pygame-imslider 1.0.2

Creator: bradpython12

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Description:

pygameimslider 1.0.2

pygame-imslider

Flexible images slider for Pygame engine.

Default

slider = ImSlider((800, 300))


Multiple Slides

slider = ImSlider((800, 300), per_page=3, rewind=True)


1 Slide Per Move

slider = ImSlider((800, 300), stype=STYPE_LOOP, per_page=3, per_move=1)


Focus Center

slider = ImSlider((800, 300), stype=STYPE_LOOP, per_page=3, per_move=2, focus='center')


Fade Transition

slider = ImSlider((800, 300), stype=STYPE_FADE, rewind=True, focus=False)



Install
$ pip3 install pygame-imslider


Basic usage
ImSlider only require a pygame surface to be displayed on and a index consumer function, as
in the following example :
from pygame_imslider import *

def consumer(index):
print('Current index : %s' % index)

# Initializes and activates ImSlider
slider = ImSlider((300, 100), callback=consumer)
slider.load_images(['image1.png', 'image2.png', 'image3.png',])
The slider has the following optional parameters:

stype: determine a slider type: STYPE_SLIDE, STYPE_LOOP or STYPE_FADE
per_page: determine how many slides should be displayed per page. Ignored if
stype=STYPE_FADE.
per_move: determine how many slides should be moved when a slider goes
to next or perv. Ignored if stype=STYPE_FADE.
focus: determine which slide should be focused if there are multiple
slides in a page. A string “center” is acceptable for centering slides.
rewind: whether to rewind a slider before the first slide or after the
last one. Ignored if stype=STYPE_LOOP.
speed: transition duration in seconds.
renderer: a ImSliderRenderer to customize colors of the slider
callback: callback called each time the selection is changed.



Event management
A ImSlider object handles the following pygame event :

MOUSEBUTTONDOWN
MOUSEBUTTONUP
FINGERDOWN
FINGERUP
KEYDOWN
KEYUP
JOYHATMOTION

In order to process those events, slider instance event handling method should be called like
in the following example:
while True:

events = pygame.event.get()

# Update internal variables
slider.update(events)

# Draw the slider
slider.draw(surface)

#
# Perform other tasks here
#

# Update the display
pygame.display.flip()
The global performances can be improved avoiding to flip the entire display at each
loop by using the pygame.display.update() function.
while True:

# Draw the slider
rects = slider.draw(surface)

# Update only the dirty rectangles of the display
pygame.display.update(rects)

Note
the surface parameter of the draw() method is optional, it is used to
clear/hide the slider when it is necessary and may be mandatory if the surface
has changed.



Custom rendering using ImSliderRenderer
If you want to customize slider rendering you could provide a ImSliderRenderer
instance at ImSlider construction.
slider = ImSlider(size, renderer=ImSliderRenderer.DARK)
Here is the list of default renderers provided with pygame-imslider:

ImSliderRenderer.DEFAULT
ImSliderRenderer.DARK

A custom ImSliderRenderer can be built using following constructor :
renderer = ImSliderRenderer(
# RGB tuple for arrow color (one tuple per state: released, pressed).
((255, 255, 255), (54, 54, 54)),
# RGB tuple for page-dot color (one tuple per state: released, pressed).
((120, 120, 120), (54, 54, 54)),
# RGB tuple for slide color.
(242, 195, 195),
# RGB tuple for selected image color.
(245, 95, 76),
# RGB tuple for selected page-dot color.
(255, 255, 255),
# RGB tuple for background color.
(32, 135, 156)
)
You can also create your own renderer. Just override ImSliderRenderer class and
override any of the following methods:

draw_arrow(surface, arrow): Draw an arrow.
draw_arrow_state(surface, arrow): Draw arrow state.
draw_dot(surface, dot): Draw a dot.
draw_dot_state(surface, dot): Draw page-dot state
draw_slide(surface, slide): Draw a slide.
draw_slide_state(surface, slide): Draw slide state.
draw_background(surface): Draw background.



Getting/Setting data
Several information can be retrieved from the slider:
slider = ImSlider(...)

# Load a sequence of image files.
slider.load_images(['image1.png', 'image2.png', 'image3.png'])

# Get a pygame.Rect object in which the slider is included.
slider.get_rect()

# Get the current pygame image (optionally resized).
slider.get_image(resized=False)

# Get the current index.
slider.get_index()

# Set the current index.
slider.set_index(2)

# Hide left and right arrows
slider.set_arrows_visible(False)


Run examples
Several examples are provided with the pygame_imslider library.
To run the examples, simply execute these commands in a terminal:
python -m pygame_imslider.examples.default
python -m pygame_imslider.examples.multiple
python -m pygame_imslider.examples.one_per_move
python -m pygame_imslider.examples.small_loop
python -m pygame_imslider.examples.focus
python -m pygame_imslider.examples.fade


Contributing
If you develop you own renderer please share it ! I will keep a collection of
rendering class in this repository. Don’t hesitate to report bug, feedback,
suggestion into the repository issues section.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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