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raylib
Raylib #
Dart bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.
Note: This package was written for raylib version 4.x and higher, older versions are not supported.
Currently this library does not support the following platforms:
iOS, raylib is built on top of OpenGL and that isn't supported on iOS.
macOS, raylib creates windows natively but on macOS that is only possible if you do it from the main thread but sadly the Dart VM is not the main thread. For more information check this issue and this one.
Not every binding has been fully tested. If you find a bug I would appreciate it if you created an issue on the repo.
Usage #
Add raylib as a dependency to your pubspec.yaml file (what?).
Importing raylib:
import 'package:raylib/raylib.dart';
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You need to tell the package where it can find your raylib library:
initLibrary(
linux: '../include/libraylib.so',
windows: '../somewhere/else',
);
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See the example directory for examples.
Development #
Linux #
You need to have both make and git installed:
sudo apt install build-essential git
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After that you can check out the submodules:
git submodule update --init --recursive
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With the submodules downloaded you can start compiling raylib:
cd vendor/raylib/src
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED
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Then copy the compiled library to the example folder:
cp ../libraylib.so.4.0.0 ../../../example/include/libraylib.so
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For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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