pay

Creator: coderz1093

Last updated:

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Description:

pay

A plugin to add payments to your Flutter application.
Platform Support #



Android
iOS




Google Pay
Apple Pay



Getting started #
Before you start, create an account with the payment providers you are planning to support and follow the setup instructions:
Apple Pay:

Take a look at the integration requirements.
Create a merchant identifier for your business.
Create a payment processing certificate to encrypt payment information.

Google Pay:

Take a look at the integration requirements.
Sign up to the business console and create an account.

Usage #
To start using this plugin, add pay as a dependency in your pubspec.yaml file:
dependencies:
pay: ^2.0.0
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Define the configuration for your payment provider(s). Take a look at the parameters available in the documentation for Apple Pay and Google Pay, and explore the sample configurations in this package.
Example #
This snippet assumes the existence a payment configuration for Apple Pay (defaultApplePayConfigString) and another one for Google Pay (defaultGooglePayConfigString):
import 'package:pay/pay.dart';

const _paymentItems = [
PaymentItem(
label: 'Total',
amount: '99.99',
status: PaymentItemStatus.final_price,
)
];

ApplePayButton(
paymentConfiguration: PaymentConfiguration.fromJsonString(
defaultApplePayConfigString),
paymentItems: _paymentItems,
style: ApplePayButtonStyle.black,
type: ApplePayButtonType.buy,
margin: const EdgeInsets.only(top: 15.0),
onPaymentResult: onApplePayResult,
loadingIndicator: const Center(
child: CircularProgressIndicator(),
),
),

GooglePayButton(
paymentConfiguration: PaymentConfiguration.fromJsonString(
defaultGooglePayConfigString),
paymentItems: _paymentItems,
type: GooglePayButtonType.buy,
margin: const EdgeInsets.only(top: 15.0),
onPaymentResult: onGooglePayResult,
loadingIndicator: const Center(
child: CircularProgressIndicator(),
),
),

void onApplePayResult(paymentResult) {
// Send the resulting Apple Pay token to your server / PSP
}

void onGooglePayResult(paymentResult) {
// Send the resulting Google Pay token to your server / PSP
}
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Alternative methods to load your payment configurations #
JSON strings
The example above uses the PaymentConfiguration.fromJsonString method to load your payment configuration from a string in JSON format (example). This configuration can be retrieved from a remote location at runtime (recommended) or provided at build time.
Asset files
You can also place payment configurations under your assets folder and load them at runtime. Suppose that you add a JSON file with the name google_pay_config.json to your assets folder to configure your Google Pay integration. You can load it and use it to create a PaymentConfiguration object for the button (e.g.: using a FutureBuilder):
final Future<PaymentConfiguration> _googlePayConfigFuture =
PaymentConfiguration.fromAsset('google_pay_config.json');

FutureBuilder<PaymentConfiguration>(
future: _googlePayConfigFuture,
builder: (context, snapshot) => snapshot.hasData
? GooglePayButton(
paymentConfiguration: snapshot.data!,
paymentItems: _paymentItems,
type: GooglePayButtonType.buy,
margin: const EdgeInsets.only(top: 15.0),
onPaymentResult: onGooglePayResult,
loadingIndicator: const Center(
child: CircularProgressIndicator(),
),
)
: const SizedBox.shrink()),
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Advanced usage #
If you prefer to have more control over each individual request and the button separately, you can instantiate a payment client and add the buttons to your layout independently:
import 'package:pay/pay.dart';

const _paymentItems = [
PaymentItem(
label: 'Total',
amount: '99.99',
status: PaymentItemStatus.final_price,
)
];

late final Pay _payClient;

// When you are ready to load your configuration
_payClient = Pay({
PayProvider.google_pay: PaymentConfiguration.fromJsonString(
payment_configurations.defaultGooglePay),
PayProvider.apple_pay: PaymentConfiguration.fromJsonString(
payment_configurations.defaultApplePay),
});
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As you can see, you can add multiple configurations to your payment client, one for each payment provider supported.
Now, you can use the userCanPay method to determine whether the user can start a payment process with a given provider. This call returns a Future<bool> result that you can use to decide what to do next. For example, you can feed the Future to a FutureBuilder that shows a different UI based on the result of the call:
@override
Widget build(BuildContext context) {
return FutureBuilder<bool>(
future: _payClient.userCanPay(PayProvider.google_pay),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
if (snapshot.data == true) {
return RawGooglePayButton(
type: GooglePayButtonType.buy,
onPressed: onGooglePayPressed);
} else {
// userCanPay returned false
// Consider showing an alternative payment method
}
} else {
// The operation hasn't finished loading
// Consider showing a loading indicator
}
},
);
}
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Finally, handle the onPressed event and trigger the payment selector as follows:
void onGooglePayPressed() async {
final result = await _payClient.showPaymentSelector(
PayProvider.google_pay,
_paymentItems,
);
// Send the resulting Google Pay token to your server / PSP
}
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Additional resources #
Take a look at the following resources to manage your payment accounts and learn more about the APIs for the supported providers:




Google Pay
Apple Pay




Platforms
 Android
 iOS


 Documentation
 Overview
Overview


 Console
 Google Pay Business Console
Developer portal


Reference
API reference
 Apple Pay API


Style guidelines
 Brand guidelines
Buttons and Marks




Note: This is not an officially supported Google product.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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