place_picker_google

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Description:

place picker google

Place Picker Google #
A comprehensive, cross-platform google maps place picker library for Flutter.
The package provides common operations for Place picking,
Places autocomplete, My Location, and Nearby places from google maps given you have enabled
Places API, Maps SDK for Android, Maps SDK for iOS and Geocoding API for your API key.
Screenshots #
iOS & Android #








Places Autocomplete & Nearby Places #








My Location && Preview #








Getting Started #


Get an API key at https://cloud.google.com/maps-platform/.


Enable Google Map SDK for each platform.

Go to Google Developers Console.
Choose the project that you want to enable Google Maps on.
Select the navigation menu and then select "Google Maps".
Select "APIs" under the Google Maps menu.
To enable Google Maps for Android, select "Maps SDK for Android" in the "Additional APIs" section, then select "ENABLE".
To enable Google Maps for iOS, select "Maps SDK for iOS" in the "Additional APIs" section, then select "ENABLE".
Make sure the APIs you enabled are under the "Enabled APIs" section.



You can also find detailed steps to get started with Google Maps Platform here.


Android #
Specify your API key in the application manifest android/app/src/main/AndroidManifest.xml:

Set the minSdkVersion in android/app/build.gradle:

android {
defaultConfig {
minSdkVersion 21
}
}
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This means that app will only be available for users that run Android SDK - 21 or higher.

Specify your API key in the application manifest android/app/src/main/AndroidManifest.xml:

<manifest ...
<application ...
<!-- TODO: Add your Google Maps API key here -->
<meta-data android:name="com.google.android.geo.API_KEY"
android:value="YOUR ANDROID KEY HERE"/>
<activity ..../>
</application>
</manifest>
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Note #
The following permissions are not required to use Google Maps Android API v2, but are recommended.
android.permission.ACCESS_COARSE_LOCATION Allows the API to use WiFi or mobile cell data (or both) to determine the
device's location. The API returns the location with an accuracy approximately equivalent to a city block.
android.permission.ACCESS_FINE_LOCATION Allows the API to determine as precise a location as possible from the
available location providers, including the Global Positioning System (GPS) as well as WiFi and mobile cell data.
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/>
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/>
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iOS #
Specify your API key in the application delegate ios/Runner/AppDelegate.m:
#include "AppDelegate.h"
#include "GeneratedPluginRegistrant.h"
#import "GoogleMaps/GoogleMaps.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// TODO: Add your Google Maps API key
[GMSServices provideAPIKey:@"YOUR KEY HERE"];
[GeneratedPluginRegistrant registerWithRegistry:self];
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end
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Or in your swift code, specify your API key in the application delegate ios/Runner/AppDelegate.swift:
import UIKit
import Flutter
import GoogleMaps
@UIApplicationMain
@objc class AppDelegate: FlutterAppDelegate {
override func application(
_ application: UIApplication,
didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?
) -> Bool {
// TODO: Add your Google Maps API key
GMSServices.provideAPIKey("YOUR KEY HERE")
GeneratedPluginRegistrant.register(with: self)
return super.application(application, didFinishLaunchingWithOptions: launchOptions)
}
}
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Note #
On iOS you'll need to add the following entries to your Info.plist file (located under ios/Runner) in order to access the device's location.
Simply open your Info.plist file and add the following:
<key>NSLocationWhenInUseUsageDescription</key>
<string>This app needs access to location when open.</string>
<key>NSLocationAlwaysUsageDescription</key>
<string>This app needs access to location when in the background.</string>
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string>This app needs access to location when open and in the background.</string>
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Web #
You'll need to modify the web/index.html file of your Flutter Web application to include the Google Maps JS SDK.
Get an API Key for Google Maps JavaScript API.
Get started here.
Modify the <head> tag of your web/index.html to load the Google Maps JavaScript API, like so:

<head>
<!-- // Other stuff -->
<!-- TODO: Add your Google Maps API key -->
<script src="https://maps.googleapis.com/maps/api/js?key=YOUR_API_KEY"></script>
</head>
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Check the google_maps_flutter_web README
for the latest information on how to prepare your App to use Google Maps on the
web.
Note #


Browser-based apps can't use dart:io library for the Platform API.
Only servers, command-line scripts, and Flutter mobile apps can import and use dart:io.
A native solution to switch between the platforms would be to use the flutter/foundation library.


import 'package:flutter/foundation.dart';

if (kIsWeb) {
/// Web specific code
}
else if (defaultTargetPlatform == TargetPlatform.iOS || defaultTargetPlatform == TargetPlatform.android) {
/// Android/iOS specific code
}
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Google places API prevents CORS. So we can't make a request from client-side.
And As the PlacesAutocomplete widget makes http request to the Google places API like this:

"https://maps.googleapis.com/maps/api/place/autocomplete/json?input=${Search-Query}&key=${API-Key}"
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This client-side request will be prevented.
The Google API was not made to be call from browser.
You need to use a proxy server that add the CORS to your request. e.g cors-anywhere.
Deploy the proxy server in Heroku or Vercel. You'll get a URL after deployment.
After that you need to add the URL before your API endpoint while making the calls. i.e "proxy_server_url/google_api_endpoint".
The proxy server will add the necessary headers.
For example with the proxy server it would look like
"https://cors-anywhere.herokuapp.com/https://maps.googleapis.com/maps/api/place/autocomplete/json?input=${Search-Query}&key=${API-Key}"
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Therefore set the web baseUrl as
"https://cors-anywhere.herokuapp.com/https://maps.googleapis.com/maps/api/"
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Setup #
Add this to your package's pubspec.yaml file:
dependencies:
place_picker_google: ^0.0.10
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Now in your Dart code, you can use:
import 'package:place_picker_google/place_picker_google.dart';
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Basic usage #
You can use PlacePicker by pushing to a new page using Navigator, OR put as a child of any widget.
When the user picks a place on the map, it will return result to onPlacePicked with LocationResult type.
Alternatively, you can build your own way with selectedPlaceWidgetBuilder and fetch result from it (See the instruction below).
PlacePicker(
apiKey: Platform.isAndroid
? 'GOOGLE_MAPS_API_KEY_ANDROID'
: 'GOOGLE_MAPS_API_KEY_IOS',
onPlacePicked: (LocationResult result) {
debugPrint("Place picked: ${result.formattedAddress}");
},
initialLocation: const LatLng(
29.378586,
47.990341,
),
searchInputConfig: const SearchInputConfig(
padding: EdgeInsets.symmetric(
horizontal: 16.0,
vertical: 8.0,
),
autofocus: false,
textDirection: TextDirection.ltr,
),
searchInputDecorationConfig: const SearchInputDecorationConfig(
hintText: "Search for a building, street or ...",
),
),
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Enabling nearby searches #
If you do want to fetch places from a custom location or refresh them when the user moves the map, you must enable /nearbysearch queries in Place Picker.
To do that, enable enableNearbyPlaces flag in the package.
Customizing selected place UI #
By default, when a user selects a place by using auto complete search or dragging/tapping the map,
we display the information at the bottom of the map.
However, if you don't like this UI/UX, simply override the builder using selectedPlaceWidgetBuilder.
Note that using this customization WILL NOT INVOKE onPlacePicked callback
Packages Used #
Below are the information about the packages used.



PACKAGE
INFO




http
To consume HTTP resources


geolocator
Access to location services


google_maps_flutter
Access to Google Maps widget



Feature Requests and Issues #
Please file feature requests and bugs at the issue tracker.
Contributing #
Issues and PRs welcome. Unless otherwise specified, all contributions to this lib will be under MIT license.

License:

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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