SceneEditor 22.5

Creator: bradpython12

Last updated:

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Description:

SceneEditor 22.5

SceneEditor
A simple Scene editor for the Panda3D game engine
Requirements

Python 3.x
Panda3D 1.10.4.1+
DirectFolderBrowser
DirectGuiExtension

To install them, using pip:
pip install -r requirements.txt
Manual
NOTE: Currently the editor is heavily work in progress so things may change later
Starting the editor
To start the Scene Editor, simply run the main.py script
python main.py
Shortcuts
Basic



shortcut
action




Ctrl-Q
Quit the editor


Ctrl-N
New Scene


Ctrl-O
Open Scene from JSON format


Ctrl-S
Save Scene to JSON format


Ctrl-E
Export Scene to Python format



Navigation
Navigating the scene is similar to Blender in that you can move around with the mouse.



shortcut
action




Middle mouse button
Rotate around pivot


Shift + Middle mouse button
Pan


mouse wheel
Zoom


Left mouse button
Select


Shift + Left mouse button
Multiselect


Ctrl-G
Toggle grid


5
Toggle Perspective/Orthographic lense


7
Show top


Ctrl-7
Show bottom


1
Show front


Ctrl-1
Show back


3
Show right


Ctrl-3
Show left



Editing



shortcut
action




G
Move selected objects


R
Rotate selected objects around objects center


S
Scale selected objects


X, Y and Z
During moving and rotating clips to the respective axis


Del
Remove objects


Ctrl-Z
Undo


Ctrl-Y
Redo


Ctrl-Shift-Y
Switch between redo branches


C
Show collision solids


H
Toggle model hidden status


Ctrl-C
Copy


Ctrl-X
Cut


Ctrl-V
Paste (makes last selected object parent or render if none is selected)


Page Up
Increase objects sort value


Page Down
Decrease objects sort value



Save and export
To save The Scene as a project file, hit Ctrl-S or the respective button in the toolbar.
This will save a Json file that can later be loaded by the editor again.
To export as a python script that can directly be used in projects, either hit Ctrl-E or click the button in the toolbar.
Use exported scripts
The python script will always contain a class called Scene which you can pass a NodePath to be used as root parent element for the scene. Simply instancing the class will load and show the scene by default. If this is not desired, hide the root NodePath as given on initialization. As you shouldn't edit the exported class due to edits being overwritten with a new export, you should create another python module which will handle the logic for the scene. This dedicated module could for example implement a show and hide method to easily change the visibility of the scene. All objects can be accessed from the instantiated scene by their name with special characters being replaced with an underscore.
Here is a small example of how to load and instantiate a Scene. We expect the scene to be exported to a file called myScene.py and contain a model named panda:
from myScene import Scene as MyScene
myScene = MyScene()
myScene.panda.set_pos(0,0,0)

Screenshots

WIP
Not all values will be saved and loaded yet
Property editor is heavily work in progress

License

For personal and professional use. You cannot resell or redistribute these repositories in their original state.

Files:

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