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scenekit plugin
scenekit_plugin #
An iOS plugin to render 3d models in SceneKit iOS.
Table of contents #
📱 Supported platforms
✨ Features
📷 Screenshots
❓ Usage
📱 Supported platforms #
iOS 9.0+.
✨ Features #
3D Earth
Ability to add widgets to 3D Earth
Tap on widgets
Show images in widgets
Dispose scene
📷 Screenshots #
| iOS |
❓ Usage #
Init scenekit view
late ScenekitController scenekitController;
ScenekitView(
onScenekitViewCreated: onScenekitViewCreated,
),
void onScenekitViewCreated(ScenekitController scenekitController) {
this.scenekitController = scenekitController;
}
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Place Earth in the scene
scenekitController.addWidgetToScene();
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Place Widget on the Earth
scenekitController.addWidgetToEarth(model:
ScenekitWidgetModel(
lat: 80,
long: 5,
name: "widgetNode1",
assetName: 'assets/eagle.png',
hexColor: 0x7FFF00,
onWidgetTap: () async {
await HapticFeedback.lightImpact();
print("navigate to widgetNode1 !");
},
),
)
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Place Widgets on the Earth
scenekitController.addWidgetsToEarth(models: [
ScenekitWidgetModel(
lat: 80,
long: 5,
name: "widgetNode1",
assetName: 'assets/eagle.png',
hexColor: 0x7FFF00,
onWidgetTap: () async {
await HapticFeedback.lightImpact();
print("navigate to widgetNode1 !");
},
),
ScenekitWidgetModel(
lat: 43,
long: -85,
name: "widgetNode2",
assetName: 'assets/eagle.png',
hexColor: 0x7FFF00,
onWidgetTap: () async {
await HapticFeedback.lightImpact();
print("navigate to widgetNode2 !");
},
),
ScenekitWidgetModel(
lat: -19,
long: 47,
name: "widgetNode3",
assetName: 'assets/eagle.png',
hexColor: 0x7FFF00,
onWidgetTap: () async {
await HapticFeedback.lightImpact();
print("navigate to widgetNode3 !");
},
),
],
)
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