: Alignment.centerLeft,
child1Margin: EdgeInsets.fromLTRB(16, 0, 0, 0),
child2: Icon(
Icons.close,
size: 15,
color: Colors.black38,
),
child2Alignment: Alignment.topRight,
child2Margin: EdgeInsets.fromLTRB(0, 8, 12, 0),
onChild2Click: () {
_showDialog(context, "关闭警告⚠️");
},
),
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In FSuper, two child components can be declared by child1, child2. You can specify their location and declare a click event.
This will greatly increase development speed in some common and complex layouts. Especially in the scenario where the size of one component is small and uncertain, and the other component determines the position based on its size, FSuper handles everything.
The effects of these components in the picture only need one FSuper component to complete.
🍭 Neumorphism 风格 #

FSuper(

/// 开启 Neumorphism 支持
///
/// Turn on Neumorphism support
isSupportNeumorphism: true,

/// 配置光源方向
///
/// Configure light source direction
lightOrientation: lightOrientation,

/// 配置暗部阴影
///
/// Configure dark shadows
shadowColor: Colors.black87,

/// 配置亮部阴影
///
/// Configure highlight shadow
highlightShadowColor: Colors.white24,

/// 是否呈浮起视效
///
/// Whether it is floating visual effect
float: false,
shadowOffset: Offset(0.0, 1.0),
width: 50,
height: 50,
backgroundColor: Color(0xff28292f),
corner: FCorner.all(40),
child1: Icon(
Icons.star,
color: Color(0xfffff176),
size: 23,
),
),
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FButton brings an incredible, ultra-high texture Neumorphism style to developers.
Developers only need to configure the isSupportNeumorphism parameter to enable and disable the Neumorphism style.
If you want to adjust the style of Neumorphism, you can make subtle adjustments through several attributes related to Shadow, among which:


shadowColor: configure the shadow of the shadow


highlightShadowColor: configure highlight shadow


FButton also provides lightOrientation parameters, and even allows developers to adjust the care angle, and has obtained different Neumorphism effects.
Through the float parameter, developers can easily switch between floating visual effect and recessed visual effect.
🎞 More Demo #

Do not be surprised, the effects in the figure are all achieved with FSuper.
The design of the sub-components makes FSuper a qualitative leap in flexibility, and most of the complex views are capable.
For example, the chat bubble in the picture does not need to use the background picture, just use FSuper to achieve it. This makes such components extremely flexible and easy to modify.
FSuper(
maxWidth: 220,
textAlign: TextAlign.left,
text: "I'm created by FSuper 😄",
padding: EdgeInsets.only(
left: 12, right: 12, top: 15, bottom: 15),
backgroundColor: Color(0xffa5ed7e),
corner: FCorner.all(6),
child1: Transform.rotate(
angle: pi / 4,
child: FSuper(
width: 10,
height: 10,
backgroundColor: Color(0xffa5ed7e),
corner: FCorner.all(1.5),
),
),
child1Alignment: Alignment.topRight,
child1Margin: EdgeInsets.only(right: -4, top: 20),
shadowColor: Color(0xffa5ed7e),
shadowBlur: 5,
),
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😃 How to use? #
Add dependency in project pubspec.yaml file:
🌐 pub dependency #
dependencies:
fsuper: ^<version number>
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⚠️ Attention, please go to pub to get the latest version number of FSuper

🖥 git dependencies #
dependencies:
fsuper:
git:
url: '[email protected]:Fliggy-Mobile/fsuper.git'
ref: '<Branch number or tag number>'
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⚠️ Attention,Please refer to the official project of FSuper for the branch number or tag.

💡 License #
Copyright 2020-present Fliggy Android Team <[email protected]>.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at following link.

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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Like it? Please cast your Star 🥰! #

How to run Demo project? #


clone project to local


Enter the project example directory and run the following command


flutter create .
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Run the demo in example

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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