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SceneEditor 22.5
SceneEditor
A simple Scene editor for the Panda3D game engine
Requirements
Python 3.x
Panda3D 1.10.4.1+
DirectFolderBrowser
DirectGuiExtension
To install them, using pip:
pip install -r requirements.txt
Manual
NOTE: Currently the editor is heavily work in progress so things may change later
Starting the editor
To start the Scene Editor, simply run the main.py script
python main.py
Shortcuts
Basic
shortcut
action
Ctrl-Q
Quit the editor
Ctrl-N
New Scene
Ctrl-O
Open Scene from JSON format
Ctrl-S
Save Scene to JSON format
Ctrl-E
Export Scene to Python format
Navigation
Navigating the scene is similar to Blender in that you can move around with the mouse.
shortcut
action
Middle mouse button
Rotate around pivot
Shift + Middle mouse button
Pan
mouse wheel
Zoom
Left mouse button
Select
Shift + Left mouse button
Multiselect
Ctrl-G
Toggle grid
5
Toggle Perspective/Orthographic lense
7
Show top
Ctrl-7
Show bottom
1
Show front
Ctrl-1
Show back
3
Show right
Ctrl-3
Show left
Editing
shortcut
action
G
Move selected objects
R
Rotate selected objects around objects center
S
Scale selected objects
X, Y and Z
During moving and rotating clips to the respective axis
Del
Remove objects
Ctrl-Z
Undo
Ctrl-Y
Redo
Ctrl-Shift-Y
Switch between redo branches
C
Show collision solids
H
Toggle model hidden status
Ctrl-C
Copy
Ctrl-X
Cut
Ctrl-V
Paste (makes last selected object parent or render if none is selected)
Page Up
Increase objects sort value
Page Down
Decrease objects sort value
Save and export
To save The Scene as a project file, hit Ctrl-S or the respective button in the toolbar.
This will save a Json file that can later be loaded by the editor again.
To export as a python script that can directly be used in projects, either hit Ctrl-E or click the button in the toolbar.
Use exported scripts
The python script will always contain a class called Scene which you can pass a NodePath to be used as root parent element for the scene. Simply instancing the class will load and show the scene by default. If this is not desired, hide the root NodePath as given on initialization. As you shouldn't edit the exported class due to edits being overwritten with a new export, you should create another python module which will handle the logic for the scene. This dedicated module could for example implement a show and hide method to easily change the visibility of the scene. All objects can be accessed from the instantiated scene by their name with special characters being replaced with an underscore.
Here is a small example of how to load and instantiate a Scene. We expect the scene to be exported to a file called myScene.py and contain a model named panda:
from myScene import Scene as MyScene
myScene = MyScene()
myScene.panda.set_pos(0,0,0)
Screenshots
WIP
Not all values will be saved and loaded yet
Property editor is heavily work in progress
For personal and professional use. You cannot resell or redistribute these repositories in their original state.
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