resource_importer

Creator: coderz1093

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Description:

resource importer

resource_importer #

Imports resource files as string or binary literals in Dart code.
What? #
resource_importer probably is best described with an example. You can add a
resource_importer block to your Dart package's pubspec.yaml file that
specifies some resource files:
resource_importer:
resources:
myImage: 'assets/image.png'
myLicense:
path: 'LICENSE'
type: String
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Running resource_importer then will generate a file (by default named
lib/resources.resource_importer.dart) that looks like:
var myImage = Uint8List.fromList(const [
0x89, 0x50, 0x4E, 0x47, 0x0D, 0x0A, 0x1A, 0x0A, 0x00, 0x00,
0x00, 0x0D, 0x49, 0x48, 0x44, 0x52, 0x00, 0x00, 0x00, 0x30,
// ...
]);

var myLicense =
"Copyright (C) 2022 James D. Lin\n\nThis software is provided 'as-is', ..."
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That file then can be imported by other Dart code:
import 'package:my_package/resources.resource_importer.dart' as resources;

void main() {
print(resources.myLicense);
}
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Why? #
Honestly, most people probably shouldn't be using this. Flutter projects
instead should use proper assets that are packaged with your
application. You usually don't want large textual representations of binary
files in your source tree, wasting cycles from the Dart compiler and analyzer
and possibly wasting space in your source control system. (You often shouldn't
be committing generated files to source control, though.)
This is primarily intended for non-Flutter Dart projects where bundling
additional files can be inconvenient (e.g. console programs distributed as
standalone executables, tests for Dart for the Web).
How? #
Configuration syntax #
See the example.
Usage #


Modify your pubspec.yaml file to add:
dev_dependencies:
resource_importer: ^0.2.0
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Add a resource_importer block to your pubspec.yaml file as described
in the example.


Run dart run resource_importer from the directory that contains your
pubspec.yaml file to generate code. Currently this is not automatic and
instead is expected to be run manually as needed.


The Base64Data and GzippedData types are custom classes provided by
resource_importer. If you use them, you must use a regular dependency:
dependencies:
resource_importer: ^0.2.0
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and then use Base64Data.data() or GzippedData.data() respectively to
access their decoded bytes as Uint8Lists. Note that GzippedData depends on
dart:io and therefore cannot be used for Dart for the Web.

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

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