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n pin board
Neil's Pin Board #
Widget properties #
NPinBoard(
/// Required class controller
controller -> NPinController
/// Show or Hide inputs row
showInputs -> bool
/// Decoration for buttons container
buttonsDecoration -> BoxDecoration
/// Decoration for inputs container
inputsDecoration -> BoxDecoration
/// Margin for buttons container
buttonsMargin -> EdgeInsetsGeometry
/// Margin for inputs container
inputsMargin -> EdgeInsetsGeometry
/// Padding for buttons container
buttonsPadding -> EdgeInsetsGeometry
/// Padding for inputs container
inputsPadding -> EdgeInsetsGeometry
/// Configurration for all inputs
input -> PinInput
/// Configurration for all buttons
button -> PinButton
/// Left action icon configuration and tap sync/async function, can be nulleable
leftIcon -> PinIcon
/// Right action icon configuration and tap sync/async function, can be nulleable
rightIcon -> PinIcon
)
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Controller properties #
shuffle -> bool // For declaring, Disorder the buttons but keep the actions in their position.
length -> int // For declaring, Number of inputs
isFull -> bool // When inputs == length
isEmpty -> bool // When inputs is empty
value -> String // Inputs joined
inputs -> List<String> // List of inputs
last -> String // Last input or empty
key -> String // Button pressed value, does not apply to icons
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How to use it #
1. Create a controller #
// Declare controller
NPinController nPinController = NPinController(
shuffle : true,
hideInputs: false
);
// Add a listener for notify changes
@override
void initState() {
super.initState();
nPinController.addListener(() => setState(() {}));
}
// Remove listener and destroy class controller
@override
void dispose() {
super.dispose();
nPinController.removeListener(() { });
nPinController.dispose();
}
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2. Use the widget ;D
NPinBoard(
buttonsMargin : const EdgeInsets.symmetric(vertical: 20),
controller : nPinController,
input :
PinInput(
textStyle: TextStyle(fontSize: 25),
settings:
InputSettings(
margin : const EdgeInsets.symmetric(horizontal: 1),
padding : const EdgeInsets.symmetric(vertical: 5),
border : Border(bottom: BorderSide(color: Colors.grey.shade300))
),
onFilledSettings:
InputSettings(
border : Border(bottom: BorderSide(color: Colors.black))
),
),
button :
PinButton(
textStyle :
TextStyle(
color : Colors.black,
fontSize : 18,
shadows : [BoxShadow(color: Colors.grey, blurRadius: 1)]
),
onHoverTextStyle :
TextStyle(
color : Colors.white,
fontSize : 24,
fontWeight : FontWeight.w500,
shadows : [BoxShadow(color: Colors.black, blurRadius: 2)]
),
settings:
ButtonSettings(
width : 60,
height : 60,
margin : EdgeInsets.all(10),
color : Colors.transparent,
borderRadius: BorderRadius.circular(50),
shadow :
BoxShadow(
color : Colors.black45,
blurRadius : 5,
blurStyle : BlurStyle.outer
)
),
onHoverSettings:
ButtonSettings(
color : Colors.red,
borderRadius: BorderRadius.circular(10),
)
),
leftIcon :
PinIcon(
onTap : () async => await Future.delayed(Duration(seconds: 2), ()=> print(nPinController.value)), -->
icon : Icons.fingerprint,
onHoverIconStyle : IconStyle(color: Colors.white, shadows: [BoxShadow(color: Colors.black, blurRadius: 10)]),
),
rightIcon :
PinIcon(
onTap : () => nPinController.removeLast(),
icon : Icons.remove,
onHoverIcon : Icons.ac_unit_sharp,
iconStyle : IconStyle(color: Colors.black, shadows: [BoxShadow(color: Colors.blue, blurRadius: 10)]),
onHoverIconStyle : IconStyle(color: Colors.white, shadows: [BoxShadow(color: Colors.black, blurRadius: 10)]),
)
),
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