lokalise_flutter_sdk

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Description:

lokalise flutter sdk

Lokalise Flutter SDK #
The lokalise_flutter_sdk package provides support for over-the-air translation updates from
lokalise.com.
Features #

.arb to .dart file processor, inspired by and following in the footsteps of flutter gen-l10n.
Custom localization class based on AppLocalizations by flutter gen-l10n for seamless replacement.
Over-The-Air functionality to deliver your text updates faster.


πŸ“˜ Note on .arb file management
This SDK does not cover managing (downloading and uploading) the .arb files. For that,
we recommend our Lokalise CLIv2.

Getting started #
You need to have a working Flutter project.
To get started with Flutter internationalization, check out
the official documentation.
Enabling the Over-The-Air functionality in your project requires the following actions:

Prepare your Lokalise project.
Prepare your Flutter project.
Integrate the SDK into your application.

Preparing your Flutter project #
1. Update pubspec.yaml #
Add the intl and lokalise_flutter_sdk packages to the pubspec.yaml file:
dependencies:
flutter:
sdk: flutter
flutter_localizations: # Add this line
sdk: flutter # Add this line
intl: any # Add this line
lokalise_flutter_sdk: ^1.3.0 # Add this line
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And enable the generate flag, it is found in the flutter section:
# The following section is specific to Flutter.
flutter:
generate: true # Add this line
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πŸ“˜ generate flag clarification
The generate flag is required for enabling the synthetic-package customization
option. For more information on how to use this option, please refer to the customization
section below.

2. Add the .arb files to the lib/l10n/ directory #
Add the ARB files to the lib/l10n/ directory of your Flutter project. We recommend that
you download them from Lokalise.
On the Download section, select the Flutter (.arb) format, enable the
File structure -> One file per language. Bundle structure: option,
and set the value to intl_%LANG_ISO%.%FORMAT%.
Flutter is considered to be an Other platform on Lokalise. Therefore, assign your
keys appropriately to the Other platform
(learn how).

πŸ“˜ Example .arb file for test purposes
For testing purposes, you can manually add an intl_en.arb file. For example:
{
"@@locale": "en",
"helloWorld": "Hello World!",
"@helloWorld": {
"description": "The conventional newborn programmer greeting"
},
"title": "Yes, this is a title!"
}
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Add one ARB file for each locale that you need to support in your Flutter app.
Name them using the following pattern: intl_LOCALE.arb. Here's an example of using
an intl_es.arb file:
{
"helloWorld": "Β‘Hola Mundo!"
}
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3. Set up the project and generate .dart files #
Install dependencies by running:
flutter pub get
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Generate the .dart files from the provided .arb files:
dart run lokalise_flutter_sdk:gen-lok-l10n
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You should see the generated files in the lib/l10n/generated/ directory.
Integrating the SDK in your app #
The package provides Lokalise and Lt classes. The Lt class is generated and
the name is customizable.
Lt is used to:

Configure the localization in the app using Lt.delegate, Lt.supportedLocales
and Lt.localizationsDelegates parameters.
Retrieve the translations using Lt.of(context) calls.

Lokalise is used to:

Configure a Lokalise project to use with the help of the Lokalise.init method.
Retrieve the latest translations using the Lokalise.instance.update() method.

1. Import all necessary packages and classes #
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:lokalise_flutter_sdk/lokalise_flutter_sdk.dart';
import 'l10n/generated/l10n.dart';
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2. Configure the Lokalise project in the main function #
void main() async { // Due to some implementation details, we require the `main` function to be `async`.
WidgetsFlutterBinding.ensureInitialized();
await Lokalise.init(
projectId: 'Project ID',
sdkToken: 'Lokalise SDK Token', // Make sure that the `sdkToken` is an SDK token (not an API token or JWT).
preRelease: true, // Add this only if you want to use prereleases. Use the Bundle freeze functionality in production
);
runApp(const MyApp());
}
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3. Configure localization in the app widget #
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Lokalise SDK',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
// You can use Lt.localizationsDelegates for shorter declaration of localizationsDelegates
localizationsDelegates: const [
Lt.delegate, // This adds Lt to the delegate call stack
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
supportedLocales: Lt.supportedLocales, // This lists supported locales based on available languages in the generated `.dart` files
);
}
}
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4. Add the Lokalise.instance.update() call to your initial page #
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);

@override
State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
bool _isLoading = true;

@override
void initState() {
super.initState();
Lokalise.instance.update().then( // This is an async call, handle it appropriately
(_) => setState(() => _isLoading = false),
onError: (error) => setState(() => _isLoading = false),
);
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(Lt.of(context).title),
),
body: Center(
child: _isLoading
? const CircularProgressIndicator()
: Center(
child: Text(Lt.of(context).helloWorld),
)),
);
}
}
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5. (Optional) Updating translations on app resume. #
We recommend updating translations every time the app resumes from the background,
to achieve that, you can use the WidgetsBindingObserver class implementing
didChangeAppLifecycleState method. This will complement the previous step of updating
translations on the app start.
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);

@override
State<MyHomePage> createState() => _MyHomePageState();
}

// Add mixin WidgetsBindingObserver
class _MyHomePageState extends State<MyHomePage> with WidgetsBindingObserver {
bool _isLoading = true;

@override
void initState() {
super.initState();
// Add this as observer
WidgetsBinding.instance.addObserver(this);
_updateTranslations();
}

void _updateTranslations() {
setState(() => _isLoading = true);
// Ensures the application has the latest translations
Lokalise.instance.update().then(
(_) => setState(() => _isLoading = false),
onError: (error) => setState(() => _isLoading = false),
);
}

@override
void didChangeAppLifecycleState(AppLifecycleState state) { //
super.didChangeAppLifecycleState(state);
// Update translations on resume event
if (state == AppLifecycleState.resumed) {
_updateTranslations();
}
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(Lt.of(context).title), // Gets the translation
),
body: Center(
child: _isLoading
? const CircularProgressIndicator()
: Center(
child: Text(Lt.of(context).helloWorld), // Gets the translation
),
),
);
}
}
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The resulting app #

πŸ“˜ Sample app
You can also find a sample Flutter app with the integrated SDK
on GitHub.

Here's a full example that demonstrates usage of the Flutter SDK (important
lines are marked with comments):
import 'package:flutter/material.dart';
import 'package:lokalise_flutter_sdk/lokalise_flutter_sdk.dart'; // Imports the SDK
import 'l10n/generated/l10n.dart'; // Imports the generated Lt class

void main() async {
WidgetsFlutterBinding.ensureInitialized();
// Configures the SDK
await Lokalise.init(
projectId: 'Project ID',
sdkToken: 'Lokalise SDK Token',
// Add this only if you want to use prereleases. Use the Bundle freeze functionality in production
preRelease: true,
);
runApp(const MyApp());
}

class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Lokalise SDK',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(),
localizationsDelegates: Lt.localizationsDelegates,
supportedLocales: Lt.supportedLocales,
);
}
}

class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key}) : super(key: key);

@override
State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> with WidgetsBindingObserver {
bool _isLoading = true;

@override
void initState() {
super.initState();
WidgetsBinding.instance.addObserver(this);
_updateTranslations();
}

void _updateTranslations() {
setState(() => _isLoading = true);
// Ensures the application has the latest translations
Lokalise.instance.update().then(
(_) => setState(() => _isLoading = false),
onError: (error) => setState(() => _isLoading = false),
);
}

@override
void didChangeAppLifecycleState(AppLifecycleState state) {
super.didChangeAppLifecycleState(state);
if (state == AppLifecycleState.resumed) {
_updateTranslations();
}
}

@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(Lt.of(context).title), // Gets the translation
),
body: Center(
child: _isLoading
? const CircularProgressIndicator()
: Center(
child: Text(Lt.of(context).helloWorld), // Gets the translation
),
),
);
}
}
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πŸ“˜ Note on updating local translations
After the translations have been changed (lib/l10n/intl_LOCALE.arb), use the
dart run lokalise_flutter_sdk:gen-lok-l10n command to regenerate the Dart classes.

Testing #
To write your test cases without the need to save data or perform API calls, simply
initialize the SDK at the beginning of the test using the initMock method.
await Lokalise.initMock();
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This initializer allows for mocking the SDK results through two optional parameters:

cachedBundleTranslations: Simulates a previously downloaded bundle that
overwrites specified translations.
remoteBundleTranslations: Simulates a newly downloaded bundle during the translation
update process, overwriting the specified translations.

For example:
await Lokalise.initMock(
cachedBundleTranslations: {
const Locale('en'): {'hello': 'Hello world'},
const Locale('es'): {'hello': 'Hola mundo'},
},
remoteBundleTranslations: {
const Locale('en'): {'hello': 'Hello world 2'},
const Locale('es'): {'hello': 'Hola mundo 2'},
},
);
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Customization #
You can configure the gen-lok-l10n tool by adding a lok-l10n.yaml file in
the root folder of your project, it allows you to specify the following:

output-class: The Dart class name to use for the output localization and
localizations delegate classes. The default is Lt.
arb-dir: The directory where the template and translated arb files are located.
The default is lib/l10n.
output-dir: The directory where the generated localization classes are written.
This option is only relevant if you want to generate the localizations code somewhere
else in the Flutter project (ignored if synthetic-package is true). If it is not
specified the defaults directory is {arb-dir}/generated.
output-localization-file: The filename for the output localization and localizations
delegate classes. The default is l10n.dart.
synthetic-package: Determines whether or not the generated output files will be
generated as a synthetic package or at a specified directory in the Flutter project
(to use this option is required to enable the generate flag in your pubspec
file). This flag is false by default.

if it is false, the files will be generated in the directory specified by
output-dir (check the behaviour of this property defined above).
If it is true, the files will be created in a synthetic package located at
.dart_tool/flutter_gen/gen-l10n. To use them, use
import 'package:flutter_gen/gen_l10n/l10n.dart';.


template-arb-file: The template arb file that is used as the basis for generating
the Dart localization and messages files. The default is intl_en.arb.
preferred-supported-locales: The list of preferred supported locales for the application.
It modifies the order of locales in the supportedLocales property (learn about its
importance here).
By default, the tool generates the supported locales list alphabetically, always keeping en
as the primary language.

For example:
output-class: MyCustomClassName
arb-dir: lokalise/l10n
output-dir: lokalise/l10n/custom
output-localization-file: localizations.dart
preferred-supported-locales: [ en_US ]
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Additional details #
Bundle freeze #
To use the bundle freeze functionality, the SDK uses the version key from the
pubspec.yaml located in the Flutter project root.
Given a version: 1.2.3+4 value, 1.2.3 is extracted and passed to the OTA server.
Limitations and known issues #
You can check the limitations and workarounds for known issues
here.
License #
This plugin is licensed under the
BSD 3 Clause License.
Copyright (c) Lokalise team.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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