python-cg 0.1.3

Creator: bradpython12

Last updated:

Add to Cart

Description:

pythoncg 0.1.3

What is python-cg?
python-cg is a Python wrapper for
NVidia Cg Toolkit runtime. I’ve started it because I like Python, I like NVidia CG and I want to to do some computer game/3d graphicsprototyping and research. Also I still find C++ counterproductive as far as my needs are concerned and I don’t want to waste my time doing boring stuff. Programming in Python is fun.
I know about some projects that were meant to bring CG to Python but as far as I know they’re history now.
Project is hostead at GitHub: https://github.com/jstasiak/python-cg.


What’s the state?
The project is in very early development stage. Overview of what’s supported right now:

Cg contexts

creating
destroying


CgFX effects

creating from file
creating directly from source code


accessing effects` techniques and their passes
accessing effect parameters with their names, semantics and parameter-specific metadata (rows, columns etc.)
setting sampler parameters and most of numerical parameters

What doesn’t work at the moment and there’s no plan to implement it:

everything that’s left (well, until I decide I need some of it or someone else does that)



Requirements
This project requires:

NVidia Cg Toolkit ≥ 3.0
Python interpreter (+ development files):

2.x ≥ 2.6, or
3.x ≥ 3.2


C and C++ compiler

Python packages required to build and install python-cg:

Cython ≥ 0.18
numpy

To build documentation/run tests you also need:

Mock ≥ 1.0
Nose ≥ 1.2
Sphinx ~ 1.2 (development version)



Documentation
Pregenerated documentation can be found at https://python-cg.readthedocs.org/en/latest/.
You can also build documentation all by yourself by calling:
sphinx-build -b html docs docs/build/html
Generated HTML files are placed in docs/build/html/ directory.


Building
To build the project in place, run:
python setup.py build_ext --inplace


Important information

This project works with OpenGL and OpenGL only
It uses row-major matrices by default, just like numpy does



Quickstart
First you need to create an instance of
CG class and use it to create new
Context:
from cg import CG

cg = CG()
context = cg.create_context()
We want to use an effect to render some stuff so we’re gonna create
Effect from file:
effect = context.create_effect_from_file('effect.cgfx')

Note
This assumes that you have a file named effect.cgfx and that it contains
a valid CG effect.

We now have access to Effect’s techniques and parameters:
for technique in effect.techniques:
# ...

for parameter in effect.parameters:
# ...
For the sake of simplicity let’s say we have a parameterless effect with only one
Technique:
technique = effect.techniques[0]
Now we can access technique’s passes. Each Pass has methods begin() and end() and the actual
drawing has to take place between a call to begin and end:
gl.glClear(gl.GL_COLOR_BUFFER_BIT)

for pass_ in technique.passes:
pass_.begin()


gl.glBegin(gl.GL_TRIANGLES)
gl.glVertex3f(-0.5, -0.5, 0)
gl.glVertex3f(0.5, -0.5, 0)
gl.glVertex3f(0, 0.5, 0)
gl.glEnd()

pass_.end()

# swap buffers
You can find complete, runnable example application in example directory. Please note that
it requires (in addition to python-cg requirements):

Development version of SFML 2
Python packages listed in example/requirements.txt:
pip install -r example/requirements.txt


Then to run the example:
python setup.py build_ext --inplace
PYTHONPATH=. python example/main.py


Testing
To run tests, execute:
python runtests.py


License
© 2013, Jakub Stasiak
This project is licensed under MIT License, see LICENSE file for details.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Customer Reviews

There are no reviews.