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itbee nav bar
Demo #
Description #
You can easily use a bottom or top navigation bar just with a minimal code.
To use the NavBar please follow the instruction given below.
Installing #
Run this command:
With Flutter:
$ flutter pub add itbee_nav_bar
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This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):
dependencies:
itbee_nav_bar: ^0.0.2
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Alternatively, your editor might support or flutter pub get. Check the docs for your editor to learn more.
Import it #
Now in your Dart code, you can use:
import 'package:itbee_nav_bar/itbee_nav_bar.dart';
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Bottom NavBar #
Align the Stack bottomCenter to use bottom NavBar.
Stack(
...
alignment: Alignment.bottomCenter,
...
children:[
Container(),
NavBar(
...
...
...
),
]
),
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Top NavBar #
Align the Stack topCenter and change navBarAlignment to top of NavBar to use top navigation bar
Stack(
...
alignment: Alignment.topCenter,
...
children:[
Container(),
NavBar(
...
navBarAlignment: 'top', // Default is bottom
...
),
]
),
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All available options to manipulate the NavBar appearance #
NavBar(
active: 0,
navBarAlignment = 'bottom',
activeButtonColor = Theme.of(context).colorScheme.secondary,
activeButtonIconColor = Colors.white,
inactiveButtonIconColor = Colors.white.withOpacity(0.5),
navBarColor = Theme.of(context).colorScheme.primary,
navBarAlignment: 'bottom',
navBarColor: const Color(0xFF02BB9F),
onTap: (active, itemName) {
},
childrencs : const [
Icons.thumb_up,
...
// upto 6 works fine.
],
)
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Example #
example/lib/main.dart
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
// import the nav bar
import 'package:itbee_nav_bar/itbee_nav_bar.dart';
void main() {
runApp(const Demo());
}
class Demo extends StatefulWidget {
const Demo({Key? key}) : super(key: key);
@override
_DemoState createState() => _DemoState();
}
class _DemoState extends State<Demo> {
// this variable is holding which tab is currently active. initial value is
// zero (0). 0 means the first tab is active one.
// you must declare a variable (example: int activeButton) and assign an initial
// value. here the initial value is 0.
int activeButton = 0;
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.teal,
),
home: Scaffold(
appBar: AppBar(
title: Text('Demo Bottom NavBar', textDirection: TextDirection.ltr,),
),
// to use the nav bar you must use a Stack widget and align it to bottomCenter
// the second child will be our NavBar. the first child could be any widget.
// may be a container where your rest of the code will be.
body: Stack(
alignment: Alignment.bottomCenter,
children: [
Center(child: Text('Active button is $activeButton',
style: const TextStyle(
decoration: TextDecoration.none,
color: Colors.orange,
fontSize: 20,
),
)),
// this is our NavBar.
// to use the NavBar you must provide the active value which is the initial
// active button position.
NavBar(
// here the initial active button is first one. cause activeButton value is 0.
active: activeButton,
navBarAlignment: 'bottom',
navBarColor: const Color(0xFF02BB9F),
activeButtonColor: Colors.amber,
// onTap callBack returns two things. firstOne is user click button position
// and second one the iconData which one is clicked.
onTap: (active, itemName) {
// you must assign the clicked button position to the variable you declare
// for active button
// activeButton = active;
// here we call setState to update the ui.
setState(() {
activeButton = active;
});
},
// here you will pass iconData value. not the Icon.
// upto 6 works fine.
children: const [
Icons.thumb_up,
Icons.link,
Icons.share,
Icons.notification_important,
Icons.home,
],
),
],
),
)
);
}
}
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