r_core

Creator: coderz1093

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Description:

r core

Features #
This package has other embedded inbuilt sub packages designed to make
development easier and are used in my other libraries. See the likes
of r_css, r_ui, r_store, r_auth etc...
Objects

Album : Read album documentation for more details.
Mat3D : More advanced immutable class to control Matrix 4.
Tranx : More effective and faster animation system that supports concatenation.
Shape : Advanced class to hold your path of a shape as an object and more cool stuffs.
Gson : An easy to work with mapping system where you can use symbols as key.

Extensions and Utils

Array : ~Iterable class - operator(*) and functions(at, atFirst and atLast).
Calendar : ~DateTime - Added functions (format).
Color: ~Color - functions(invert).
Geometry: functions(qp), ~Offset, ~Size, ~Rect.
Grammar: ~String - functions(toSuperCase, toSentenceCase, charseq)
ID: ~Symbol - functions(name, thread, and, to, startsWith, endsWith, contains...)
Timer: static - function(secs, mins, hrs, days, parse), ~Duration - getter(wait)

Getting started #
Very easy... add r_core: ^<current_version> to your pubspec.yaml, import 'package:r_core/r_core.dart'
and there you go 😎.
Usage #

/// ## Note @Album
/// ...
class NoteAlbum extends Album {
//.*
NoteAlbum({
String? title,
String? content,
}) : super({
#title: title,
#content: content,
}) {
//...loggers
Album.prePrime(widgetPrimer);
}

String? get title => gson[#title];

String? get content => gson[#content];

bool get hasTitle => title?.isNotEmpty ?? false;

Widget widgetPrimer(NoteAlbum album) async {
//.*
await Timer.secs(2.5).wait;
return Tranx.create(vsync: vsync) &
(fx) =>
PaintingWidget((canvas, rect) {
//...painting
final paint = Paint()
..color = Colors.white.withAlpha(25)
// animates from 0.1 to 4.0
..strokeWidth = fx(0.1, 4.0)
..strokeCap = StrokeCap.round
..strokeJoin = StrokeJoin.round
..isAntiAlias = true;

final line = Line.ascend(rect);
final arc = Arc.relative(line, qp.a(0.8));
final acute = Acute.relative(line, -qp.a(0.9));
final circle = Circle(rect.align(-qp.a(0.8, 0.7)), line.height);

(-acute & circle & arc).fill(canvas, paint);
});
}
}
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Additional information #
About Rey #
Fun loving - Just kidding kinda kid... Lol! Hit me up for your ready made mobile apps

Github: Meet Rey
Gmail: [email protected]

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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