jovial_svg

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jovial svg

jovial_svg #
Robust, efficient rendering of SVG static images, supporting a well-defined
profile of SVG, an efficient binary storage format, and animation. Very
fast load times
result from using the binary format -- loading a pre-compiled binary file
is usually an order of magnitude faster than parsing an XML SVG file. Observed
speedups for loading larger SVG files range from 5x to 20x.
The supported SVG profile includes the parts of
SVG Tiny 1.2
that are applicable to static images, plus a healthy subset of
SVG 1.1. In-line
Cascading style sheets (CSS) are supported, via the <style> tag.
In addition to SVG, Android Vector Drawable files
are supported. A widget for displaying these scalable images is provided.
SVG assets can be modified with a DOM interface in order to produce
animation.
The library is published to pub.dev,
where you can also find the
dartdocs.
It's used for the jupiter icon in
JRPN, and for the cards in
Jovial Aisleriot.

Getting Started #
An SVG can be parsed into a ScalableImage and displayed in a
ScalableImageWidget like this:
MaterialApp(
title: 'SVG Minimal Sample',
home: ScalableImageWidget.fromSISource(
si: ScalableImageSource.fromSvgHttpUrl(
Uri.parse('https://jovial.com/images/jupiter.svg'))));
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It's generally preferable to pre-load an instance of ScalableImage, as
discussed below.
Sample applicatons
are available. The
asset sample
shows the common case of a static SVG asset bundled with the application.
The
cache sample
might be of interest if ScalableImageWidget is used in a widget that is
frequently rebuilt (e.g. because it's used in an animation), or if SVGs
are to be loaded over the network. There's
also an example of extending jovial_svg with a
persistent cache.
Parsing an XML file isn't terribly efficient, and it's generally better to
do any loading before building a widget tree. This package
includes tools to make its use more efficient in both of these aspects.
Quick Loading Binary Format #
The svg_to_si program compiles an SVG file into a much more efficient
binary representation, suitable for inclusion in an asset bundle. The
avd_to_si program converts an Android Vector Drawable file. If you prefer,
you can instead use
jovial_svg_transformer
to convert files at build time. Converting
to an si file speeds runtime loading by an order of magnitude. You can
activate the conversion programs with dart pub global activate jovial_svg,
or you can run them from your project directory like this:
dart run jovial_svg:svg_to_si path/to/SVG_Logo.svg --out output/dir
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Rendering Performance #
Rendering a complex asset can be a time-consuming operation,
particularly in terms of GPU load. Flutter's
RepaintBoundary
can work well to avoid re-rendering a complex ScalableImage asset. This
is discussed in the ScalableImageWidget documentation.
Pre-loading Scalable Images #
For optimal performance, you can pre-load a ScalableImage using various
static methods defined on the class. You can also proactively load
and decode any image assets contained within the ScalableImage. Once
ready, your ScalableImage can be used synchronously with
ScalableImageWidget, or directly with a Flutter CustomPaint.
Avoiding reloading is, of course, especially important if a
ScalableImage is displayed as part of an animation, or if it is loaded
over the network. ScalableImageWidget does, however, have an option for
the widget to handle loading and the asynchronous operations, for
convenience and/or quick prototyping. Using a ScalableImageCache with
ScalableImageWidget can be a good way to avoid reloading, without the need
to directly manage ScalableImage instances as part of your application's
state.
Demo Program #
To try out the library, see the
demo program. It's
mostly intended to be run on the desktop, though it will run fine on other
platforms. It lets you cycle through a series of test
images, including several taken from an open-source card game
(Aisleriot). The demo also lets
you paste the URL to an SVG asset into the program; it then loads and renders
it.

Animation and Interactivity #
Interactivity is supported by letting a program detect mouse clicks within
a rendered SVG asset. Named SVG nodes can be marked as exported, and exported
nodes' names and bounding rectangles are made available to the caller.
The bounding rectangles can be compared with the location of a mouse click
or touch event to determine which node was rendered at the given point.
See the ExportedID class for details.
A document object model (DOM) API is provided to programmatically modify an
SVG asset. Using it, Dart code can change rendering atributes like color,
line width, font and many others. It can also add or remove nodes from
the in-memory graph that represents the asset. These modifications can
be done repeatedly to achieve animation.
See animation.dart in the examples directory to see animaiton and
interactivity being used.
Supported SVG Profile #
Most features of SVG 1.1 that are applicable to static SVG documents are
supported. This includes using CSS (the <style> tag) to specify SVG
attributes.

SVG paths and transforms are of course supported.
The use element is supported (including forward references).
Stroke modifiers like stroke-linecap, stroke-linejoin and
stroke-miterlimit are supported.
The stroke-dasharray and stroke-dashoffset attributes are
supported (cf. Tiny s. 11.4).
Gradients are supported, and additionally support xlink:href attributes
to other gradients, and gradientTransform attributes from SVG 1.1.
The mask element is supported (not in Tiny; see SVG 1.1 s. 14.4).
Note that as of this writing, a long-standing
bug in Flutter
web's "html" renderer prevents it from working on this niche
platform, though it works with the canvaskit renderer. See also
Issue 24.
Text elements are supported.
Embedded images are supported.
Inheritable properties are supported.
Object/group opacity is supported -- cf. SVG 1.1 s. 14.5. (Not
in Tiny).
The symbol element is supported (Not in Tiny; cf. SVG 5.5).
The pattern element is not supported (Not in Tiny; cf. SVG 13.3).
The style tag for inline CSS and the style= attribute are
supported to specify node attributes (not in Tiny - cf. s. 6.2).
CSS attributes that don't have a corresponding SVG attribute generally
are not supported, e.g. background and transform-origin are not.
Non-scaling stroke is not supported (not in SVG 1.1; cf. Tiny 11.5)
Constrained transformations are not supported (not in SVG 1.1;
cf. Tiny 7.7)
A DOM and other features related to animation are not supported.
Conditional processing (Tiny s. 5.8) is not supported
The clipPath SVG element is supported (not in Tiny, cf. SVG 1.1 14.3.5).
Filter effects via the filter tag are not supported (not in Tiny, cf.
SVG s. 15)
XML namespaces are ignored.
Text profile:

text and tspan tags are supported.
Embedded fonts are not supported. However, the font-family attribute
is used when selecting a font, and fonts can be included in an
application that uses this library. For example, the demo program
uses the
ROLLERBALL
1975 font to render
this
image.
textArea is not supported (not in SVG 1.1).
font-variant (small-caps) is not supported.
rotate is not supported (but normal transformations, including
rotation, apply to text elements).
Bi-directional text is not supported



Supported AVD Profile #

Scaling with android:width/android:height requires specification
of android:viewportWidth/android:viewportHeight.
android:autoMirrored is not supported.
android:alpha on a vector tag is not supported.

Goals and Package Evolution #
This library was originally written because existing alternatives didn't
correctly handle many aspects of SVG. This made it impossible to re-purpose
existing SVG graphical assets, e.g. from other open-source programs.
Additionally, runtime performance wasn't so good, perhaps due to the overhead
associated with parsing XML.
It must be said that the SVG specifications are rather large. SVG 2 notably
added a rich set of features that aren't needed for a graphics interchange
format. SVG in browsers also supports scripting and animation. Further,
this family of specifications has always been somewhat squishy about conformance
and profiling -- there's a whole set of resources devoted to tracking which
browsers support which features, and that's with fairly large and well-funded
teams developing browsers over decades.
However, there are a large number of (quite beautiful!) SVG assets for static
images that generally stay within the bounds of SVG 1.1. SVG Tiny 1.2 is a
reasonable collection of the most important parts of SVG 1.1 -- it was intended
as such (though it has since been essentially abandoned). One of the
challenges in developing this kind of library is deciding which features are
essential, and which are gold-plating that are not in wide use. For this
library, informed guesses were necessary at some points; SVG Tiny provided
a solid starting point that a group of experts put considerable thought behind.
If you come across an SVG
asset that falls within the scope of this library, but that doesn't render,
please try to narrow down what support would be needed in the library, and
submit an image that correctly uses that feature in any bug
report. Contributions can be considered too -- and the binary format
has plenty of room for extensibility.
For the binary format, it is a goal to ensure that new versions of the
library continue to read old files. Old versions of the library do not need
to read new .si files, however - the library can simply fail when
it detects a newer file version number. .si files are intended to be bundled
as application resources alongside the library, and not used as a
publication format.
Related Work #
There's a good discussion of Flutter and vector graphics at
https://flutter.dev/go/vector-graphics. It includes a list of alternatives
to SVG for various use-cases. Especially if you're creating your own
assets, one of those alternatives might be worth considering.
Internal Documentation #
There's a high-level overview of the source code in the repo, in
doc/index.html. This complements a reasonable level of comments
in the source itself.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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