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isw mobile sdk
isw_mobile_sdk #
This library aids in processing payment through the following channels
✅ Card
✅ Verve Wallet
✅ QR Code
✅ USSD
Getting started #
There are three steps you would have to complete to set up the SDK and perform transaction
Install the SDK as a dependency
Configure the SDK with Merchant Information
Initiate payment with customer details
Installation #
To install the sdk add the following to your dependencies map in pubspec.yaml
dependencies:
#.... others
# add the dependency for sdk
isw_mobile_sdk: '<latest-version>'
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Configuration #
You would also need to configure the project with your merchant credentials.
import 'dart:async';
import 'package:isw_mobile_sdk/isw_mobile_sdk.dart';
class _MyAppState extends State<MyApp> {
@override
void initState() {
super.initState();
initSdk();
}
// messages to SDK are asynchronous, so we initialize in an async method.
Future<void> initSdk() async {
// messages may fail, so we use a try/catch PlatformException.
try {
String merchantId = "your-merchant-id",
merchantCode = "your-merchant-code",
merchantSecret = "your-merchant-secret",
currencyCode = "currency-code"; // e.g 566 for NGN
var config = new IswSdkConfig (
merchantId,
merchantKey,
merchantCode,
currencyCode
);
// initialize the sdk
await IswMobileSdk.initialize(config);
// intialize with environment, default is Environment.TEST
// IswMobileSdk.initialize(config, Environment.SANDBOX);
} on PlatformException {}
}
}
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Once the SDK has been initialized, you can then perform transactions.
Performing Transactions
You can perform a transaction, once the SDK is configured, by providing the payment info and payment callbacks, like so:
Future<void> pay(int amount) async {
var customerId = "<customer-id>",
customerName = "<customer-name>",
customerEmail = "<[email protected]>",
customerMobile = "<customer-phone>",
// generate a unique random
// reference for each transaction
reference = "<your-unique-ref>";
// initialize amount
// amount expressed in lowest
// denomination (e.g. kobo): "N500.00" -> 50000
int amountInKobo = amount * 100
// create payment info
var iswPaymentInfo = new IswPaymentInfo(
customerId,
customerName,
customerEmail,
customerMobile,
reference,
amountInKobo
);
// trigger payment
var result = await IswMobileSdk.pay(iswPaymentInfo);
// process result
handleResult(result)
}
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Handling Result
To handle result all you need to do is process the result in the callback methods: whenever the user cancels, the value would be null and hasValue would be false. When the transaction is complete, hasValue would be true and value would have an instance of IswPaymentResult: an object with the below fields.
Field
Type
meaning
responseCode
String
txn response code
responseDescription
String
txn response code description
isSuccessful
boolean
flag indicates if txn is successful
transactionReference
String
reference for txn
amount
Number
txn amount
channel
String
channel used to make payment: one of CARD, WALLET, QR, USSD
void handleResult(Optional<IswPaymentResult> result) {
if (result.hasValue) {
// process result
showPaymentSuccess(result.value);
} else {
showPaymentError()
}
}
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And that is it, you can start processing payment in your flutter app.
Note #
The Android Platform might have build exceptions, showing dexing issues, and you would need to enable Multidexing to build successfully. You can take a look at the Application class in the android project, for reference.
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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