phlox_animations

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Description:

phlox animations

📱 Phlox Animations plugin #



Phlox Animations is a simple package to create beautiful custom animations .

Animate multiple properties at once

Getting started #

add package

dependencies:
phlox_animations: any
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flutter pub get
flutter pub upgrade
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import library
import 'package:phlox_animations/phlox_animations.dart';
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Table of Contents #
scale #
Animates the scale of a Widget within a stateless widget.
example :


class Example1 extends StatelessWidget {
const Example1({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: PhloxAnimations(
duration: const Duration(seconds: 2),
child: Container(
height: 300,
width: 300,
decoration: BoxDecoration(
color: Colors.blue.shade900,
borderRadius: BorderRadius.circular(32)
),
),
fromScale: 0,
toScale: 2,
),
),
);
}
}
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move #
Animates the move x of a Widget within a stateless widget.
example :


code: #
class Example2 extends StatelessWidget {
const Example2({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: PhloxAnimations(
duration: const Duration(seconds: 2),
child: Container(
height: 310,
width: 310,
decoration: BoxDecoration(
color: Colors.blue.shade900,
borderRadius: BorderRadius.circular(32)
),
),
fromX: -200, // add
toX: 200, // add
),
),
);
}
}
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move x,y with Loop #
Animates the move x of a Widget within a stateless widget.
example :


code: #
class Example3 extends StatelessWidget {
const Example3({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: PhloxAnimations(
duration: const Duration(seconds: 2),
child: Container(
height: 250,
width: 250,
decoration: BoxDecoration(
color: Colors.blue.shade900,
borderRadius: BorderRadius.circular(32)
),
),
fromX: -200,
toX: 200,
fromY: -200, /// add
toY: 200, /// add
loop: true, /// add **Loop**
),
),
);
}
}
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PhloxAnimationsController #
You can control phlox animations with PhloxAnimationsController
add animations controller #
PhloxAnimationsController controller = PhloxAnimationsController();
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move x and y with rotate #
Animates the move x,y and rotate of a Widget within a state full widget using controller.
example :


code: #
class Example2 extends StatefulWidget {
const Example2({Key? key}) : super(key: key);

@override
State<Example2> createState() => _Example2State();
}

class _Example2State extends State<Example2> {
PhloxAnimationsController controller = PhloxAnimationsController();

@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {

// add forward and reverse
if (controller.animationStatus == AnimationStatus.dismissed ||
controller.animationStatus == AnimationStatus.reverse) {
controller.forward();
} else if (controller.animationStatus == AnimationStatus.completed ||
controller.animationStatus == AnimationStatus.forward) {
controller.reverse();
}

},
),
body: Center(
child: PhloxAnimations(
auto: false, // add
controller: controller, // add
duration: const Duration(seconds: 2),
child: Container(
height: 250,
width: 250,
decoration: BoxDecoration(
color: Colors.blue.shade900,
borderRadius: BorderRadius.circular(32)),
),
fromX: -100,
toX: 100,
toY: 200,
fromY: -200,
toDegrees: 90, // add
),
),
);
}
}
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Phlox Builder and Custom Animations #
Animates the move x and y, rotate of a Widget within a state full widget using controller.
example :


code: #
class Example2 extends StatefulWidget {
const Example2({Key? key}) : super(key: key);

@override
State<Example2> createState() => _Example2State();
}

class _Example2State extends State<Example2> {
PhloxAnimationsController controller = PhloxAnimationsController();

@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {

if (controller.animationStatus == AnimationStatus.dismissed ||
controller.animationStatus == AnimationStatus.reverse) {
controller.forward();
} else if (controller.animationStatus == AnimationStatus.completed ||
controller.animationStatus == AnimationStatus.forward) {
controller.reverse();
}

},
),
body: Center(
/// add .builder(
child: PhloxAnimations.builder(
auto: false,
controller: controller,
duration: const Duration(seconds: 2),
// add from color -> blue
fromColor: Colors.blue.shade900,
// add to color -> green
toColor: Colors.green,
// add builder instead of child
builder: (animations) {
return Container(
height: 250,
width: 250,
decoration: BoxDecoration(
color: animations.color,
borderRadius: BorderRadius.circular(32),
),
);
},
fromX: -100,
toX: 100,
toY: 200,
fromY: -200,
toDegrees: 90,
),
),
);
}
}
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or ( custom ) #
Animates the move x and y, rotate, scale of a Widget within a state full widget using controller.
example :


code: #
class Example3 extends StatefulWidget {
const Example3({Key? key}) : super(key: key);

@override
State<Example3> createState() => _Example3State();
}

class _Example3State extends State<Example3> {
PhloxAnimationsController controller = PhloxAnimationsController();

@override
Widget build(BuildContext context) {
return Scaffold(
floatingActionButton: FloatingActionButton(
onPressed: () {
if (controller.animationStatus == AnimationStatus.dismissed ||
controller.animationStatus == AnimationStatus.reverse) {
controller.forward();
} else if (controller.animationStatus == AnimationStatus.completed ||
controller.animationStatus == AnimationStatus.forward) {
controller.reverse();
}
},
),
body: Center(
// add .custom
child: PhloxAnimations.custom(
auto: false,
controller: controller,
duration: const Duration(seconds: 2),
fromColor: Colors.blue.shade900,
toColor: Colors.green,
builder: (animations) {
// move x, y
return Transform.translate(
offset: Offset(animations.moveX!, animations.moveY!),
// rotate ( degree )
child: Transform.rotate(
angle: controller.degreeToRadian(animations.rotate!),
// scale
child: Transform.scale(
scale: animations.scale,
child: Container(
height: 250,
width: 250,
decoration: BoxDecoration(
color: animations.color,
borderRadius: BorderRadius.circular(32),
),
),
),
),
);
},
fromX: -100,
toX: 100,
toY: 100,
fromY: -100,
toDegrees: 180,
toScale: 2 // add scale
),
),
);
}

}
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WARNING: if you wanna add a click effect or button, add them inside #custom animations!



for example :


code: #
class Example3 extends StatefulWidget {
const Example3({Key? key}) : super(key: key);

@override
State<Example3> createState() => _Example3State();
}

class _Example3State extends State<Example3> {
PhloxAnimationsController controller = PhloxAnimationsController();

@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: PhloxAnimations.custom(
auto: false,
controller: controller,
duration: const Duration(seconds: 2),
fromColor: Colors.redAccent,
toColor: Colors.lightBlueAccent,
builder: (animations) {
return Transform.translate(
offset: Offset(animations.moveX!, animations.moveY!),
child: Transform.rotate(
angle: controller.degreeToRadian(animations.rotate!),
child: Transform.scale(
scale: animations.scale,
child: MaterialButton(
/// add forward and reverse to button onPressed
/// instead of floating action button
onPressed: (){
if (controller.animationStatus == AnimationStatus.dismissed ||
controller.animationStatus == AnimationStatus.reverse) {
controller.forward();
} else if (controller.animationStatus == AnimationStatus.completed ||
controller.animationStatus == AnimationStatus.forward) {
controller.reverse();
}
},
// add color
color: animations.color,
shape: RoundedRectangleBorder(
// add radius
borderRadius: BorderRadius.circular(animations.radius!)
),
child: const Text("Animate me"),
),
),
),
);
},
fromX: -100,
toX: 100,
toY: 100,
fromY: -100,
toScale: 3,
fromRadius: 8, // add fromRadius
toRadius: 24, // add toRadius
),
),
);
}
}
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PhloxAnimationsController methods #
if you add



PhloxAnimationsController controller = PhloxAnimationsController();



You can animate your widget with the desired animations using
controller..animateTo(
toX: -200
)..forward();
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in your button's onPressed
for example:


code: #
class ExampleControllerMethods extends StatefulWidget {
const ExampleControllerMethods({Key? key}) : super(key: key);

@override
State<ExampleControllerMethods> createState() =>
_ExampleControllerMethodsState();
}

class _ExampleControllerMethodsState extends State<ExampleControllerMethods> {
PhloxAnimationsController controller = PhloxAnimationsController();

@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
PhloxAnimations(
auto: false,
controller: controller,
duration: const Duration(seconds: 1),
child: Container(
color: Colors.orange,
height: 100,
width: 100,
),
toX: 2,
),
Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
onPressed: () {

// add animateTo
controller..animateTo(
toX: -200
)..forward();

}, icon: const Icon(Icons.arrow_back)),
IconButton(
onPressed: () {

// add animateTo
controller..animateTo(
toX: 200
)..forward();

}, icon: const Icon(Icons.arrow_forward)),
],
)
],
),
);
}
}
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or you can add new animation for your widget using
controller..newAnimate(
fromX: 100,
toX: -200
)..forward();
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for example:


code: #
class ExampleControllerMethods extends StatefulWidget {
const ExampleControllerMethods({Key? key}) : super(key: key);

@override
State<ExampleControllerMethods> createState() =>
_ExampleControllerMethodsState();
}

class _ExampleControllerMethodsState extends State<ExampleControllerMethods> {
PhloxAnimationsController controller = PhloxAnimationsController();

@override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
PhloxAnimations(
auto: false,
controller: controller,
duration: const Duration(seconds: 1),
child: Container(
color: Colors.orange,
height: 100,
width: 100,
),
toX: 2,
),
Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
onPressed: () {

controller..newAnimate(
fromX: 100,
toX: -200
)..forward();

}, icon: const Icon(Icons.arrow_back)),
IconButton(
onPressed: () {

controller..newAnimate(
fromX: -100,
toX: 200
)..forward();

}, icon: const Icon(Icons.arrow_forward)),
],
)
],
),
);
}
}
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but what is curve ? #
if you check flutter curves class
for example:




code :
class ExampleCurves extends StatelessWidget {
const ExampleCurves({Key? key}) : super(key: key);

@override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: const EdgeInsets.all(32),
child: Row(
children: [
PhloxAnimations(
toX: 400,
moveXCurve: Curves.bounceOut, // curve
toDegrees: 700,
duration: const Duration(seconds: 3),
child: Image.network(
"https://pngimg.com/uploads/football/football_PNG28467.png",
width: 100,
height: 100,
),
)
],
),
),
);
}
}
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or #




toX: 400,
moveXCurve: Curves.easeInQuart
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Links #

Website
Youtube channel
Instagram

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Files In This Product:

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