redux_persist

Creator: coderz1093

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Description:

redux persist

redux_persist #
Persist Redux state across app restarts in Flutter, Web, or custom storage engines.
Features:

Save and load from multiple engine (Flutter, Web, File, custom)
Fully type safe
Transform state and raw on load/save
Custom serializers
Easy to use, integrate into your codebase in a few minutes!

Storage Engines:

Flutter
Web
File and custom (see below)

Usage #
See Flutter example for a full overview.
The library creates a middleware that saves on every action.
State Setup #
We will be using the JsonSerializer, you will need to use a state class, with a required toJson method, as such:
class AppState {
final int counter;

AppState({this.counter = 0});

AppState copyWith({int counter}) =>
AppState(counter: counter ?? this.counter);

// !!!
static AppState fromJson(dynamic json) => AppState(counter: json["counter"]);

// !!!
dynamic toJson() => {'counter': counter};
}
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(the copyWith method is optional, but a great helper.
The fromJson is required as decoder, but can be renamed)
Persistor #
Next, create your persistor, storage engine,
and store, then load the last state in.
This will usually be in your main or in your root widget:
void main() async {
// Create Persistor
final persistor = Persistor<AppState>(
storage: FileStorage(File("state.json")), // Or use other engines
serializer: JsonSerializer<AppState>(AppState.fromJson), // Or use other serializers
);

// Load initial state
final initialState = await persistor.load();

// Create Store with Persistor middleware
final store = Store<AppState>(
reducer,
initialState: initialState ?? AppState(),
middleware: [persistor.createMiddleware()],
);

// ..
}
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(JsonSerializer takes a single param which turns the JSON into your AppState. Your state will automatically be saved using the middleware)
Storage Engines #
You can use different storage engines for different application types:


Flutter


Web


FileStorage:
final persistor = Persistor<AppState>(
// ...
storage: FileStorage(File("path/to/state")),
);
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Build your own custom storage engine:
To create a custom engine, you will need to implement the following interface
to save/load a string to disk:
abstract class StorageEngine {
Future<void> save(Uint8List data);

Future<Uint8List> load();
}
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Serializers #
You can use one of the built in serializers such as:


JsonSerializer


StringSerializer


RawSerializer


Build your own serializer:
To create a custom engine, you will need to implement the following interface
to encode/decode state to/from Uint8List:
abstract class StateSerializer<T> {
Uint8List encode(T state);
T decode(Uint8List data);
}
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Example:
class IntSerializer implements StateSerializer<int> {
/// Takes [data] and converts it to a [int]
@override
int decode(Uint8List data) {
return ByteData.view(data.buffer).getInt64(0);
}

/// Takes [state] and converts it to a [Uint8List]
@override
Uint8List encode(int state) {
final data = Uint8List(8);
ByteData.view(data.buffer).setInt64(0, state);
return data;
}
}
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Whitelist/Blacklist #
To only save parts of your state,
simply omit the fields that you wish to not save
from your serializer.
If using the JsonSerializer, you can omit them from you toJson and decoder.
For instance, if we have a state with counter and name,
but we don't want counter to be saved, you would do:
class AppState {
final int counter;
final String name;

AppState({this.counter = 0, this.name});

// ...

static AppState fromJson(dynamic json) =>
AppState(name: json["name"]); // Don't load counter, will use default of 0


Map toJson() => {'name': name}; // Don't save counter
}
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Transforms #
Transformations are a way to transform ("edit") your state when loading/saving. They are 2 types:
All transformers are ran in order, from first to last.
Make sure all transformation are pure. Do not mutate the original state passed.
State #
State transformations transform your state
before it's written to disk (on save) or loaded from disk (on load).
final persistor = Persistor<AppState>(
// ...
transforms: Transforms(
onSave: [
// Example: set counter to 3 when writing to disk
(state) => state.copyWith(counter: 3),
],
onLoad: [
// Example: set counter to 0 when loading from disk
(state) => state.copyWith(counter: 0),
],
),
);
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Raw #
Raw transformation are applied to the raw byte (Uint8List)
before it's saved/loaded.
final persistor = Persistor<AppState>(
// ...
rawTransforms: RawTransforms(
onSave: [
// Example: encrypt raw data
(data) => encrypt(data),
],
onLoad: [
// Example: decrypt raw data
(data) => decrypt(data),
],
)
);
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Debug #
Persistor has a debug option, which will eventually log more debug information.
Use it like so:
final persistor = Persistor<AppState>(
// ...
debug: true
);
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Throttle duration #
Persistor has a throttleDuration option, which will throttle saving to disk to prevent excessive
writing. You should keep this at a low value to prevent data loss (few seconds is recommended).
Use it like so:
final persistor = Persistor<AppState>(
// ...
throttleDuration: Duration(seconds: 2),
);
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Features and bugs #
Please file feature requests and bugs at the
issue tracker.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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