init_screen

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Description:

init screen

init_screen #
An easy-to-use, multipurpose init screen to introduce your app
Example usage #
The most basic example would be to return the InitScreen class, for example in your login activity:
@override
build(BuildContext context) {
return InitScreen([Text("hi"), Text("am"), Text("sample content")]);
}

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This creates an init screen and displays its three children.
You can throw in any Widget you like but be aware that InitScreen just centers them.
You must supply a layout yourself.
Modification #
You can change a lot of behavior and stuff surrounding the InitScreen class.
For a complete list please see the InitScreen class.
But here,s an example of how to change the NavButtons:
class MyInitScreen extends State<MyHomePage> {

// that one is important! Don't miss out that the GlobalKey must be for InitScreenState
final GlobalKey<InitScreenState> _key = GlobalKey();

_buildWithCustomNavs() {
return InitScreen(
// children to display
[Text("test"), Text("[3]")],
key: _key, // needed for callback
customNavButtonBuilder: (index) { // custom NavButton builder
return IconButton(
icon: Icon(Icons.ac_unit),
// must use the public callback
onPressed: () => _key.currentState.navBtnClick(index),
);
},
);
}

@override
Widget build(BuildContext context) {
return _buildWithCustomNavs();
}
}
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License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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