ministate

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Description:

ministate

A Minimalistic approach to State Management in Flutter.
This is inspired by State Management for Minimalists
and tries to put this idea into a reusable component.
Features #
Simple State Management based on

Service Locator Pattern using Get it
Custom State classes using ValueNotifier
Custom MiniStateBuilder based on ValueListenableBuilder

Getting started #
Create some State class #
The state class will be holding some or even all
of the apps state. In order to distinguish new from old states, make sure states can be compared
for equality.
class SomeState extends Equatable {
final int counter;

const SomeState(this.counter);
@override
List<Object?> get props => [counter];
}
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Define a StateHolder and Service #
To separate logic, state and persistence, each State will be handled by a StateHolder class which in turn knows which Service to use for Persistence.
So first define a Service class. This should be the place to talk to backend services or do local
persistence on the device.
class BackendService {
void saveState() {
// magically save state in some storage
}

Future<SomeState> retrieveLastState() async {
// maybe save it to sqlite or firebase
return const SomeState(0);
}
}
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Then the StateHolder class to bind it all together. StateHolder class is derived from DefaultStateHolder and
typed with the StateClass as well as the Service classname.
Stateholder

holds the state
provides mutation methods to be used anywhere
knows how to notify rendering widgets of changes

class CounterStateHolder extends DefaultStateHolder<SomeState, BackendService> {
CounterStateHolder(SomeState value) : super(value);

// define mutation methods
void increment() {
// create new state derived from old value/state
var nextState = SomeState(value.counter + 1);

// using backendService to save State somewhere
getService().saveState(nextState);

// calling setState triggers re rendering
setState(nextState);
}


void decrement() {
// create new state derive from old value/state
// calling setState triggers re rendering
setState(SomeState(value.counter - 1));
}
}
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Usage #
Once all needed classes are set up, make sure to
register all StateHolder with their Serives at start of
the main app.

void main() {
// register all StateHolders and their needed Services before
// Start of the App
registerState(CounterStateHolder(const SomeState(0)), BackendService());

// and finally run the app
runApp(const MyApp());
}
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To display states and react on state changes use
// access Stateholder anywhere in the code
// using provided stateHolder<> method
var stateholder = stateHolder<CounterStateHolder>();
...
MiniStateBuilder<CounterStateHolder, SomeState>(
listener: (context, value) {
// react here on specific states just before rendering the
// new state
if (value.counter == 10) {
// reset by explicitly setting states value
// told ya. minimalistic approach.
stateholder.setState(const SomeState(0));
}
},
builder: (ctx, value, stateHolder, child) {
return Text(
'${value.counter}',
style: Theme.of(context).textTheme.headline4,
);
})
...
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As the StateHolder is available anywhere using LocatorPattern, one can simply use it in any action handler to mutate state.
ElevatedButton(
onPressed: () {
stateHolder<CounterStateHolder>().decrement();
},
child: const Text("-"),
),
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License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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